gl_state: Remove texture target tracking

This commit is contained in:
ReinUsesLisp 2019-01-09 17:42:27 -03:00
parent 704744bb72
commit 220df45b7d
2 changed files with 0 additions and 5 deletions

View File

@ -1022,11 +1022,8 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
if (surface != nullptr) {
unit.texture =
entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle;
const GLenum target = entry.IsArray() ? surface->TargetLayer() : surface->Target();
surface->UpdateSwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
texture.tic.w_source);
unit.texture = handle;
unit.target = target;
} else {
// Can occur when texture addr is null or its memory is unmapped/invalid
unit.texture = 0;

View File

@ -126,7 +126,6 @@ public:
struct TextureUnit {
GLuint texture; // GL_TEXTURE_BINDING_2D
GLuint sampler; // GL_SAMPLER_BINDING
GLenum target;
void Unbind() {
texture = 0;
@ -135,7 +134,6 @@ public:
void Reset() {
Unbind();
sampler = 0;
target = GL_TEXTURE_2D;
}
};
std::array<TextureUnit, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_units;