general: remove atomic signal and wait

This commit is contained in:
Liam 2023-06-20 11:41:38 -04:00
parent e3122c5b46
commit 1586f1c0b1
9 changed files with 26 additions and 40 deletions

View File

@ -55,7 +55,7 @@ public:
is_set = false;
}
[[nodiscard]] bool IsSet() {
[[nodiscard]] bool IsSet() const {
return is_set;
}

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@ -43,14 +43,10 @@ void Nvnflinger::SplitVSync(std::stop_token stop_token) {
Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
while (!stop_token.stop_requested()) {
vsync_signal.wait(false);
vsync_signal.store(false);
guard->lock();
vsync_signal.Wait();
const auto lock_guard = Lock();
Compose();
guard->unlock();
}
}
@ -69,9 +65,8 @@ Nvnflinger::Nvnflinger(Core::System& system_, HosBinderDriverServer& hos_binder_
"ScreenComposition",
[this](std::uintptr_t, s64 time,
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
vsync_signal.store(true);
{ const auto lock_guard = Lock(); }
vsync_signal.notify_one();
vsync_signal.Set();
return std::chrono::nanoseconds(GetNextTicks());
});
@ -97,8 +92,7 @@ Nvnflinger::~Nvnflinger() {
if (system.IsMulticore()) {
system.CoreTiming().UnscheduleEvent(multi_composition_event, {});
vsync_thread.request_stop();
vsync_signal.store(true);
vsync_signal.notify_all();
vsync_signal.Set();
} else {
system.CoreTiming().UnscheduleEvent(single_composition_event, {});
}

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@ -12,6 +12,7 @@
#include "common/common_types.h"
#include "common/polyfill_thread.h"
#include "common/thread.h"
#include "core/hle/result.h"
#include "core/hle/service/kernel_helpers.h"
@ -143,7 +144,7 @@ private:
Core::System& system;
std::atomic<bool> vsync_signal;
Common::Event vsync_signal;
std::jthread vsync_thread;

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@ -44,7 +44,7 @@ ServerManager::~ServerManager() {
m_event->Signal();
// Wait for processing to stop.
m_stopped.wait(false);
m_stopped.Wait();
m_threads.clear();
// Clean up ports.
@ -182,10 +182,7 @@ void ServerManager::StartAdditionalHostThreads(const char* name, size_t num_thre
}
Result ServerManager::LoopProcess() {
SCOPE_EXIT({
m_stopped.store(true);
m_stopped.notify_all();
});
SCOPE_EXIT({ m_stopped.Set(); });
R_RETURN(this->LoopProcessImpl());
}

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@ -3,7 +3,6 @@
#pragma once
#include <atomic>
#include <functional>
#include <list>
#include <map>
@ -12,6 +11,7 @@
#include <vector>
#include "common/polyfill_thread.h"
#include "common/thread.h"
#include "core/hle/result.h"
#include "core/hle/service/mutex.h"
@ -82,7 +82,7 @@ private:
std::list<RequestState> m_deferrals{};
// Host state tracking
std::atomic<bool> m_stopped{};
Common::Event m_stopped{};
std::vector<std::jthread> m_threads{};
std::stop_source m_stop_source{};
};

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@ -75,15 +75,9 @@ void MasterSemaphore::Refresh() {
void MasterSemaphore::Wait(u64 tick) {
if (!semaphore) {
// If we don't support timeline semaphores, use an atomic wait
while (true) {
u64 current_value = gpu_tick.load(std::memory_order_relaxed);
if (current_value >= tick) {
return;
}
gpu_tick.wait(current_value);
}
// If we don't support timeline semaphores, wait for the value normally
std::unique_lock lk{free_mutex};
free_cv.wait(lk, [&] { return gpu_tick.load(std::memory_order_relaxed) >= tick; });
return;
}
@ -198,11 +192,13 @@ void MasterSemaphore::WaitThread(std::stop_token token) {
fence.Wait();
fence.Reset();
gpu_tick.store(host_tick);
gpu_tick.notify_all();
{
std::scoped_lock lock{free_mutex};
free_queue.push_front(std::move(fence));
gpu_tick.store(host_tick);
}
free_cv.notify_one();
}
}

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@ -72,6 +72,7 @@ private:
std::atomic<u64> current_tick{1}; ///< Current logical tick.
std::mutex wait_mutex;
std::mutex free_mutex;
std::condition_variable free_cv;
std::condition_variable_any wait_cv;
std::queue<Waitable> wait_queue; ///< Queue for the fences to be waited on by the wait thread.
std::deque<vk::Fence> free_queue; ///< Holds available fences for submission.

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@ -105,14 +105,12 @@ void EmuThread::run() {
std::unique_lock lk{m_should_run_mutex};
if (m_should_run) {
m_system.Run();
m_is_running.store(true);
m_is_running.notify_all();
m_stopped.Reset();
Common::CondvarWait(m_should_run_cv, lk, stop_token, [&] { return !m_should_run; });
} else {
m_system.Pause();
m_is_running.store(false);
m_is_running.notify_all();
m_stopped.Set();
EmulationPaused(lk);
Common::CondvarWait(m_should_run_cv, lk, stop_token, [&] { return m_should_run; });

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@ -3,7 +3,6 @@
#pragma once
#include <atomic>
#include <condition_variable>
#include <cstddef>
#include <memory>
@ -88,7 +87,7 @@ public:
// Wait until paused, if pausing.
if (!should_run) {
m_is_running.wait(true);
m_stopped.Wait();
}
}
@ -97,7 +96,7 @@ public:
* @return True if the emulation thread is running, otherwise false
*/
bool IsRunning() const {
return m_is_running.load() || m_should_run;
return m_should_run;
}
/**
@ -118,7 +117,7 @@ private:
std::stop_source m_stop_source;
std::mutex m_should_run_mutex;
std::condition_variable_any m_should_run_cv;
std::atomic<bool> m_is_running{false};
Common::Event m_stopped;
bool m_should_run{true};
signals: