Mark DrawArrays as LOG_TRACE

There's no reason to clog logs with DrawArray.
This commit is contained in:
David Marcec 2019-09-21 15:43:58 +10:00
parent bbe82d62b0
commit 01a4afee42

View File

@ -541,7 +541,7 @@ void Maxwell3D::ProcessSyncPoint() {
}
void Maxwell3D::DrawArrays() {
LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
LOG_TRACE(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
regs.vertex_buffer.count);
ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");