diff --git a/src/common/settings.h b/src/common/settings.h index 8323580366..ce1bc647d9 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -368,7 +368,7 @@ struct Values { "udp_input_servers"}; BasicSetting mouse_panning{false, "mouse_panning"}; - BasicSetting mouse_panning_sensitivity{1, "mouse_panning_sensitivity"}; + BasicSetting mouse_panning_sensitivity{10, "mouse_panning_sensitivity"}; BasicSetting mouse_enabled{false, "mouse_enabled"}; std::string mouse_device; MouseButtonsRaw mouse_buttons; diff --git a/src/input_common/mouse/mouse_poller.cpp b/src/input_common/mouse/mouse_poller.cpp index 1e84eaddd3..efcdd85d2c 100644 --- a/src/input_common/mouse/mouse_poller.cpp +++ b/src/input_common/mouse/mouse_poller.cpp @@ -84,7 +84,7 @@ public: std::lock_guard lock{mutex}; const auto axis_value = static_cast(mouse_input->GetMouseState(button).axis.at(axis)); - const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.15f; + const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.10f; return axis_value * sensitivity / (100.0f * range); } diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 7524e3c407..bfae73b604 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -411,8 +411,9 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) { if (event->source() == Qt::MouseEventSynthesizedBySystem) { return; } - - auto pos = event->pos(); + // Qt sometimes returns the parent coordinates. To avoid this we read the global mouse + // coordinates and map them to the current render area + const auto pos = mapFromGlobal(QCursor::pos()); const auto [x, y] = ScaleTouch(pos); const auto button = QtButtonToMouseButton(event->button()); input_subsystem->GetMouse()->PressButton(x, y, button); @@ -429,7 +430,9 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) { if (event->source() == Qt::MouseEventSynthesizedBySystem) { return; } - auto pos = event->pos(); + // Qt sometimes returns the parent coordinates. To avoid this we read the global mouse + // coordinates and map them to the current render area + const auto pos = mapFromGlobal(QCursor::pos()); const auto [x, y] = ScaleTouch(pos); const int center_x = width() / 2; const int center_y = height() / 2;