shader_decode: get sampler descriptor from registry.

This commit is contained in:
namkazy 2020-04-05 12:54:48 +07:00
parent acd3f0ab37
commit 24cc64c5b3

View File

@ -10,8 +10,6 @@
#include "common/bit_field.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
@ -28,8 +26,10 @@ using Tegra::Texture::TextureFormat;
using Tegra::Texture::TICEntry;
namespace {
ComponentType GetComponentType(TICEntry tic, std::size_t component) {
const TextureFormat format{tic.format};
ComponentType GetComponentType(Tegra::Engines::SamplerDescriptor descriptor, std::size_t component) {
const TextureFormat format{descriptor.format};
switch (format) {
case TextureFormat::R16_G16_B16_A16:
case TextureFormat::R32_G32_B32_A32:
@ -40,82 +40,82 @@ ComponentType GetComponentType(TICEntry tic, std::size_t component) {
case TextureFormat::R16:
case TextureFormat::R8:
case TextureFormat::R1:
if (0 == component) {
return tic.r_type;
if (component == 0) {
return descriptor.r_type;
}
if (1 == component) {
return tic.g_type;
if (component == 1) {
return descriptor.g_type;
}
if (2 == component) {
return tic.b_type;
if (component == 2) {
return descriptor.b_type;
}
if (3 == component) {
return tic.a_type;
if (component == 3) {
return descriptor.a_type;
}
break;
case TextureFormat::A8R8G8B8:
if (0 == component) {
return tic.a_type;
if (component == 0) {
return descriptor.a_type;
}
if (1 == component) {
return tic.r_type;
if (component == 1) {
return descriptor.r_type;
}
if (2 == component) {
return tic.g_type;
if (component == 2) {
return descriptor.g_type;
}
if (3 == component) {
return tic.b_type;
if (component == 3) {
return descriptor.b_type;
}
break;
case TextureFormat::A2B10G10R10:
case TextureFormat::A4B4G4R4:
case TextureFormat::A5B5G5R1:
case TextureFormat::A1B5G5R5:
if (0 == component) {
return tic.a_type;
if (component == 0) {
return descriptor.a_type;
}
if (1 == component) {
return tic.b_type;
if (component == 1) {
return descriptor.b_type;
}
if (2 == component) {
return tic.g_type;
if (component == 2) {
return descriptor.g_type;
}
if (3 == component) {
return tic.r_type;
if (component == 3) {
return descriptor.r_type;
}
break;
case TextureFormat::R32_B24G8:
if (0 == component) {
return tic.r_type;
if (component == 0) {
return descriptor.r_type;
}
if (1 == component) {
return tic.b_type;
if (component == 1) {
return descriptor.b_type;
}
if (2 == component) {
return tic.g_type;
if (component == 2) {
return descriptor.g_type;
}
break;
case TextureFormat::B5G6R5:
case TextureFormat::B6G5R5:
if (0 == component) {
return tic.b_type;
if (component == 0) {
return descriptor.b_type;
}
if (1 == component) {
return tic.g_type;
if (component == 1) {
return descriptor.g_type;
}
if (2 == component) {
return tic.r_type;
if (component == 2) {
return descriptor.r_type;
}
break;
case TextureFormat::G8R24:
case TextureFormat::G24R8:
case TextureFormat::G8R8:
case TextureFormat::G4R4:
if (0 == component) {
return tic.g_type;
if (component == 0) {
return descriptor.g_type;
}
if (1 == component) {
return tic.r_type;
if (component == 1) {
return descriptor.r_type;
}
break;
}
@ -141,76 +141,76 @@ u32 GetComponentSize(TextureFormat format, std::size_t component) {
case TextureFormat::R16_G16_B16_A16:
return 16;
case TextureFormat::R32_G32_B32:
return (0 == component || 1 == component || 2 == component) ? 32 : 0;
return (component == 0 || component == 1 || component == 2) ? 32 : 0;
case TextureFormat::R32_G32:
return (0 == component || 1 == component) ? 32 : 0;
return (component == 0 || component == 1) ? 32 : 0;
case TextureFormat::R16_G16:
return (0 == component || 1 == component) ? 16 : 0;
return (component == 0 || component == 1) ? 16 : 0;
case TextureFormat::R32:
return (0 == component) ? 32 : 0;
return (component == 0) ? 32 : 0;
case TextureFormat::R16:
return (0 == component) ? 16 : 0;
return (component == 0) ? 16 : 0;
case TextureFormat::R8:
return (0 == component) ? 8 : 0;
return (component == 0) ? 8 : 0;
case TextureFormat::R1:
return (0 == component) ? 1 : 0;
return (component == 0) ? 1 : 0;
case TextureFormat::A8R8G8B8:
return 8;
case TextureFormat::A2B10G10R10:
return (3 == component || 2 == component || 1 == component) ? 10 : 2;
return (component == 3 || component == 2 || component == 1) ? 10 : 2;
case TextureFormat::A4B4G4R4:
return 4;
case TextureFormat::A5B5G5R1:
return (0 == component || 1 == component || 2 == component) ? 5 : 1;
return (component == 0 || component == 1 || component == 2) ? 5 : 1;
case TextureFormat::A1B5G5R5:
return (1 == component || 2 == component || 3 == component) ? 5 : 1;
return (component == 1 || component == 2 || component == 3) ? 5 : 1;
case TextureFormat::R32_B24G8:
if (0 == component) {
if (component == 0) {
return 32;
}
if (1 == component) {
if (component == 1) {
return 24;
}
if (2 == component) {
if (component == 2) {
return 8;
}
return 0;
case TextureFormat::B5G6R5:
if (0 == component || 2 == component) {
if (component == 0 || component == 2) {
return 5;
}
if (1 == component) {
if (component == 1) {
return 6;
}
return 0;
case TextureFormat::B6G5R5:
if (1 == component || 2 == component) {
if (component == 1 || component == 2) {
return 5;
}
if (0 == component) {
if (component == 0) {
return 6;
}
return 0;
case TextureFormat::G8R24:
if (0 == component) {
if (component == 0) {
return 8;
}
if (1 == component) {
if (component == 1) {
return 24;
}
return 0;
case TextureFormat::G24R8:
if (0 == component) {
if (component == 0) {
return 8;
}
if (1 == component) {
if (component == 1) {
return 24;
}
return 0;
case TextureFormat::G8R8:
return (0 == component || 1 == component) ? 8 : 0;
return (component == 0 || component == 1) ? 8 : 0;
case TextureFormat::G4R4:
return (0 == component || 1 == component) ? 4 : 0;
return (component == 0 || component == 1) ? 4 : 0;
default:
UNIMPLEMENTED_MSG("texture format not implement={}", format);
return 0;
@ -311,10 +311,23 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
} else if (instr.suldst.mode == Tegra::Shader::SurfaceDataMode::D_BA) {
UNIMPLEMENTED_IF(instr.suldst.GetStoreDataLayout() != StoreType::Bits32);
const auto maxwell3d = &Core::System::GetInstance().GPU().Maxwell3D();
const auto tex_info = maxwell3d->GetStageTexture(shader_stage, image.GetOffset());
auto descriptor = [this, instr] {
std::optional<Tegra::Engines::SamplerDescriptor> descriptor;
if (instr.suldst.is_immediate) {
descriptor = registry.ObtainBoundSampler(instr.image.index.Value());
} else {
const Node image_register = GetRegister(instr.gpr39);
const auto [base_image, buffer, offset] = TrackCbuf(
image_register, global_code, static_cast<s64>(global_code.size()));
descriptor = registry.ObtainBindlessSampler(buffer, offset);
}
if (!descriptor) {
UNREACHABLE_MSG("Failed to obtain image descriptor");
}
return *descriptor;
}();
const auto comp_mask = GetImageComponentMask(tex_info.tic.format);
const auto comp_mask = GetImageComponentMask(descriptor.format);
// TODO(namkazt): let's suppose image format is same as store type. we check on it
// later.
@ -327,8 +340,8 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
if (!IsComponentEnabled(comp_mask, element)) {
continue;
}
const auto component_type = GetComponentType(tex_info.tic, element);
const auto component_size = GetComponentSize(tex_info.tic.format, element);
const auto component_type = GetComponentType(descriptor, element);
const auto component_size = GetComponentSize(descriptor.format, element);
bool is_signed = true;
MetaImage meta{image, {}, element};
const Node original_value =
@ -339,20 +352,23 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
case ComponentType::SNORM: {
// range [-1.0, 1.0]
auto cnv_value =
Operation(OperationCode::FMul, original_value, Immediate(128.f));
Operation(OperationCode::FAdd, original_value, Immediate(1.f));
cnv_value = Operation(OperationCode::FMul, std::move(cnv_value),
Immediate(127.f));
is_signed = false;
return SignedOperation(OperationCode::ICastFloat, is_signed,
std::move(cnv_value));
}
case ComponentType::UNORM: {
// range [0.0, 1.0]
auto cnv_value =
Operation(OperationCode::FMul, original_value, Immediate(256.f));
Operation(OperationCode::FMul, original_value, Immediate(255.f));
is_signed = false;
return SignedOperation(OperationCode::ICastFloat, is_signed,
std::move(cnv_value));
}
case ComponentType::SINT: // range [-128,128]
return original_value;
return Operation(OperationCode::IAdd, original_value, Immediate(128));
case ComponentType::UINT: // range [0, 255]
is_signed = false;
return original_value;
@ -364,13 +380,13 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
}
}();
// shift element to correct position
shifted_counter += component_size;
const auto shifted = 32 - shifted_counter;
const auto shifted = shifted_counter;
if (shifted > 0) {
converted_value =
SignedOperation(OperationCode::ILogicalShiftLeft, is_signed,
std::move(converted_value), Immediate(shifted));
}
shifted_counter += component_size;
// add value into result
value = Operation(OperationCode::UBitwiseOr, value, std::move(converted_value));