From da79ec9565f670bcf1f09fdf7d9ae0241d97a241 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 11 May 2020 16:18:53 -0300 Subject: [PATCH 1/7] gl_stream_buffer: Always use persistent memory maps yuzu no longer supports platforms without persistent maps. --- .../renderer_opengl/gl_stream_buffer.cpp | 40 ++++++------------- .../renderer_opengl/gl_stream_buffer.h | 4 +- 2 files changed, 14 insertions(+), 30 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_stream_buffer.cpp b/src/video_core/renderer_opengl/gl_stream_buffer.cpp index 932a2f69ef..9cf0f6b46a 100644 --- a/src/video_core/renderer_opengl/gl_stream_buffer.cpp +++ b/src/video_core/renderer_opengl/gl_stream_buffer.cpp @@ -14,8 +14,7 @@ MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning", namespace OpenGL { -OGLStreamBuffer::OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool prefer_coherent, - bool use_persistent) +OGLStreamBuffer::OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool prefer_coherent) : buffer_size(size) { gl_buffer.Create(); @@ -29,23 +28,16 @@ OGLStreamBuffer::OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool p allocate_size *= 2; } - if (use_persistent) { - persistent = true; - coherent = prefer_coherent; - const GLbitfield flags = - GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | (coherent ? GL_MAP_COHERENT_BIT : 0); - glNamedBufferStorage(gl_buffer.handle, allocate_size, nullptr, flags); - mapped_ptr = static_cast(glMapNamedBufferRange( - gl_buffer.handle, 0, buffer_size, flags | (coherent ? 0 : GL_MAP_FLUSH_EXPLICIT_BIT))); - } else { - glNamedBufferData(gl_buffer.handle, allocate_size, nullptr, GL_STREAM_DRAW); - } + coherent = prefer_coherent; + const GLbitfield flags = + GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | (coherent ? GL_MAP_COHERENT_BIT : 0); + glNamedBufferStorage(gl_buffer.handle, allocate_size, nullptr, flags); + mapped_ptr = static_cast(glMapNamedBufferRange( + gl_buffer.handle, 0, buffer_size, flags | (coherent ? 0 : GL_MAP_FLUSH_EXPLICIT_BIT))); } OGLStreamBuffer::~OGLStreamBuffer() { - if (persistent) { - glUnmapNamedBuffer(gl_buffer.handle); - } + glUnmapNamedBuffer(gl_buffer.handle); gl_buffer.Release(); } @@ -63,16 +55,14 @@ std::tuple OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a buffer_pos = 0; invalidate = true; - if (persistent) { - glUnmapNamedBuffer(gl_buffer.handle); - } + glUnmapNamedBuffer(gl_buffer.handle); } - if (invalidate || !persistent) { + if (invalidate) { MICROPROFILE_SCOPE(OpenGL_StreamBuffer); - GLbitfield flags = GL_MAP_WRITE_BIT | (persistent ? GL_MAP_PERSISTENT_BIT : 0) | - (coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT) | - (invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : GL_MAP_UNSYNCHRONIZED_BIT); + const GLbitfield flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | + GL_MAP_INVALIDATE_BUFFER_BIT | + (coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT); mapped_ptr = static_cast( glMapNamedBufferRange(gl_buffer.handle, buffer_pos, buffer_size - buffer_pos, flags)); mapped_offset = buffer_pos; @@ -88,10 +78,6 @@ void OGLStreamBuffer::Unmap(GLsizeiptr size) { glFlushMappedNamedBufferRange(gl_buffer.handle, buffer_pos - mapped_offset, size); } - if (!persistent) { - glUnmapNamedBuffer(gl_buffer.handle); - } - buffer_pos += size; } diff --git a/src/video_core/renderer_opengl/gl_stream_buffer.h b/src/video_core/renderer_opengl/gl_stream_buffer.h index 866da35940..65c3da93f3 100644 --- a/src/video_core/renderer_opengl/gl_stream_buffer.h +++ b/src/video_core/renderer_opengl/gl_stream_buffer.h @@ -13,8 +13,7 @@ namespace OpenGL { class OGLStreamBuffer : private NonCopyable { public: - explicit OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool prefer_coherent = false, - bool use_persistent = true); + explicit OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool prefer_coherent = false); ~OGLStreamBuffer(); /* @@ -41,7 +40,6 @@ private: OGLBuffer gl_buffer; bool coherent = false; - bool persistent = false; GLintptr buffer_pos = 0; GLsizeiptr buffer_size = 0; From 00c66a728958c3b2804131ce5baf44880119e018 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 11 May 2020 16:21:08 -0300 Subject: [PATCH 2/7] gl_stream_buffer: Always use a non-coherent buffer --- .../renderer_opengl/gl_stream_buffer.cpp | 20 +++++++++---------- .../renderer_opengl/gl_stream_buffer.h | 4 +--- 2 files changed, 10 insertions(+), 14 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_stream_buffer.cpp b/src/video_core/renderer_opengl/gl_stream_buffer.cpp index 9cf0f6b46a..aeafcfbfef 100644 --- a/src/video_core/renderer_opengl/gl_stream_buffer.cpp +++ b/src/video_core/renderer_opengl/gl_stream_buffer.cpp @@ -4,6 +4,7 @@ #include #include + #include "common/alignment.h" #include "common/assert.h" #include "common/microprofile.h" @@ -14,8 +15,7 @@ MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning", namespace OpenGL { -OGLStreamBuffer::OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool prefer_coherent) - : buffer_size(size) { +OGLStreamBuffer::OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage) : buffer_size(size) { gl_buffer.Create(); GLsizeiptr allocate_size = size; @@ -28,12 +28,10 @@ OGLStreamBuffer::OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool p allocate_size *= 2; } - coherent = prefer_coherent; - const GLbitfield flags = - GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | (coherent ? GL_MAP_COHERENT_BIT : 0); + static constexpr GLbitfield flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT; glNamedBufferStorage(gl_buffer.handle, allocate_size, nullptr, flags); - mapped_ptr = static_cast(glMapNamedBufferRange( - gl_buffer.handle, 0, buffer_size, flags | (coherent ? 0 : GL_MAP_FLUSH_EXPLICIT_BIT))); + mapped_ptr = static_cast( + glMapNamedBufferRange(gl_buffer.handle, 0, buffer_size, flags | GL_MAP_FLUSH_EXPLICIT_BIT)); } OGLStreamBuffer::~OGLStreamBuffer() { @@ -59,10 +57,10 @@ std::tuple OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a } if (invalidate) { + static const GLbitfield flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | + GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_FLUSH_EXPLICIT_BIT; + MICROPROFILE_SCOPE(OpenGL_StreamBuffer); - const GLbitfield flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | - GL_MAP_INVALIDATE_BUFFER_BIT | - (coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT); mapped_ptr = static_cast( glMapNamedBufferRange(gl_buffer.handle, buffer_pos, buffer_size - buffer_pos, flags)); mapped_offset = buffer_pos; @@ -74,7 +72,7 @@ std::tuple OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a void OGLStreamBuffer::Unmap(GLsizeiptr size) { ASSERT(size <= mapped_size); - if (!coherent && size > 0) { + if (size > 0) { glFlushMappedNamedBufferRange(gl_buffer.handle, buffer_pos - mapped_offset, size); } diff --git a/src/video_core/renderer_opengl/gl_stream_buffer.h b/src/video_core/renderer_opengl/gl_stream_buffer.h index 65c3da93f3..826c2e3616 100644 --- a/src/video_core/renderer_opengl/gl_stream_buffer.h +++ b/src/video_core/renderer_opengl/gl_stream_buffer.h @@ -13,7 +13,7 @@ namespace OpenGL { class OGLStreamBuffer : private NonCopyable { public: - explicit OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool prefer_coherent = false); + explicit OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage); ~OGLStreamBuffer(); /* @@ -39,8 +39,6 @@ public: private: OGLBuffer gl_buffer; - bool coherent = false; - GLintptr buffer_pos = 0; GLsizeiptr buffer_size = 0; GLintptr mapped_offset = 0; From 73fb3a304b215abce3cfb1c0c5eb2b43740b65ed Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 18 Jun 2020 03:54:13 -0300 Subject: [PATCH 3/7] gl_device: Expose NV_vertex_buffer_unified_memory except on Turing Expose NV_vertex_buffer_unified_memory when the driver supports it. This commit adds a function the determine if a GL_RENDERER is a Turing GPU. This is required because on Turing GPUs Nvidia's driver crashes when the buffer is marked as resident or on DeleteBuffers. Without a synchronous debug output (single threaded driver), it's likely that the driver will crash in the first blocking call. --- src/video_core/renderer_opengl/gl_device.cpp | 26 +++++++++++++++++++- src/video_core/renderer_opengl/gl_device.h | 5 ++++ 2 files changed, 30 insertions(+), 1 deletion(-) diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index 1011c7738e..447a19595f 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -188,16 +188,32 @@ bool IsASTCSupported() { return true; } +/// @brief Returns true when a GL_RENDERER is a Turing GPU +/// @param renderer GL_RENDERER string +bool IsTuring(std::string_view renderer) { + static constexpr std::array TURING_GPUS = { + "GTX 1650", "GTX 1660", "RTX 2060", "RTX 2070", + "RTX 2080", "TITAN RTX", "Quadro RTX 3000", "Quadro RTX 4000", + "Quadro RTX 5000", "Quadro RTX 6000", "Quadro RTX 8000", "Tesla T4", + }; + return std::any_of(TURING_GPUS.begin(), TURING_GPUS.end(), + [renderer](std::string_view candidate) { + return renderer.find(candidate) != std::string_view::npos; + }); +} + } // Anonymous namespace Device::Device() : max_uniform_buffers{BuildMaxUniformBuffers()}, base_bindings{BuildBaseBindings()} { const std::string_view vendor = reinterpret_cast(glGetString(GL_VENDOR)); + const std::string_view renderer = reinterpret_cast(glGetString(GL_RENDERER)); const std::string_view version = reinterpret_cast(glGetString(GL_VERSION)); const std::vector extensions = GetExtensions(); const bool is_nvidia = vendor == "NVIDIA Corporation"; const bool is_amd = vendor == "ATI Technologies Inc."; + const bool is_turing = is_nvidia && IsTuring(renderer); bool disable_fast_buffer_sub_data = false; if (is_nvidia && version == "4.6.0 NVIDIA 443.24") { @@ -221,8 +237,16 @@ Device::Device() has_variable_aoffi = TestVariableAoffi(); has_component_indexing_bug = is_amd; has_precise_bug = TestPreciseBug(); - has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data; has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2; + + // At the moment of writing this, only Nvidia's driver optimizes BufferSubData on exclusive + // uniform buffers as "push constants" + has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data; + + // Nvidia's driver on Turing GPUs randomly crashes when the buffer is made resident, or on + // DeleteBuffers. Disable unified memory on these devices. + has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory && !is_turing; + use_assembly_shaders = Settings::values.use_assembly_shaders && GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 && GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2; diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h index c86e709b1f..e1d8119666 100644 --- a/src/video_core/renderer_opengl/gl_device.h +++ b/src/video_core/renderer_opengl/gl_device.h @@ -72,6 +72,10 @@ public: return has_texture_shadow_lod; } + bool HasVertexBufferUnifiedMemory() const { + return has_vertex_buffer_unified_memory; + } + bool HasASTC() const { return has_astc; } @@ -115,6 +119,7 @@ private: bool has_vertex_viewport_layer{}; bool has_image_load_formatted{}; bool has_texture_shadow_lod{}; + bool has_vertex_buffer_unified_memory{}; bool has_astc{}; bool has_variable_aoffi{}; bool has_component_indexing_bug{}; From 32485917ba7cb7b2f0cad766c0897365294650a7 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 11 May 2020 16:35:04 -0300 Subject: [PATCH 4/7] gl_buffer_cache: Mark buffers as resident Make stream buffer and cached buffers as resident and query their address. This allows us to use GPU addresses for several proprietary Nvidia extensions. --- src/video_core/buffer_cache/buffer_cache.h | 21 +++++---- .../renderer_opengl/gl_buffer_cache.cpp | 24 ++++++---- .../renderer_opengl/gl_buffer_cache.h | 20 ++++++--- .../renderer_opengl/gl_rasterizer.cpp | 44 +++++++++---------- .../renderer_opengl/gl_stream_buffer.cpp | 11 ++++- .../renderer_opengl/gl_stream_buffer.h | 11 ++++- .../renderer_vulkan/vk_buffer_cache.cpp | 4 +- .../renderer_vulkan/vk_buffer_cache.h | 6 ++- .../renderer_vulkan/vk_rasterizer.cpp | 31 +++++++------ .../renderer_vulkan/vk_stream_buffer.h | 6 ++- 10 files changed, 111 insertions(+), 67 deletions(-) diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index bae1d527cf..6ea59253ab 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h @@ -41,7 +41,11 @@ class BufferCache { static constexpr u64 BLOCK_PAGE_SIZE = 1ULL << BLOCK_PAGE_BITS; public: - using BufferInfo = std::pair; + struct BufferInfo { + BufferType handle; + u64 offset; + u64 address; + }; BufferInfo UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4, bool is_written = false, bool use_fast_cbuf = false) { @@ -50,7 +54,7 @@ public: auto& memory_manager = system.GPU().MemoryManager(); const std::optional cpu_addr_opt = memory_manager.GpuToCpuAddress(gpu_addr); if (!cpu_addr_opt) { - return {GetEmptyBuffer(size), 0}; + return GetEmptyBuffer(size); } const VAddr cpu_addr = *cpu_addr_opt; @@ -88,7 +92,7 @@ public: Buffer* const block = GetBlock(cpu_addr, size); MapInterval* const map = MapAddress(block, gpu_addr, cpu_addr, size); if (!map) { - return {GetEmptyBuffer(size), 0}; + return GetEmptyBuffer(size); } if (is_written) { map->MarkAsModified(true, GetModifiedTicks()); @@ -101,7 +105,7 @@ public: } } - return {block->Handle(), static_cast(block->Offset(cpu_addr))}; + return BufferInfo{block->Handle(), block->Offset(cpu_addr), block->Address()}; } /// Uploads from a host memory. Returns the OpenGL buffer where it's located and its offset. @@ -254,13 +258,12 @@ public: committed_flushes.pop_front(); } - virtual BufferType GetEmptyBuffer(std::size_t size) = 0; + virtual BufferInfo GetEmptyBuffer(std::size_t size) = 0; protected: explicit BufferCache(VideoCore::RasterizerInterface& rasterizer, Core::System& system, - std::unique_ptr stream_buffer_) - : rasterizer{rasterizer}, system{system}, stream_buffer{std::move(stream_buffer_)}, - stream_buffer_handle{stream_buffer->Handle()} {} + std::unique_ptr stream_buffer) + : rasterizer{rasterizer}, system{system}, stream_buffer{std::move(stream_buffer)} {} ~BufferCache() = default; @@ -449,7 +452,7 @@ private: buffer_ptr += size; buffer_offset += size; - return {stream_buffer_handle, uploaded_offset}; + return BufferInfo{stream_buffer->Handle(), uploaded_offset, stream_buffer->Address()}; } void AlignBuffer(std::size_t alignment) { diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp index ad0577a4f4..e09b47f578 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp @@ -22,21 +22,28 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs; MICROPROFILE_DEFINE(OpenGL_Buffer_Download, "OpenGL", "Buffer Download", MP_RGB(192, 192, 128)); -Buffer::Buffer(VAddr cpu_addr, const std::size_t size) : VideoCommon::BufferBlock{cpu_addr, size} { +Buffer::Buffer(const Device& device, VAddr cpu_addr, std::size_t size) + : VideoCommon::BufferBlock{cpu_addr, size} { gl_buffer.Create(); glNamedBufferData(gl_buffer.handle, static_cast(size), nullptr, GL_DYNAMIC_DRAW); + if (device.HasVertexBufferUnifiedMemory()) { + glMakeNamedBufferResidentNV(gl_buffer.handle, GL_READ_WRITE); + glGetNamedBufferParameterui64vNV(gl_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV, &gpu_address); + } } Buffer::~Buffer() = default; OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system, - const Device& device, std::size_t stream_size) - : GenericBufferCache{rasterizer, system, std::make_unique(stream_size, true)} { + const Device& device_, std::size_t stream_size) + : GenericBufferCache{rasterizer, system, + std::make_unique(device_, stream_size, true)}, + device{device_} { if (!device.HasFastBufferSubData()) { return; } - static constexpr auto size = static_cast(Maxwell::MaxConstBufferSize); + static constexpr GLsizeiptr size = static_cast(Maxwell::MaxConstBufferSize); glCreateBuffers(static_cast(std::size(cbufs)), std::data(cbufs)); for (const GLuint cbuf : cbufs) { glNamedBufferData(cbuf, size, nullptr, GL_STREAM_DRAW); @@ -48,11 +55,11 @@ OGLBufferCache::~OGLBufferCache() { } std::shared_ptr OGLBufferCache::CreateBlock(VAddr cpu_addr, std::size_t size) { - return std::make_shared(cpu_addr, size); + return std::make_shared(device, cpu_addr, size); } -GLuint OGLBufferCache::GetEmptyBuffer(std::size_t) { - return 0; +OGLBufferCache::BufferInfo OGLBufferCache::GetEmptyBuffer(std::size_t) { + return {0, 0, 0}; } void OGLBufferCache::UploadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size, @@ -79,8 +86,9 @@ OGLBufferCache::BufferInfo OGLBufferCache::ConstBufferUpload(const void* raw_poi std::size_t size) { DEBUG_ASSERT(cbuf_cursor < std::size(cbufs)); const GLuint cbuf = cbufs[cbuf_cursor++]; + glNamedBufferSubData(cbuf, 0, static_cast(size), raw_pointer); - return {cbuf, 0}; + return {cbuf, 0, 0}; } } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h index a49aaf9c4f..6462cfae58 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.h +++ b/src/video_core/renderer_opengl/gl_buffer_cache.h @@ -25,15 +25,20 @@ class RasterizerOpenGL; class Buffer : public VideoCommon::BufferBlock { public: - explicit Buffer(VAddr cpu_addr, const std::size_t size); + explicit Buffer(const Device& device, VAddr cpu_addr, std::size_t size); ~Buffer(); - GLuint Handle() const { + GLuint Handle() const noexcept { return gl_buffer.handle; } + u64 Address() const noexcept { + return gpu_address; + } + private: OGLBuffer gl_buffer; + u64 gpu_address = 0; }; using GenericBufferCache = VideoCommon::BufferCache; @@ -43,7 +48,7 @@ public: const Device& device, std::size_t stream_size); ~OGLBufferCache(); - GLuint GetEmptyBuffer(std::size_t) override; + BufferInfo GetEmptyBuffer(std::size_t) override; void Acquire() noexcept { cbuf_cursor = 0; @@ -64,10 +69,13 @@ protected: BufferInfo ConstBufferUpload(const void* raw_pointer, std::size_t size) override; private: + static constexpr std::size_t NUM_CBUFS = Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers * + Tegra::Engines::Maxwell3D::Regs::MaxShaderProgram; + + const Device& device; + std::size_t cbuf_cursor = 0; - std::array - cbufs; + std::array cbufs{}; }; } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 2d6c11320b..7cb378a716 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -253,8 +253,8 @@ void RasterizerOpenGL::SetupVertexBuffer() { glBindVertexBuffer(static_cast(index), 0, 0, vertex_array.stride); continue; } - const auto [vertex_buffer, vertex_buffer_offset] = buffer_cache.UploadMemory(start, size); - glBindVertexBuffer(static_cast(index), vertex_buffer, vertex_buffer_offset, + const auto info = buffer_cache.UploadMemory(start, size); + glBindVertexBuffer(static_cast(index), info.handle, info.offset, vertex_array.stride); } } @@ -285,9 +285,9 @@ GLintptr RasterizerOpenGL::SetupIndexBuffer() { MICROPROFILE_SCOPE(OpenGL_Index); const auto& regs = system.GPU().Maxwell3D().regs; const std::size_t size = CalculateIndexBufferSize(); - const auto [buffer, offset] = buffer_cache.UploadMemory(regs.index_array.IndexStart(), size); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); - return offset; + const auto info = buffer_cache.UploadMemory(regs.index_array.IndexStart(), size); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, info.handle); + return info.offset; } void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { @@ -643,9 +643,9 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { if (!device.UseAssemblyShaders()) { MaxwellUniformData ubo; ubo.SetFromRegs(gpu); - const auto [buffer, offset] = + const auto info = buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment()); - glBindBufferRange(GL_UNIFORM_BUFFER, EmulationUniformBlockBinding, buffer, offset, + glBindBufferRange(GL_UNIFORM_BUFFER, EmulationUniformBlockBinding, info.handle, info.offset, static_cast(sizeof(ubo))); } @@ -956,8 +956,7 @@ void RasterizerOpenGL::SetupConstBuffer(GLenum stage, u32 binding, if (device.UseAssemblyShaders()) { glBindBufferRangeNV(stage, entry.GetIndex(), 0, 0, 0); } else { - glBindBufferRange(GL_UNIFORM_BUFFER, binding, - buffer_cache.GetEmptyBuffer(sizeof(float)), 0, sizeof(float)); + glBindBufferRange(GL_UNIFORM_BUFFER, binding, 0, 0, sizeof(float)); } return; } @@ -970,24 +969,25 @@ void RasterizerOpenGL::SetupConstBuffer(GLenum stage, u32 binding, const std::size_t alignment = use_unified ? 4 : device.GetUniformBufferAlignment(); const GPUVAddr gpu_addr = buffer.address; - auto [cbuf, offset] = buffer_cache.UploadMemory(gpu_addr, size, alignment, false, fast_upload); + auto info = buffer_cache.UploadMemory(gpu_addr, size, alignment, false, fast_upload); if (device.UseAssemblyShaders()) { UNIMPLEMENTED_IF(use_unified); - if (offset != 0) { + if (info.offset != 0) { const GLuint staging_cbuf = staging_cbufs[current_cbuf++]; - glCopyNamedBufferSubData(cbuf, staging_cbuf, offset, 0, size); - cbuf = staging_cbuf; - offset = 0; + glCopyNamedBufferSubData(info.handle, staging_cbuf, info.offset, 0, size); + info.handle = staging_cbuf; + info.offset = 0; } - glBindBufferRangeNV(stage, binding, cbuf, offset, size); + glBindBufferRangeNV(stage, binding, info.handle, info.offset, size); return; } if (use_unified) { - glCopyNamedBufferSubData(cbuf, unified_uniform_buffer.handle, offset, unified_offset, size); + glCopyNamedBufferSubData(info.handle, unified_uniform_buffer.handle, info.offset, + unified_offset, size); } else { - glBindBufferRange(GL_UNIFORM_BUFFER, binding, cbuf, offset, size); + glBindBufferRange(GL_UNIFORM_BUFFER, binding, info.handle, info.offset, size); } } @@ -1023,9 +1023,8 @@ void RasterizerOpenGL::SetupComputeGlobalMemory(Shader* kernel) { void RasterizerOpenGL::SetupGlobalMemory(u32 binding, const GlobalMemoryEntry& entry, GPUVAddr gpu_addr, std::size_t size) { const auto alignment{device.GetShaderStorageBufferAlignment()}; - const auto [ssbo, buffer_offset] = - buffer_cache.UploadMemory(gpu_addr, size, alignment, entry.is_written); - glBindBufferRange(GL_SHADER_STORAGE_BUFFER, binding, ssbo, buffer_offset, + const auto info = buffer_cache.UploadMemory(gpu_addr, size, alignment, entry.is_written); + glBindBufferRange(GL_SHADER_STORAGE_BUFFER, binding, info.handle, info.offset, static_cast(size)); } @@ -1712,8 +1711,9 @@ void RasterizerOpenGL::EndTransformFeedback() { const GLuint handle = transform_feedback_buffers[index].handle; const GPUVAddr gpu_addr = binding.Address(); const std::size_t size = binding.buffer_size; - const auto [dest_buffer, offset] = buffer_cache.UploadMemory(gpu_addr, size, 4, true); - glCopyNamedBufferSubData(handle, dest_buffer, 0, offset, static_cast(size)); + const auto info = buffer_cache.UploadMemory(gpu_addr, size, 4, true); + glCopyNamedBufferSubData(handle, info.handle, 0, info.offset, + static_cast(size)); } } diff --git a/src/video_core/renderer_opengl/gl_stream_buffer.cpp b/src/video_core/renderer_opengl/gl_stream_buffer.cpp index aeafcfbfef..164df4feba 100644 --- a/src/video_core/renderer_opengl/gl_stream_buffer.cpp +++ b/src/video_core/renderer_opengl/gl_stream_buffer.cpp @@ -2,12 +2,13 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include +#include #include #include "common/alignment.h" #include "common/assert.h" #include "common/microprofile.h" +#include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_stream_buffer.h" MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning", @@ -15,7 +16,8 @@ MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning", namespace OpenGL { -OGLStreamBuffer::OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage) : buffer_size(size) { +OGLStreamBuffer::OGLStreamBuffer(const Device& device, GLsizeiptr size, bool vertex_data_usage) + : buffer_size(size) { gl_buffer.Create(); GLsizeiptr allocate_size = size; @@ -32,6 +34,11 @@ OGLStreamBuffer::OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage) : buff glNamedBufferStorage(gl_buffer.handle, allocate_size, nullptr, flags); mapped_ptr = static_cast( glMapNamedBufferRange(gl_buffer.handle, 0, buffer_size, flags | GL_MAP_FLUSH_EXPLICIT_BIT)); + + if (device.HasVertexBufferUnifiedMemory()) { + glMakeNamedBufferResidentNV(gl_buffer.handle, GL_READ_ONLY); + glGetNamedBufferParameterui64vNV(gl_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV, &gpu_address); + } } OGLStreamBuffer::~OGLStreamBuffer() { diff --git a/src/video_core/renderer_opengl/gl_stream_buffer.h b/src/video_core/renderer_opengl/gl_stream_buffer.h index 826c2e3616..e67a82980f 100644 --- a/src/video_core/renderer_opengl/gl_stream_buffer.h +++ b/src/video_core/renderer_opengl/gl_stream_buffer.h @@ -11,9 +11,11 @@ namespace OpenGL { +class Device; + class OGLStreamBuffer : private NonCopyable { public: - explicit OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage); + explicit OGLStreamBuffer(const Device& device, GLsizeiptr size, bool vertex_data_usage); ~OGLStreamBuffer(); /* @@ -32,13 +34,18 @@ public: return gl_buffer.handle; } - GLsizeiptr Size() const { + u64 Address() const { + return gpu_address; + } + + GLsizeiptr Size() const noexcept { return buffer_size; } private: OGLBuffer gl_buffer; + GLuint64EXT gpu_address = 0; GLintptr buffer_pos = 0; GLsizeiptr buffer_size = 0; GLintptr mapped_offset = 0; diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp index 1fde383280..df258d7a49 100644 --- a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp @@ -71,14 +71,14 @@ std::shared_ptr VKBufferCache::CreateBlock(VAddr cpu_addr, std::size_t s return std::make_shared(device, memory_manager, cpu_addr, size); } -VkBuffer VKBufferCache::GetEmptyBuffer(std::size_t size) { +VKBufferCache::BufferInfo VKBufferCache::GetEmptyBuffer(std::size_t size) { size = std::max(size, std::size_t(4)); const auto& empty = staging_pool.GetUnusedBuffer(size, false); scheduler.RequestOutsideRenderPassOperationContext(); scheduler.Record([size, buffer = *empty.handle](vk::CommandBuffer cmdbuf) { cmdbuf.FillBuffer(buffer, 0, size, 0); }); - return *empty.handle; + return {*empty.handle, 0, 0}; } void VKBufferCache::UploadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size, diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.h b/src/video_core/renderer_vulkan/vk_buffer_cache.h index 9ebbef8351..682383ff24 100644 --- a/src/video_core/renderer_vulkan/vk_buffer_cache.h +++ b/src/video_core/renderer_vulkan/vk_buffer_cache.h @@ -33,6 +33,10 @@ public: return *buffer.handle; } + u64 Address() const { + return 0; + } + private: VKBuffer buffer; }; @@ -44,7 +48,7 @@ public: VKScheduler& scheduler, VKStagingBufferPool& staging_pool); ~VKBufferCache(); - VkBuffer GetEmptyBuffer(std::size_t size) override; + BufferInfo GetEmptyBuffer(std::size_t size) override; protected: std::shared_ptr CreateBlock(VAddr cpu_addr, std::size_t size) override; diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index 29001953c8..e3714ee6db 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -870,10 +870,10 @@ void RasterizerVulkan::BeginTransformFeedback() { UNIMPLEMENTED_IF(binding.buffer_offset != 0); const GPUVAddr gpu_addr = binding.Address(); - const auto size = static_cast(binding.buffer_size); - const auto [buffer, offset] = buffer_cache.UploadMemory(gpu_addr, size, 4, true); + const VkDeviceSize size = static_cast(binding.buffer_size); + const auto info = buffer_cache.UploadMemory(gpu_addr, size, 4, true); - scheduler.Record([buffer = buffer, offset = offset, size](vk::CommandBuffer cmdbuf) { + scheduler.Record([buffer = info.handle, offset = info.offset, size](vk::CommandBuffer cmdbuf) { cmdbuf.BindTransformFeedbackBuffersEXT(0, 1, &buffer, &offset, &size); cmdbuf.BeginTransformFeedbackEXT(0, 0, nullptr, nullptr); }); @@ -925,8 +925,8 @@ void RasterizerVulkan::SetupVertexArrays(FixedPipelineState::VertexInput& vertex buffer_bindings.AddVertexBinding(DefaultBuffer(), 0); continue; } - const auto [buffer, offset] = buffer_cache.UploadMemory(start, size); - buffer_bindings.AddVertexBinding(buffer, offset); + const auto info = buffer_cache.UploadMemory(start, size); + buffer_bindings.AddVertexBinding(info.handle, info.offset); } } @@ -948,7 +948,9 @@ void RasterizerVulkan::SetupIndexBuffer(BufferBindings& buffer_bindings, DrawPar break; } const GPUVAddr gpu_addr = regs.index_array.IndexStart(); - auto [buffer, offset] = buffer_cache.UploadMemory(gpu_addr, CalculateIndexBufferSize()); + const auto info = buffer_cache.UploadMemory(gpu_addr, CalculateIndexBufferSize()); + VkBuffer buffer = info.handle; + u64 offset = info.offset; std::tie(buffer, offset) = quad_indexed_pass.Assemble( regs.index_array.format, params.num_vertices, params.base_vertex, buffer, offset); @@ -962,7 +964,9 @@ void RasterizerVulkan::SetupIndexBuffer(BufferBindings& buffer_bindings, DrawPar break; } const GPUVAddr gpu_addr = regs.index_array.IndexStart(); - auto [buffer, offset] = buffer_cache.UploadMemory(gpu_addr, CalculateIndexBufferSize()); + const auto info = buffer_cache.UploadMemory(gpu_addr, CalculateIndexBufferSize()); + VkBuffer buffer = info.handle; + u64 offset = info.offset; auto format = regs.index_array.format; const bool is_uint8 = format == Maxwell::IndexFormat::UnsignedByte; @@ -1109,10 +1113,9 @@ void RasterizerVulkan::SetupConstBuffer(const ConstBufferEntry& entry, Common::AlignUp(CalculateConstBufferSize(entry, buffer), 4 * sizeof(float)); ASSERT(size <= MaxConstbufferSize); - const auto [buffer_handle, offset] = + const auto info = buffer_cache.UploadMemory(buffer.address, size, device.GetUniformBufferAlignment()); - - update_descriptor_queue.AddBuffer(buffer_handle, offset, size); + update_descriptor_queue.AddBuffer(info.handle, info.offset, size); } void RasterizerVulkan::SetupGlobalBuffer(const GlobalBufferEntry& entry, GPUVAddr address) { @@ -1126,14 +1129,14 @@ void RasterizerVulkan::SetupGlobalBuffer(const GlobalBufferEntry& entry, GPUVAdd // Note: Do *not* use DefaultBuffer() here, storage buffers can be written breaking the // default buffer. static constexpr std::size_t dummy_size = 4; - const auto buffer = buffer_cache.GetEmptyBuffer(dummy_size); - update_descriptor_queue.AddBuffer(buffer, 0, dummy_size); + const auto info = buffer_cache.GetEmptyBuffer(dummy_size); + update_descriptor_queue.AddBuffer(info.handle, info.offset, dummy_size); return; } - const auto [buffer, offset] = buffer_cache.UploadMemory( + const auto info = buffer_cache.UploadMemory( actual_addr, size, device.GetStorageBufferAlignment(), entry.IsWritten()); - update_descriptor_queue.AddBuffer(buffer, offset, size); + update_descriptor_queue.AddBuffer(info.handle, info.offset, size); } void RasterizerVulkan::SetupUniformTexels(const Tegra::Texture::TICEntry& tic, diff --git a/src/video_core/renderer_vulkan/vk_stream_buffer.h b/src/video_core/renderer_vulkan/vk_stream_buffer.h index c765c60a06..689f0d276e 100644 --- a/src/video_core/renderer_vulkan/vk_stream_buffer.h +++ b/src/video_core/renderer_vulkan/vk_stream_buffer.h @@ -35,10 +35,14 @@ public: /// Ensures that "size" bytes of memory are available to the GPU, potentially recording a copy. void Unmap(u64 size); - VkBuffer Handle() const { + VkBuffer Handle() const noexcept { return *buffer; } + u64 Address() const noexcept { + return 0; + } + private: struct Watch final { VKFenceWatch fence; From 41a4090320ee52e914e8b4c789dfe14210794fed Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 18 Jun 2020 03:56:31 -0300 Subject: [PATCH 5/7] gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness Switch games are allowed to bind less data than what they use in a vertex buffer, the expected behavior here is that these values are read as zero. At the moment of writing this only D3D12, OpenGL and NVN through NV_vertex_buffer_unified_memory support vertex buffer with a size limit. In theory this could be emulated on Vulkan creating a new VkBuffer for each (handle, offset, length) tuple and binding the expected data to it. This is likely going to be slow and memory expensive when used on the vertex buffer and we have to do it on all draws because we can't know without analyzing indices when a game is going to read vertex data out of bounds. This is not a problem on OpenGL's BufferAddressRangeNV because it takes a length parameter, unlike Vulkan's CmdBindVertexBuffers that only takes buffers and offsets (the length is implicit in VkBuffer). It isn't a problem on D3D12 either, because D3D12_VERTEX_BUFFER_VIEW on IASetVertexBuffers takes SizeInBytes as a parameter (although I am not familiar with robustness on D3D12). Currently this only implements buffer ranges for vertex buffers, although indices can also be affected. A KHR_robustness profile is not created, but Nvidia's driver reads out of bound vertex data as zero anyway, this might have to be changed in the future. - Fixes SMO random triangles when capturing an enemy, getting hit, or looking at the environment on certain maps. --- .../renderer_opengl/gl_rasterizer.cpp | 28 +++++++++++++------ .../renderer_opengl/renderer_opengl.cpp | 17 ++++++++++- .../renderer_opengl/renderer_opengl.h | 3 ++ 3 files changed, 39 insertions(+), 9 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 7cb378a716..362457ffe2 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -61,7 +61,8 @@ constexpr std::size_t NUM_CONST_BUFFERS_BYTES_PER_STAGE = constexpr std::size_t TOTAL_CONST_BUFFER_BYTES = NUM_CONST_BUFFERS_BYTES_PER_STAGE * Maxwell::MaxShaderStage; -constexpr std::size_t NumSupportedVertexAttributes = 16; +constexpr std::size_t NUM_SUPPORTED_VERTEX_ATTRIBUTES = 16; +constexpr std::size_t NUM_SUPPORTED_VERTEX_BINDINGS = 16; template Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry, @@ -193,7 +194,7 @@ void RasterizerOpenGL::SetupVertexFormat() { // avoid OpenGL errors. // TODO(Subv): Analyze the shader to identify which attributes are actually used and don't // assume every shader uses them all. - for (std::size_t index = 0; index < NumSupportedVertexAttributes; ++index) { + for (std::size_t index = 0; index < NUM_SUPPORTED_VERTEX_ATTRIBUTES; ++index) { if (!flags[Dirty::VertexFormat0 + index]) { continue; } @@ -231,9 +232,11 @@ void RasterizerOpenGL::SetupVertexBuffer() { MICROPROFILE_SCOPE(OpenGL_VB); + const bool use_unified_memory = device.HasVertexBufferUnifiedMemory(); + // Upload all guest vertex arrays sequentially to our buffer const auto& regs = gpu.regs; - for (std::size_t index = 0; index < Maxwell::NumVertexArrays; ++index) { + for (std::size_t index = 0; index < NUM_SUPPORTED_VERTEX_BINDINGS; ++index) { if (!flags[Dirty::VertexBuffer0 + index]) { continue; } @@ -246,16 +249,25 @@ void RasterizerOpenGL::SetupVertexBuffer() { const GPUVAddr start = vertex_array.StartAddress(); const GPUVAddr end = regs.vertex_array_limit[index].LimitAddress(); - ASSERT(end >= start); + + const GLuint gl_index = static_cast(index); const u64 size = end - start; if (size == 0) { - glBindVertexBuffer(static_cast(index), 0, 0, vertex_array.stride); + glBindVertexBuffer(gl_index, 0, 0, vertex_array.stride); + if (use_unified_memory) { + glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, gl_index, 0, 0); + } continue; } const auto info = buffer_cache.UploadMemory(start, size); - glBindVertexBuffer(static_cast(index), info.handle, info.offset, - vertex_array.stride); + if (use_unified_memory) { + glBindVertexBuffer(gl_index, 0, 0, vertex_array.stride); + glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, gl_index, + info.address + info.offset, size); + } else { + glBindVertexBuffer(gl_index, info.handle, info.offset, vertex_array.stride); + } } } @@ -268,7 +280,7 @@ void RasterizerOpenGL::SetupVertexInstances() { flags[Dirty::VertexInstances] = false; const auto& regs = gpu.regs; - for (std::size_t index = 0; index < NumSupportedVertexAttributes; ++index) { + for (std::size_t index = 0; index < NUM_SUPPORTED_VERTEX_ATTRIBUTES; ++index) { if (!flags[Dirty::VertexInstance0 + index]) { continue; } diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 6214fcbc3d..c40adb6e77 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -488,6 +488,15 @@ void RendererOpenGL::InitOpenGLObjects() { // Clear screen to black LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture); + + // Enable unified vertex attributes and query vertex buffer address when the driver supports it + if (device.HasVertexBufferUnifiedMemory()) { + glEnableClientState(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV); + + glMakeNamedBufferResidentNV(vertex_buffer.handle, GL_READ_ONLY); + glGetNamedBufferParameterui64vNV(vertex_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV, + &vertex_buffer_address); + } } void RendererOpenGL::AddTelemetryFields() { @@ -656,7 +665,13 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { offsetof(ScreenRectVertex, tex_coord)); glVertexAttribBinding(PositionLocation, 0); glVertexAttribBinding(TexCoordLocation, 0); - glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex)); + if (device.HasVertexBufferUnifiedMemory()) { + glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex)); + glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address, + sizeof(vertices)); + } else { + glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex)); + } glBindTextureUnit(0, screen_info.display_texture); glBindSampler(0, 0); diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index 61bf507f41..8b18d32e62 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -107,6 +107,9 @@ private: OGLPipeline pipeline; OGLFramebuffer screenshot_framebuffer; + // GPU address of the vertex buffer + GLuint64EXT vertex_buffer_address = 0; + /// Display information for Switch screen ScreenInfo screen_info; From 39c97f1b652898dbd0e5e6d028de2ba4b9fa94a0 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 18 Jun 2020 21:53:47 -0300 Subject: [PATCH 6/7] gl_stream_buffer: Use InvalidateBufferData instead unmap and map Making the stream buffer resident increases GPU usage significantly on some games. This seems to be addressed invalidating the stream buffer with InvalidateBufferData instead of using a Unmap + Map (with invalidation flags). --- .../renderer_opengl/gl_stream_buffer.cpp | 19 +++++-------------- .../renderer_opengl/gl_stream_buffer.h | 1 - 2 files changed, 5 insertions(+), 15 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_stream_buffer.cpp b/src/video_core/renderer_opengl/gl_stream_buffer.cpp index 164df4feba..3655ff6292 100644 --- a/src/video_core/renderer_opengl/gl_stream_buffer.cpp +++ b/src/video_core/renderer_opengl/gl_stream_buffer.cpp @@ -57,30 +57,21 @@ std::tuple OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a bool invalidate = false; if (buffer_pos + size > buffer_size) { + MICROPROFILE_SCOPE(OpenGL_StreamBuffer); + glInvalidateBufferData(gl_buffer.handle); + buffer_pos = 0; invalidate = true; - - glUnmapNamedBuffer(gl_buffer.handle); } - if (invalidate) { - static const GLbitfield flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | - GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_FLUSH_EXPLICIT_BIT; - - MICROPROFILE_SCOPE(OpenGL_StreamBuffer); - mapped_ptr = static_cast( - glMapNamedBufferRange(gl_buffer.handle, buffer_pos, buffer_size - buffer_pos, flags)); - mapped_offset = buffer_pos; - } - - return std::make_tuple(mapped_ptr + buffer_pos - mapped_offset, buffer_pos, invalidate); + return std::make_tuple(mapped_ptr + buffer_pos, buffer_pos, invalidate); } void OGLStreamBuffer::Unmap(GLsizeiptr size) { ASSERT(size <= mapped_size); if (size > 0) { - glFlushMappedNamedBufferRange(gl_buffer.handle, buffer_pos - mapped_offset, size); + glFlushMappedNamedBufferRange(gl_buffer.handle, buffer_pos, size); } buffer_pos += size; diff --git a/src/video_core/renderer_opengl/gl_stream_buffer.h b/src/video_core/renderer_opengl/gl_stream_buffer.h index e67a82980f..307a67113d 100644 --- a/src/video_core/renderer_opengl/gl_stream_buffer.h +++ b/src/video_core/renderer_opengl/gl_stream_buffer.h @@ -48,7 +48,6 @@ private: GLuint64EXT gpu_address = 0; GLintptr buffer_pos = 0; GLsizeiptr buffer_size = 0; - GLintptr mapped_offset = 0; GLsizeiptr mapped_size = 0; u8* mapped_ptr = nullptr; }; From 32a2dcd4153f4e2aea7b5f88c85d8a352f647f12 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 19 Jun 2020 20:47:48 -0300 Subject: [PATCH 7/7] buffer_cache: Use buffer methods instead of cache virtual methods --- src/video_core/buffer_cache/buffer_cache.h | 23 ++--- .../renderer_opengl/gl_buffer_cache.cpp | 38 ++++---- .../renderer_opengl/gl_buffer_cache.h | 16 ++-- .../renderer_vulkan/vk_buffer_cache.cpp | 89 ++++++++++--------- .../renderer_vulkan/vk_buffer_cache.h | 23 ++--- 5 files changed, 90 insertions(+), 99 deletions(-) diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index 6ea59253ab..cf8bdd0212 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h @@ -269,15 +269,6 @@ protected: virtual std::shared_ptr CreateBlock(VAddr cpu_addr, std::size_t size) = 0; - virtual void UploadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size, - const u8* data) = 0; - - virtual void DownloadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size, - u8* data) = 0; - - virtual void CopyBlock(const Buffer& src, const Buffer& dst, std::size_t src_offset, - std::size_t dst_offset, std::size_t size) = 0; - virtual BufferInfo ConstBufferUpload(const void* raw_pointer, std::size_t size) { return {}; } @@ -339,11 +330,11 @@ private: const VAddr cpu_addr_end = cpu_addr + size; if (memory_manager.IsGranularRange(gpu_addr, size)) { u8* host_ptr = memory_manager.GetPointer(gpu_addr); - UploadBlockData(*block, block->Offset(cpu_addr), size, host_ptr); + block->Upload(block->Offset(cpu_addr), size, host_ptr); } else { staging_buffer.resize(size); memory_manager.ReadBlockUnsafe(gpu_addr, staging_buffer.data(), size); - UploadBlockData(*block, block->Offset(cpu_addr), size, staging_buffer.data()); + block->Upload(block->Offset(cpu_addr), size, staging_buffer.data()); } return Register(MapInterval(cpu_addr, cpu_addr_end, gpu_addr)); } @@ -402,7 +393,7 @@ private: } staging_buffer.resize(size); system.Memory().ReadBlockUnsafe(interval.lower(), staging_buffer.data(), size); - UploadBlockData(*block, block->Offset(interval.lower()), size, staging_buffer.data()); + block->Upload(block->Offset(interval.lower()), size, staging_buffer.data()); } } @@ -439,7 +430,7 @@ private: const std::size_t size = map->end - map->start; staging_buffer.resize(size); - DownloadBlockData(*block, block->Offset(map->start), size, staging_buffer.data()); + block->Download(block->Offset(map->start), size, staging_buffer.data()); system.Memory().WriteBlockUnsafe(map->start, staging_buffer.data(), size); map->MarkAsModified(false, 0); } @@ -467,7 +458,7 @@ private: const std::size_t new_size = old_size + BLOCK_PAGE_SIZE; const VAddr cpu_addr = buffer->CpuAddr(); std::shared_ptr new_buffer = CreateBlock(cpu_addr, new_size); - CopyBlock(*buffer, *new_buffer, 0, 0, old_size); + new_buffer->CopyFrom(*buffer, 0, 0, old_size); QueueDestruction(std::move(buffer)); const VAddr cpu_addr_end = cpu_addr + new_size - 1; @@ -489,8 +480,8 @@ private: const std::size_t new_size = size_1 + size_2; std::shared_ptr new_buffer = CreateBlock(new_addr, new_size); - CopyBlock(*first, *new_buffer, 0, new_buffer->Offset(first_addr), size_1); - CopyBlock(*second, *new_buffer, 0, new_buffer->Offset(second_addr), size_2); + new_buffer->CopyFrom(*first, 0, new_buffer->Offset(first_addr), size_1); + new_buffer->CopyFrom(*second, 0, new_buffer->Offset(second_addr), size_2); QueueDestruction(std::move(first)); QueueDestruction(std::move(second)); diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp index e09b47f578..d9f7b4cc60 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp @@ -34,6 +34,24 @@ Buffer::Buffer(const Device& device, VAddr cpu_addr, std::size_t size) Buffer::~Buffer() = default; +void Buffer::Upload(std::size_t offset, std::size_t size, const u8* data) const { + glNamedBufferSubData(Handle(), static_cast(offset), static_cast(size), + data); +} + +void Buffer::Download(std::size_t offset, std::size_t size, u8* data) const { + MICROPROFILE_SCOPE(OpenGL_Buffer_Download); + glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); + glGetNamedBufferSubData(Handle(), static_cast(offset), static_cast(size), + data); +} + +void Buffer::CopyFrom(const Buffer& src, std::size_t src_offset, std::size_t dst_offset, + std::size_t size) const { + glCopyNamedBufferSubData(src.Handle(), Handle(), static_cast(src_offset), + static_cast(dst_offset), static_cast(size)); +} + OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system, const Device& device_, std::size_t stream_size) : GenericBufferCache{rasterizer, system, @@ -62,26 +80,6 @@ OGLBufferCache::BufferInfo OGLBufferCache::GetEmptyBuffer(std::size_t) { return {0, 0, 0}; } -void OGLBufferCache::UploadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size, - const u8* data) { - glNamedBufferSubData(buffer.Handle(), static_cast(offset), - static_cast(size), data); -} - -void OGLBufferCache::DownloadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size, - u8* data) { - MICROPROFILE_SCOPE(OpenGL_Buffer_Download); - glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); - glGetNamedBufferSubData(buffer.Handle(), static_cast(offset), - static_cast(size), data); -} - -void OGLBufferCache::CopyBlock(const Buffer& src, const Buffer& dst, std::size_t src_offset, - std::size_t dst_offset, std::size_t size) { - glCopyNamedBufferSubData(src.Handle(), dst.Handle(), static_cast(src_offset), - static_cast(dst_offset), static_cast(size)); -} - OGLBufferCache::BufferInfo OGLBufferCache::ConstBufferUpload(const void* raw_pointer, std::size_t size) { DEBUG_ASSERT(cbuf_cursor < std::size(cbufs)); diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h index 6462cfae58..59d95adbc4 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.h +++ b/src/video_core/renderer_opengl/gl_buffer_cache.h @@ -28,6 +28,13 @@ public: explicit Buffer(const Device& device, VAddr cpu_addr, std::size_t size); ~Buffer(); + void Upload(std::size_t offset, std::size_t size, const u8* data) const; + + void Download(std::size_t offset, std::size_t size, u8* data) const; + + void CopyFrom(const Buffer& src, std::size_t src_offset, std::size_t dst_offset, + std::size_t size) const; + GLuint Handle() const noexcept { return gl_buffer.handle; } @@ -57,15 +64,6 @@ public: protected: std::shared_ptr CreateBlock(VAddr cpu_addr, std::size_t size) override; - void UploadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size, - const u8* data) override; - - void DownloadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size, - u8* data) override; - - void CopyBlock(const Buffer& src, const Buffer& dst, std::size_t src_offset, - std::size_t dst_offset, std::size_t size) override; - BufferInfo ConstBufferUpload(const void* raw_pointer, std::size_t size) override; private: diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp index df258d7a49..f10f96cd89 100644 --- a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp @@ -37,9 +37,9 @@ std::unique_ptr CreateStreamBuffer(const VKDevice& device, VKSch } // Anonymous namespace -Buffer::Buffer(const VKDevice& device, VKMemoryManager& memory_manager, VAddr cpu_addr, - std::size_t size) - : VideoCommon::BufferBlock{cpu_addr, size} { +Buffer::Buffer(const VKDevice& device, VKMemoryManager& memory_manager, VKScheduler& scheduler_, + VKStagingBufferPool& staging_pool_, VAddr cpu_addr, std::size_t size) + : VideoCommon::BufferBlock{cpu_addr, size}, scheduler{scheduler_}, staging_pool{staging_pool_} { VkBufferCreateInfo ci; ci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; ci.pNext = nullptr; @@ -56,40 +56,15 @@ Buffer::Buffer(const VKDevice& device, VKMemoryManager& memory_manager, VAddr cp Buffer::~Buffer() = default; -VKBufferCache::VKBufferCache(VideoCore::RasterizerInterface& rasterizer, Core::System& system, - const VKDevice& device, VKMemoryManager& memory_manager, - VKScheduler& scheduler, VKStagingBufferPool& staging_pool) - : VideoCommon::BufferCache{rasterizer, system, - CreateStreamBuffer(device, - scheduler)}, - device{device}, memory_manager{memory_manager}, scheduler{scheduler}, staging_pool{ - staging_pool} {} - -VKBufferCache::~VKBufferCache() = default; - -std::shared_ptr VKBufferCache::CreateBlock(VAddr cpu_addr, std::size_t size) { - return std::make_shared(device, memory_manager, cpu_addr, size); -} - -VKBufferCache::BufferInfo VKBufferCache::GetEmptyBuffer(std::size_t size) { - size = std::max(size, std::size_t(4)); - const auto& empty = staging_pool.GetUnusedBuffer(size, false); - scheduler.RequestOutsideRenderPassOperationContext(); - scheduler.Record([size, buffer = *empty.handle](vk::CommandBuffer cmdbuf) { - cmdbuf.FillBuffer(buffer, 0, size, 0); - }); - return {*empty.handle, 0, 0}; -} - -void VKBufferCache::UploadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size, - const u8* data) { +void Buffer::Upload(std::size_t offset, std::size_t size, const u8* data) const { const auto& staging = staging_pool.GetUnusedBuffer(size, true); std::memcpy(staging.commit->Map(size), data, size); scheduler.RequestOutsideRenderPassOperationContext(); - scheduler.Record([staging = *staging.handle, buffer = buffer.Handle(), offset, - size](vk::CommandBuffer cmdbuf) { - cmdbuf.CopyBuffer(staging, buffer, VkBufferCopy{0, offset, size}); + + const VkBuffer handle = Handle(); + scheduler.Record([staging = *staging.handle, handle, offset, size](vk::CommandBuffer cmdbuf) { + cmdbuf.CopyBuffer(staging, handle, VkBufferCopy{0, offset, size}); VkBufferMemoryBarrier barrier; barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER; @@ -98,7 +73,7 @@ void VKBufferCache::UploadBlockData(const Buffer& buffer, std::size_t offset, st barrier.dstAccessMask = UPLOAD_ACCESS_BARRIERS; barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; - barrier.buffer = buffer; + barrier.buffer = handle; barrier.offset = offset; barrier.size = size; cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, UPLOAD_PIPELINE_STAGE, 0, {}, @@ -106,12 +81,12 @@ void VKBufferCache::UploadBlockData(const Buffer& buffer, std::size_t offset, st }); } -void VKBufferCache::DownloadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size, - u8* data) { +void Buffer::Download(std::size_t offset, std::size_t size, u8* data) const { const auto& staging = staging_pool.GetUnusedBuffer(size, true); scheduler.RequestOutsideRenderPassOperationContext(); - scheduler.Record([staging = *staging.handle, buffer = buffer.Handle(), offset, - size](vk::CommandBuffer cmdbuf) { + + const VkBuffer handle = Handle(); + scheduler.Record([staging = *staging.handle, handle, offset, size](vk::CommandBuffer cmdbuf) { VkBufferMemoryBarrier barrier; barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER; barrier.pNext = nullptr; @@ -119,7 +94,7 @@ void VKBufferCache::DownloadBlockData(const Buffer& buffer, std::size_t offset, barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT; barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; - barrier.buffer = buffer; + barrier.buffer = handle; barrier.offset = offset; barrier.size = size; @@ -127,17 +102,19 @@ void VKBufferCache::DownloadBlockData(const Buffer& buffer, std::size_t offset, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, {}, barrier, {}); - cmdbuf.CopyBuffer(buffer, staging, VkBufferCopy{offset, 0, size}); + cmdbuf.CopyBuffer(handle, staging, VkBufferCopy{offset, 0, size}); }); scheduler.Finish(); std::memcpy(data, staging.commit->Map(size), size); } -void VKBufferCache::CopyBlock(const Buffer& src, const Buffer& dst, std::size_t src_offset, - std::size_t dst_offset, std::size_t size) { +void Buffer::CopyFrom(const Buffer& src, std::size_t src_offset, std::size_t dst_offset, + std::size_t size) const { scheduler.RequestOutsideRenderPassOperationContext(); - scheduler.Record([src_buffer = src.Handle(), dst_buffer = dst.Handle(), src_offset, dst_offset, + + const VkBuffer dst_buffer = Handle(); + scheduler.Record([src_buffer = src.Handle(), dst_buffer, src_offset, dst_offset, size](vk::CommandBuffer cmdbuf) { cmdbuf.CopyBuffer(src_buffer, dst_buffer, VkBufferCopy{src_offset, dst_offset, size}); @@ -165,4 +142,30 @@ void VKBufferCache::CopyBlock(const Buffer& src, const Buffer& dst, std::size_t }); } +VKBufferCache::VKBufferCache(VideoCore::RasterizerInterface& rasterizer, Core::System& system, + const VKDevice& device, VKMemoryManager& memory_manager, + VKScheduler& scheduler, VKStagingBufferPool& staging_pool) + : VideoCommon::BufferCache{rasterizer, system, + CreateStreamBuffer(device, + scheduler)}, + device{device}, memory_manager{memory_manager}, scheduler{scheduler}, staging_pool{ + staging_pool} {} + +VKBufferCache::~VKBufferCache() = default; + +std::shared_ptr VKBufferCache::CreateBlock(VAddr cpu_addr, std::size_t size) { + return std::make_shared(device, memory_manager, scheduler, staging_pool, cpu_addr, + size); +} + +VKBufferCache::BufferInfo VKBufferCache::GetEmptyBuffer(std::size_t size) { + size = std::max(size, std::size_t(4)); + const auto& empty = staging_pool.GetUnusedBuffer(size, false); + scheduler.RequestOutsideRenderPassOperationContext(); + scheduler.Record([size, buffer = *empty.handle](vk::CommandBuffer cmdbuf) { + cmdbuf.FillBuffer(buffer, 0, size, 0); + }); + return {*empty.handle, 0, 0}; +} + } // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.h b/src/video_core/renderer_vulkan/vk_buffer_cache.h index 682383ff24..3630aca77f 100644 --- a/src/video_core/renderer_vulkan/vk_buffer_cache.h +++ b/src/video_core/renderer_vulkan/vk_buffer_cache.h @@ -25,10 +25,17 @@ class VKScheduler; class Buffer final : public VideoCommon::BufferBlock { public: - explicit Buffer(const VKDevice& device, VKMemoryManager& memory_manager, VAddr cpu_addr, - std::size_t size); + explicit Buffer(const VKDevice& device, VKMemoryManager& memory_manager, VKScheduler& scheduler, + VKStagingBufferPool& staging_pool, VAddr cpu_addr, std::size_t size); ~Buffer(); + void Upload(std::size_t offset, std::size_t size, const u8* data) const; + + void Download(std::size_t offset, std::size_t size, u8* data) const; + + void CopyFrom(const Buffer& src, std::size_t src_offset, std::size_t dst_offset, + std::size_t size) const; + VkBuffer Handle() const { return *buffer.handle; } @@ -38,6 +45,9 @@ public: } private: + VKScheduler& scheduler; + VKStagingBufferPool& staging_pool; + VKBuffer buffer; }; @@ -53,15 +63,6 @@ public: protected: std::shared_ptr CreateBlock(VAddr cpu_addr, std::size_t size) override; - void UploadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size, - const u8* data) override; - - void DownloadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size, - u8* data) override; - - void CopyBlock(const Buffer& src, const Buffer& dst, std::size_t src_offset, - std::size_t dst_offset, std::size_t size) override; - private: const VKDevice& device; VKMemoryManager& memory_manager;