Merge pull request #5028 from lioncash/final-system

core: Eliminate remaining usages of the global system instance
This commit is contained in:
Rodrigo Locatti 2020-11-27 19:29:59 -03:00 committed by GitHub
commit 1dbe39f7a2
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21 changed files with 59 additions and 1594 deletions

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@ -135,8 +135,6 @@ add_library(core STATIC
frontend/framebuffer_layout.cpp
frontend/framebuffer_layout.h
frontend/input.h
gdbstub/gdbstub.cpp
gdbstub/gdbstub.h
hardware_interrupt_manager.cpp
hardware_interrupt_manager.h
hle/ipc.h

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@ -14,7 +14,6 @@
#include "core/arm/dynarmic/arm_exclusive_monitor.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hardware_properties.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/scheduler.h"
@ -96,16 +95,6 @@ public:
case Dynarmic::A64::Exception::Yield:
return;
case Dynarmic::A64::Exception::Breakpoint:
if (GDBStub::IsServerEnabled()) {
parent.jit->HaltExecution();
parent.SetPC(pc);
Kernel::Thread* const thread = parent.system.CurrentScheduler().GetCurrentThread();
parent.SaveContext(thread->GetContext64());
GDBStub::Break();
GDBStub::SendTrap(thread, 5);
return;
}
[[fallthrough]];
default:
ASSERT_MSG(false, "ExceptionRaised(exception = {}, pc = {:08X}, code = {:08X})",
static_cast<std::size_t>(exception), pc, MemoryReadCode(pc));

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@ -25,7 +25,6 @@
#include "core/file_sys/sdmc_factory.h"
#include "core/file_sys/vfs_concat.h"
#include "core/file_sys/vfs_real.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hardware_interrupt_manager.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/kernel.h"
@ -186,11 +185,8 @@ struct System::Impl {
}
service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
services = std::make_unique<Service::Services>(service_manager, system);
GDBStub::DeferStart();
interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
interrupt_manager = std::make_unique<Hardware::InterruptManager>(system);
// Initialize time manager, which must happen after kernel is created
time_manager.Initialize();
@ -297,7 +293,6 @@ struct System::Impl {
}
// Shutdown emulation session
GDBStub::Shutdown();
services.reset();
service_manager.reset();
cheat_engine.reset();

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@ -10,7 +10,6 @@
#include "core/core.h"
#include "core/core_timing.h"
#include "core/cpu_manager.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/physical_core.h"
#include "core/hle/kernel/scheduler.h"

File diff suppressed because it is too large Load Diff

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@ -1,114 +0,0 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// Originally written by Sven Peter <sven@fail0verflow.com> for anergistic.
#pragma once
#include <string>
#include "common/common_types.h"
#include "core/hle/kernel/thread.h"
namespace GDBStub {
/// Breakpoint Method
enum class BreakpointType {
None, ///< None
Execute, ///< Execution Breakpoint
Read, ///< Read Breakpoint
Write, ///< Write Breakpoint
Access ///< Access (R/W) Breakpoint
};
struct BreakpointAddress {
VAddr address;
BreakpointType type;
};
/**
* Set the port the gdbstub should use to listen for connections.
*
* @param port Port to listen for connection
*/
void SetServerPort(u16 port);
/**
* Starts or stops the server if possible.
*
* @param status Set the server to enabled or disabled.
*/
void ToggleServer(bool status);
/// Start the gdbstub server.
void Init();
/**
* Defer initialization of the gdbstub to the first packet processing functions.
* This avoids a case where the gdbstub thread is frozen after initialization
* and fails to respond in time to packets.
*/
void DeferStart();
/// Stop gdbstub server.
void Shutdown();
/// Checks if the gdbstub server is enabled.
bool IsServerEnabled();
/// Returns true if there is an active socket connection.
bool IsConnected();
/// Register module.
void RegisterModule(std::string name, VAddr beg, VAddr end, bool add_elf_ext = true);
/**
* Signal to the gdbstub server that it should halt CPU execution.
*
* @param is_memory_break If true, the break resulted from a memory breakpoint.
*/
void Break(bool is_memory_break = false);
/// Determine if there was a memory breakpoint.
bool IsMemoryBreak();
/// Read and handle packet from gdb client.
void HandlePacket();
/**
* Get the nearest breakpoint of the specified type at the given address.
*
* @param addr Address to search from.
* @param type Type of breakpoint.
*/
BreakpointAddress GetNextBreakpointFromAddress(VAddr addr, GDBStub::BreakpointType type);
/**
* Check if a breakpoint of the specified type exists at the given address.
*
* @param addr Address of breakpoint.
* @param type Type of breakpoint.
*/
bool CheckBreakpoint(VAddr addr, GDBStub::BreakpointType type);
/// If set to true, the CPU will halt at the beginning of the next CPU loop.
bool GetCpuHaltFlag();
/// If set to true and the CPU is halted, the CPU will step one instruction.
bool GetCpuStepFlag();
/**
* When set to true, the CPU will step one instruction when the CPU is halted next.
*
* @param is_step
*/
void SetCpuStepFlag(bool is_step);
/**
* Send trap signal from thread back to the gdbstub server.
*
* @param thread Sending thread.
* @param trap Trap no.
*/
void SendTrap(Kernel::Thread* thread, int trap);
} // namespace GDBStub

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@ -12,7 +12,6 @@
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/romfs_factory.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/memory/page_table.h"
#include "core/hle/kernel/process.h"
@ -180,8 +179,6 @@ AppLoader_DeconstructedRomDirectory::LoadResult AppLoader_DeconstructedRomDirect
next_load_addr = *tentative_next_load_addr;
modules.insert_or_assign(load_addr, module);
LOG_DEBUG(Loader, "loaded module {} @ 0x{:X}", module, load_addr);
// Register module with GDBStub
GDBStub::RegisterModule(module, load_addr, next_load_addr - 1, false);
}
// Find the RomFS by searching for a ".romfs" file in this directory

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@ -5,7 +5,6 @@
#include <cstring>
#include "core/file_sys/kernel_executable.h"
#include "core/file_sys/program_metadata.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/code_set.h"
#include "core/hle/kernel/memory/page_table.h"
#include "core/hle/kernel/process.h"
@ -91,8 +90,6 @@ AppLoader::LoadResult AppLoader_KIP::Load(Kernel::Process& process,
program_image.resize(PageAlignSize(kip->GetBSSOffset()) + kip->GetBSSSize());
codeset.DataSegment().size += kip->GetBSSSize();
GDBStub::RegisterModule(kip->GetName(), base_address, base_address + program_image.size());
codeset.memory = std::move(program_image);
process.LoadModule(std::move(codeset), base_address);

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@ -14,10 +14,10 @@
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/romfs_factory.h"
#include "core/file_sys/vfs_offset.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/code_set.h"
#include "core/hle/kernel/memory/page_table.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/nro.h"
#include "core/loader/nso.h"
@ -197,10 +197,6 @@ static bool LoadNroImpl(Kernel::Process& process, const std::vector<u8>& data,
codeset.memory = std::move(program_image);
process.LoadModule(std::move(codeset), process.PageTable().GetCodeRegionStart());
// Register module with GDBStub
GDBStub::RegisterModule(name, process.PageTable().GetCodeRegionStart(),
process.PageTable().GetCodeRegionEnd());
return true;
}

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@ -14,10 +14,10 @@
#include "common/swap.h"
#include "core/core.h"
#include "core/file_sys/patch_manager.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/code_set.h"
#include "core/hle/kernel/memory/page_table.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/thread.h"
#include "core/loader/nso.h"
#include "core/memory.h"
#include "core/settings.h"
@ -159,9 +159,6 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::Process& process, Core::S
codeset.memory = std::move(program_image);
process.LoadModule(std::move(codeset), load_base);
// Register module with GDBStub
GDBStub::RegisterModule(file.GetName(), load_base, load_base);
return load_base + image_size;
}

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@ -4,9 +4,10 @@
#include <string_view>
#include "common/assert.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/service/hid/hid.h"
#include "core/settings.h"
#include "video_core/renderer_base.h"
@ -31,13 +32,9 @@ std::string GetTimeZoneString() {
return timezones[time_zone_index];
}
void Apply() {
GDBStub::SetServerPort(values.gdbstub_port);
GDBStub::ToggleServer(values.use_gdbstub);
auto& system_instance = Core::System::GetInstance();
if (system_instance.IsPoweredOn()) {
system_instance.Renderer().RefreshBaseSettings();
void Apply(Core::System& system) {
if (system.IsPoweredOn()) {
system.Renderer().RefreshBaseSettings();
}
Service::HID::ReloadInputDevices();
@ -106,9 +103,9 @@ float Volume() {
return values.volume.GetValue();
}
void RestoreGlobalState() {
void RestoreGlobalState(bool is_powered_on) {
// If a game is running, DO NOT restore the global settings state
if (Core::System::GetInstance().IsPoweredOn()) {
if (is_powered_on) {
return;
}

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@ -14,6 +14,10 @@
#include "common/common_types.h"
#include "input_common/settings.h"
namespace Core {
class System;
}
namespace Settings {
enum class RendererBackend {
@ -247,11 +251,11 @@ float Volume();
std::string GetTimeZoneString();
void Apply();
void Apply(Core::System& system);
void LogSettings();
// Restore the global state of all applicable settings in the Values struct
void RestoreGlobalState();
void RestoreGlobalState(bool is_powered_on);
// Fixes settings that are known to cause issues with the emulator
void Sanitize();

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@ -7,6 +7,7 @@
#include <QSettings>
#include "common/common_paths.h"
#include "common/file_util.h"
#include "core/core.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "input_common/main.h"
@ -1598,7 +1599,7 @@ void Config::Reload() {
Settings::Sanitize();
// To apply default value changes
SaveValues();
Settings::Apply();
Settings::Apply(Core::System::GetInstance());
}
void Config::Save() {

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@ -5,6 +5,7 @@
#include <QHash>
#include <QListWidgetItem>
#include <QSignalBlocker>
#include "core/core.h"
#include "core/settings.h"
#include "ui_configure.h"
#include "yuzu/configuration/config.h"
@ -54,7 +55,7 @@ void ConfigureDialog::ApplyConfiguration() {
ui->debugTab->ApplyConfiguration();
ui->webTab->ApplyConfiguration();
ui->serviceTab->ApplyConfiguration();
Settings::Apply();
Settings::Apply(Core::System::GetInstance());
Settings::LogSettings();
}

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@ -57,7 +57,7 @@ void ConfigurePerGame::ApplyConfiguration() {
ui->graphicsAdvancedTab->ApplyConfiguration();
ui->audioTab->ApplyConfiguration();
Settings::Apply();
Settings::Apply(Core::System::GetInstance());
Settings::LogSettings();
game_config->Save();

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@ -180,7 +180,7 @@ void ConfigureProfileManager::ApplyConfiguration() {
return;
}
Settings::Apply();
Settings::Apply(Core::System::GetInstance());
}
void ConfigureProfileManager::SelectUser(const QModelIndex& index) {

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@ -105,16 +105,18 @@ void ConfigureSystem::SetConfiguration() {
void ConfigureSystem::ReadSystemSettings() {}
void ConfigureSystem::ApplyConfiguration() {
// Allow setting custom RTC even if system is powered on, to allow in-game time to be fast
// forwared
auto& system = Core::System::GetInstance();
// Allow setting custom RTC even if system is powered on,
// to allow in-game time to be fast forwarded
if (Settings::values.custom_rtc.UsingGlobal()) {
if (ui->custom_rtc_checkbox->isChecked()) {
Settings::values.custom_rtc.SetValue(
std::chrono::seconds(ui->custom_rtc_edit->dateTime().toSecsSinceEpoch()));
if (Core::System::GetInstance().IsPoweredOn()) {
if (system.IsPoweredOn()) {
const s64 posix_time{Settings::values.custom_rtc.GetValue()->count() +
Service::Time::TimeManager::GetExternalTimeZoneOffset()};
Core::System::GetInstance().GetTimeManager().UpdateLocalSystemClockTime(posix_time);
system.GetTimeManager().UpdateLocalSystemClockTime(posix_time);
}
} else {
Settings::values.custom_rtc.SetValue(std::nullopt);
@ -197,7 +199,7 @@ void ConfigureSystem::ApplyConfiguration() {
}
}
Settings::Apply();
Settings::Apply(system);
}
void ConfigureSystem::RefreshConsoleID() {

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@ -9,6 +9,7 @@
#include <QDirIterator>
#include "common/common_types.h"
#include "common/file_util.h"
#include "core/core.h"
#include "core/settings.h"
#include "ui_configure_ui.h"
#include "yuzu/configuration/configure_ui.h"
@ -84,7 +85,7 @@ void ConfigureUi::ApplyConfiguration() {
UISettings::values.enable_screenshot_save_as = ui->enable_screenshot_save_as->isChecked();
Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir,
ui->screenshot_path_edit->text().toStdString());
Settings::Apply();
Settings::Apply(Core::System::GetInstance());
}
void ConfigureUi::RequestGameListUpdate() {

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@ -172,7 +172,7 @@ void GMainWindow::ShowTelemetryCallout() {
"<br/><br/>Would you like to share your usage data with us?");
if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
Settings::values.enable_telemetry = false;
Settings::Apply();
Settings::Apply(Core::System::GetInstance());
}
}
@ -302,7 +302,7 @@ void GMainWindow::ControllerSelectorReconfigureControllers(
emit ControllerSelectorReconfigureFinished();
// Don't forget to apply settings.
Settings::Apply();
Settings::Apply(Core::System::GetInstance());
config->Save();
UpdateStatusButtons();
@ -571,11 +571,11 @@ void GMainWindow::InitializeWidgets() {
if (emulation_running) {
return;
}
bool is_async = !Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
Settings::values.use_multi_core.GetValue();
const bool is_async = !Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
Settings::values.use_multi_core.GetValue();
Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async);
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
Settings::Apply();
Settings::Apply(Core::System::GetInstance());
});
async_status_button->setText(tr("ASYNC"));
async_status_button->setCheckable(true);
@ -590,12 +590,12 @@ void GMainWindow::InitializeWidgets() {
return;
}
Settings::values.use_multi_core.SetValue(!Settings::values.use_multi_core.GetValue());
bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
Settings::values.use_multi_core.GetValue();
const bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
Settings::values.use_multi_core.GetValue();
Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async);
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
Settings::Apply();
Settings::Apply(Core::System::GetInstance());
});
multicore_status_button->setText(tr("MULTICORE"));
multicore_status_button->setCheckable(true);
@ -630,7 +630,7 @@ void GMainWindow::InitializeWidgets() {
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
}
Settings::Apply();
Settings::Apply(Core::System::GetInstance());
});
#endif // HAS_VULKAN
statusBar()->insertPermanentWidget(0, renderer_status_button);
@ -2130,14 +2130,14 @@ void GMainWindow::OnPauseGame() {
}
void GMainWindow::OnStopGame() {
Core::System& system{Core::System::GetInstance()};
auto& system{Core::System::GetInstance()};
if (system.GetExitLock() && !ConfirmForceLockedExit()) {
return;
}
ShutdownGame();
Settings::RestoreGlobalState();
Settings::RestoreGlobalState(system.IsPoweredOn());
UpdateStatusButtons();
}
@ -2312,10 +2312,11 @@ void GMainWindow::OnConfigurePerGame() {
void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
const auto& system = Core::System::GetInstance();
ConfigurePerGame dialog(this, title_id);
dialog.LoadFromFile(v_file);
auto result = dialog.exec();
const auto result = dialog.exec();
if (result == QDialog::Accepted) {
dialog.ApplyConfiguration();
@ -2325,13 +2326,14 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
}
// Do not cause the global config to write local settings into the config file
Settings::RestoreGlobalState();
const bool is_powered_on = system.IsPoweredOn();
Settings::RestoreGlobalState(is_powered_on);
if (!Core::System::GetInstance().IsPoweredOn()) {
if (!is_powered_on) {
config->Save();
}
} else {
Settings::RestoreGlobalState();
Settings::RestoreGlobalState(system.IsPoweredOn());
}
}
@ -2602,7 +2604,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
if (emu_thread) {
ShutdownGame();
Settings::RestoreGlobalState();
Settings::RestoreGlobalState(Core::System::GetInstance().IsPoweredOn());
UpdateStatusButtons();
}
} else {
@ -2774,7 +2776,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
if (emu_thread != nullptr) {
ShutdownGame();
Settings::RestoreGlobalState();
Settings::RestoreGlobalState(Core::System::GetInstance().IsPoweredOn());
UpdateStatusButtons();
}

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@ -25,7 +25,6 @@
#include "core/crypto/key_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/vfs_real.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/process.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
@ -174,13 +173,13 @@ int main(int argc, char** argv) {
return -1;
}
auto& system{Core::System::GetInstance()};
InputCommon::InputSubsystem input_subsystem;
// Apply the command line arguments
Settings::values.gdbstub_port = gdb_port;
Settings::values.use_gdbstub = use_gdbstub;
Settings::Apply();
Core::System& system{Core::System::GetInstance()};
InputCommon::InputSubsystem input_subsystem;
Settings::Apply(system);
std::unique_ptr<EmuWindow_SDL2> emu_window;
switch (Settings::values.renderer_backend.GetValue()) {

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@ -160,10 +160,12 @@ int main(int argc, char** argv) {
return -1;
}
Settings::values.use_gdbstub = false;
Settings::Apply();
Core::System& system{Core::System::GetInstance()};
std::unique_ptr<EmuWindow_SDL2_Hide> emu_window{std::make_unique<EmuWindow_SDL2_Hide>()};
Settings::values.use_gdbstub = false;
Settings::Apply(system);
const auto emu_window{std::make_unique<EmuWindow_SDL2_Hide>()};
bool finished = false;
int return_value = 0;
@ -212,7 +214,6 @@ int main(int argc, char** argv) {
return_value = -1;
};
Core::System& system{Core::System::GetInstance()};
system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());