Vulkan: Add support for VK_EXT_depth_clip_control.

This commit is contained in:
FernandoS27 2021-11-25 11:42:20 +01:00 committed by Liam
parent a4696285af
commit 0104e28fe4
8 changed files with 52 additions and 7 deletions

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@ -461,7 +461,7 @@ void EmitSetSampleMask(EmitContext& ctx, Id value) {
} }
void EmitSetFragDepth(EmitContext& ctx, Id value) { void EmitSetFragDepth(EmitContext& ctx, Id value) {
if (!ctx.runtime_info.convert_depth_mode) { if (!ctx.runtime_info.convert_depth_mode || ctx.profile.support_native_ndc) {
ctx.OpStore(ctx.frag_depth, value); ctx.OpStore(ctx.frag_depth, value);
return; return;
} }

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@ -116,7 +116,8 @@ void EmitPrologue(EmitContext& ctx) {
} }
void EmitEpilogue(EmitContext& ctx) { void EmitEpilogue(EmitContext& ctx) {
if (ctx.stage == Stage::VertexB && ctx.runtime_info.convert_depth_mode) { if (ctx.stage == Stage::VertexB && ctx.runtime_info.convert_depth_mode &&
!ctx.profile.support_native_ndc) {
ConvertDepthMode(ctx); ConvertDepthMode(ctx);
} }
if (ctx.stage == Stage::Fragment) { if (ctx.stage == Stage::Fragment) {
@ -125,7 +126,7 @@ void EmitEpilogue(EmitContext& ctx) {
} }
void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) { void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
if (ctx.runtime_info.convert_depth_mode) { if (ctx.runtime_info.convert_depth_mode && !ctx.profile.support_native_ndc) {
ConvertDepthMode(ctx); ConvertDepthMode(ctx);
} }
if (stream.IsImmediate()) { if (stream.IsImmediate()) {

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@ -35,6 +35,7 @@ struct Profile {
bool support_int64_atomics{}; bool support_int64_atomics{};
bool support_derivative_control{}; bool support_derivative_control{};
bool support_geometry_shader_passthrough{}; bool support_geometry_shader_passthrough{};
bool support_native_ndc{};
bool support_gl_nv_gpu_shader_5{}; bool support_gl_nv_gpu_shader_5{};
bool support_gl_amd_gpu_shader_half_float{}; bool support_gl_amd_gpu_shader_half_float{};
bool support_gl_texture_shadow_lod{}; bool support_gl_texture_shadow_lod{};

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@ -203,6 +203,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.support_int64_atomics = false, .support_int64_atomics = false,
.support_derivative_control = device.HasDerivativeControl(), .support_derivative_control = device.HasDerivativeControl(),
.support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(), .support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
.support_native_ndc = true,
.support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(), .support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(),
.support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(), .support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(),
.support_gl_texture_shadow_lod = device.HasTextureShadowLod(), .support_gl_texture_shadow_lod = device.HasTextureShadowLod(),

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@ -634,23 +634,33 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
}; };
std::array<VkViewportSwizzleNV, Maxwell::NumViewports> swizzles; std::array<VkViewportSwizzleNV, Maxwell::NumViewports> swizzles;
std::ranges::transform(key.state.viewport_swizzles, swizzles.begin(), UnpackViewportSwizzle); std::ranges::transform(key.state.viewport_swizzles, swizzles.begin(), UnpackViewportSwizzle);
const VkPipelineViewportSwizzleStateCreateInfoNV swizzle_ci{ VkPipelineViewportSwizzleStateCreateInfoNV swizzle_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV, .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV,
.pNext = nullptr, .pNext = nullptr,
.flags = 0, .flags = 0,
.viewportCount = Maxwell::NumViewports, .viewportCount = Maxwell::NumViewports,
.pViewportSwizzles = swizzles.data(), .pViewportSwizzles = swizzles.data(),
}; };
const VkPipelineViewportStateCreateInfo viewport_ci{ VkPipelineViewportDepthClipControlCreateInfoEXT ndc_info{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_DEPTH_CLIP_CONTROL_CREATE_INFO_EXT,
.pNext = nullptr,
.negativeOneToOne = key.state.ndc_minus_one_to_one.Value() != 0 ? VK_TRUE : VK_FALSE,
};
VkPipelineViewportStateCreateInfo viewport_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pNext = device.IsNvViewportSwizzleSupported() ? &swizzle_ci : nullptr, .pNext = nullptr,
.flags = 0, .flags = 0,
.viewportCount = Maxwell::NumViewports, .viewportCount = Maxwell::NumViewports,
.pViewports = nullptr, .pViewports = nullptr,
.scissorCount = Maxwell::NumViewports, .scissorCount = Maxwell::NumViewports,
.pScissors = nullptr, .pScissors = nullptr,
}; };
if (device.IsNvViewportSwizzleSupported()) {
swizzle_ci.pNext = std::exchange(viewport_ci.pNext, &swizzle_ci);
}
if (device.IsExtDepthClipControlSupported()) {
ndc_info.pNext = std::exchange(viewport_ci.pNext, &ndc_info);
}
VkPipelineRasterizationStateCreateInfo rasterization_ci{ VkPipelineRasterizationStateCreateInfo rasterization_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,

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@ -321,6 +321,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
.support_int64_atomics = device.IsExtShaderAtomicInt64Supported(), .support_int64_atomics = device.IsExtShaderAtomicInt64Supported(),
.support_derivative_control = true, .support_derivative_control = true,
.support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(), .support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
.support_native_ndc = device.IsExtDepthClipControlSupported(),
.warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyBiggerThanGuest(), .warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyBiggerThanGuest(),

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@ -660,6 +660,16 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
LOG_INFO(Render_Vulkan, "Device doesn't support depth range unrestricted"); LOG_INFO(Render_Vulkan, "Device doesn't support depth range unrestricted");
} }
VkPhysicalDeviceDepthClipControlFeaturesEXT depth_clip_control_features;
if (ext_depth_clip_control) {
depth_clip_control_features = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_CONTROL_FEATURES_EXT,
.pNext = nullptr,
.depthClipControl = VK_TRUE,
};
SetNext(next, depth_clip_control_features);
}
VkDeviceDiagnosticsConfigCreateInfoNV diagnostics_nv; VkDeviceDiagnosticsConfigCreateInfoNV diagnostics_nv;
if (Settings::values.enable_nsight_aftermath && nv_device_diagnostics_config) { if (Settings::values.enable_nsight_aftermath && nv_device_diagnostics_config) {
nsight_aftermath_tracker = std::make_unique<NsightAftermathTracker>(); nsight_aftermath_tracker = std::make_unique<NsightAftermathTracker>();
@ -1083,6 +1093,7 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
bool has_ext_vertex_input_dynamic_state{}; bool has_ext_vertex_input_dynamic_state{};
bool has_ext_line_rasterization{}; bool has_ext_line_rasterization{};
bool has_ext_primitive_topology_list_restart{}; bool has_ext_primitive_topology_list_restart{};
bool has_ext_depth_clip_control{};
for (const std::string& extension : supported_extensions) { for (const std::string& extension : supported_extensions) {
const auto test = [&](std::optional<std::reference_wrapper<bool>> status, const char* name, const auto test = [&](std::optional<std::reference_wrapper<bool>> status, const char* name,
bool push) { bool push) {
@ -1116,6 +1127,7 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
test(ext_shader_stencil_export, VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME, true); test(ext_shader_stencil_export, VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME, true);
test(ext_conservative_rasterization, VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME, test(ext_conservative_rasterization, VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME,
true); true);
test(has_ext_depth_clip_control, VK_EXT_DEPTH_CLIP_CONTROL_EXTENSION_NAME, false);
test(has_ext_transform_feedback, VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME, false); test(has_ext_transform_feedback, VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME, false);
test(has_ext_custom_border_color, VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME, false); test(has_ext_custom_border_color, VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME, false);
test(has_ext_extended_dynamic_state, VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME, false); test(has_ext_extended_dynamic_state, VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME, false);
@ -1279,6 +1291,19 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
ext_line_rasterization = true; ext_line_rasterization = true;
} }
} }
if (has_ext_depth_clip_control) {
VkPhysicalDeviceDepthClipControlFeaturesEXT depth_clip_control_features;
depth_clip_control_features.sType =
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_CONTROL_FEATURES_EXT;
depth_clip_control_features.pNext = nullptr;
features.pNext = &depth_clip_control_features;
physical.GetFeatures2(features);
if (depth_clip_control_features.depthClipControl) {
extensions.push_back(VK_EXT_DEPTH_CLIP_CONTROL_EXTENSION_NAME);
ext_depth_clip_control = true;
}
}
if (has_khr_workgroup_memory_explicit_layout) { if (has_khr_workgroup_memory_explicit_layout) {
VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR layout; VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR layout;
layout.sType = layout.sType =

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@ -256,6 +256,11 @@ public:
return ext_depth_range_unrestricted; return ext_depth_range_unrestricted;
} }
/// Returns true if the device supports VK_EXT_depth_clip_control.
bool IsExtDepthClipControlSupported() const {
return ext_depth_clip_control;
}
/// Returns true if the device supports VK_EXT_shader_viewport_index_layer. /// Returns true if the device supports VK_EXT_shader_viewport_index_layer.
bool IsExtShaderViewportIndexLayerSupported() const { bool IsExtShaderViewportIndexLayerSupported() const {
return ext_shader_viewport_index_layer; return ext_shader_viewport_index_layer;
@ -446,6 +451,7 @@ private:
bool khr_swapchain_mutable_format{}; ///< Support for VK_KHR_swapchain_mutable_format. bool khr_swapchain_mutable_format{}; ///< Support for VK_KHR_swapchain_mutable_format.
bool ext_index_type_uint8{}; ///< Support for VK_EXT_index_type_uint8. bool ext_index_type_uint8{}; ///< Support for VK_EXT_index_type_uint8.
bool ext_sampler_filter_minmax{}; ///< Support for VK_EXT_sampler_filter_minmax. bool ext_sampler_filter_minmax{}; ///< Support for VK_EXT_sampler_filter_minmax.
bool ext_depth_clip_control{}; ///< Support for VK_EXT_depth_clip_control
bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted. bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted.
bool ext_shader_viewport_index_layer{}; ///< Support for VK_EXT_shader_viewport_index_layer. bool ext_shader_viewport_index_layer{}; ///< Support for VK_EXT_shader_viewport_index_layer.
bool ext_tooling_info{}; ///< Support for VK_EXT_tooling_info. bool ext_tooling_info{}; ///< Support for VK_EXT_tooling_info.