PerfStats: Re-order and document members better

This commit is contained in:
Yuri Kunde Schlesner 2017-02-26 17:13:12 -08:00
parent 1469b3212b
commit 174464a87f
2 changed files with 15 additions and 6 deletions

View File

@ -76,7 +76,7 @@ double PerfStats::GetLastFrameTimeScale() {
void FrameLimiter::DoFrameLimiting(u64 current_system_time_us) {
// Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
// values increases time needed to limit frame rate after spikes.
// values increase the time needed to recover and limit framerate again after spikes.
constexpr microseconds MAX_LAG_TIME_US = 25ms;
if (!Settings::values.toggle_framelimit) {

View File

@ -44,15 +44,24 @@ public:
private:
std::mutex object_mutex;
/// Point when the cumulative counters were reset
Clock::time_point reset_point = Clock::now();
Clock::time_point frame_begin = reset_point;
Clock::time_point previous_frame_end = reset_point;
Clock::duration accumulated_frametime = Clock::duration::zero();
Clock::duration previous_frame_length = Clock::duration::zero();
/// System time when the cumulative counters were reset
u64 reset_point_system_us = 0;
/// Cumulative duration (excluding v-sync/frame-limiting) of frames since last reset
Clock::duration accumulated_frametime = Clock::duration::zero();
/// Cumulative number of system frames (LCD VBlanks) presented since last reset
u32 system_frames = 0;
/// Cumulative number of game frames (GSP frame submissions) since last reset
u32 game_frames = 0;
/// Point when the previous system frame ended
Clock::time_point previous_frame_end = reset_point;
/// Point when the current system frame began
Clock::time_point frame_begin = reset_point;
/// Total visible duration (including frame-limiting, etc.) of the previous system frame
Clock::duration previous_frame_length = Clock::duration::zero();
};
class FrameLimiter {