gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC

This avoids using Nvidia's ASTC decoder on OpenGL.
The last time it was profiled, it was slower than yuzu's decoder.

While we are at it, fix a bug in the texture cache when native ASTC is
not supported.
This commit is contained in:
ReinUsesLisp 2020-05-29 04:21:57 -03:00
parent 1bb3122c1f
commit 0ee310ebdc
2 changed files with 19 additions and 8 deletions

View File

@ -133,6 +133,7 @@ std::array<Device::BaseBindings, Tegra::Engines::MaxShaderTypes> BuildBaseBindin
}
bool IsASTCSupported() {
static constexpr std::array targets = {GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY};
static constexpr std::array formats = {
GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR,
GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR,
@ -149,12 +150,23 @@ bool IsASTCSupported() {
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
};
return std::find_if_not(formats.begin(), formats.end(), [](GLenum format) {
GLint supported;
glGetInternalformativ(GL_TEXTURE_2D, format, GL_INTERNALFORMAT_SUPPORTED, 1,
&supported);
return supported == GL_TRUE;
}) == formats.end();
static constexpr std::array required_support = {
GL_VERTEX_TEXTURE, GL_TESS_CONTROL_TEXTURE, GL_TESS_EVALUATION_TEXTURE,
GL_GEOMETRY_TEXTURE, GL_FRAGMENT_TEXTURE, GL_COMPUTE_TEXTURE,
};
for (const GLenum target : targets) {
for (const GLenum format : formats) {
for (const GLenum support : required_support) {
GLint value;
glGetInternalformativ(GL_TEXTURE_2D, format, support, 1, &value);
if (value != GL_FULL_SUPPORT) {
return false;
}
}
}
}
return true;
}
} // Anonymous namespace

View File

@ -404,8 +404,7 @@ View CachedSurface::CreateViewInner(const ViewParams& view_key, const bool is_pr
CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& params,
bool is_proxy)
: VideoCommon::ViewBase(params), surface{surface},
format{GetFormatTuple(surface.GetSurfaceParams().pixel_format).internal_format},
: VideoCommon::ViewBase(params), surface{surface}, format{surface.internal_format},
target{GetTextureTarget(params.target)}, is_proxy{is_proxy} {
if (!is_proxy) {
main_view = CreateTextureView();