From 13becdf18adebdcb8ac2d27c693ec729727057f5 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 13 Feb 2021 02:38:02 -0300 Subject: [PATCH] config: Make high GPU accuracy the default This is a better default for most games, yielding better performance and less graphical issues. --- src/yuzu/configuration/config.cpp | 4 ++-- src/yuzu_cmd/config.cpp | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index d592c82c0b..0635d13d04 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -782,7 +782,7 @@ void Config::ReadRendererValues() { ReadSettingGlobal(Settings::values.frame_limit, QStringLiteral("frame_limit"), 100); ReadSettingGlobal(Settings::values.use_disk_shader_cache, QStringLiteral("use_disk_shader_cache"), true); - ReadSettingGlobal(Settings::values.gpu_accuracy, QStringLiteral("gpu_accuracy"), 0); + ReadSettingGlobal(Settings::values.gpu_accuracy, QStringLiteral("gpu_accuracy"), 1); ReadSettingGlobal(Settings::values.use_asynchronous_gpu_emulation, QStringLiteral("use_asynchronous_gpu_emulation"), true); ReadSettingGlobal(Settings::values.use_nvdec_emulation, QStringLiteral("use_nvdec_emulation"), @@ -1351,7 +1351,7 @@ void Config::SaveRendererValues() { Settings::values.use_disk_shader_cache, true); WriteSettingGlobal(QStringLiteral("gpu_accuracy"), static_cast(Settings::values.gpu_accuracy.GetValue(global)), - Settings::values.gpu_accuracy.UsingGlobal(), 0); + Settings::values.gpu_accuracy.UsingGlobal(), 1); WriteSettingGlobal(QStringLiteral("use_asynchronous_gpu_emulation"), Settings::values.use_asynchronous_gpu_emulation, true); WriteSettingGlobal(QStringLiteral("use_nvdec_emulation"), Settings::values.use_nvdec_emulation, diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index f76102459a..aa0a9f2881 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -388,7 +388,7 @@ void Config::ReadValues() { static_cast(sdl2_config->GetInteger("Renderer", "frame_limit", 100))); Settings::values.use_disk_shader_cache.SetValue( sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false)); - const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0); + const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 1); Settings::values.gpu_accuracy.SetValue(static_cast(gpu_accuracy_level)); Settings::values.use_asynchronous_gpu_emulation.SetValue( sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));