Add random motion input to keyboard

This commit is contained in:
german 2020-09-25 17:58:27 -05:00
parent 03b574ae22
commit 2978232390
4 changed files with 65 additions and 0 deletions

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@ -7,6 +7,8 @@ add_library(input_common STATIC
main.h main.h
motion_emu.cpp motion_emu.cpp
motion_emu.h motion_emu.h
motion_from_button.cpp
motion_from_button.h
motion_input.cpp motion_input.cpp
motion_input.h motion_input.h
settings.cpp settings.cpp

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@ -11,6 +11,7 @@
#include "input_common/keyboard.h" #include "input_common/keyboard.h"
#include "input_common/main.h" #include "input_common/main.h"
#include "input_common/motion_emu.h" #include "input_common/motion_emu.h"
#include "input_common/motion_from_button.h"
#include "input_common/touch_from_button.h" #include "input_common/touch_from_button.h"
#include "input_common/udp/client.h" #include "input_common/udp/client.h"
#include "input_common/udp/udp.h" #include "input_common/udp/udp.h"
@ -32,6 +33,8 @@ struct InputSubsystem::Impl {
Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard); Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
Input::RegisterFactory<Input::AnalogDevice>("analog_from_button", Input::RegisterFactory<Input::AnalogDevice>("analog_from_button",
std::make_shared<AnalogFromButton>()); std::make_shared<AnalogFromButton>());
Input::RegisterFactory<Input::MotionDevice>("keyboard",
std::make_shared<MotionFromButton>());
motion_emu = std::make_shared<MotionEmu>(); motion_emu = std::make_shared<MotionEmu>();
Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu); Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
Input::RegisterFactory<Input::TouchDevice>("touch_from_button", Input::RegisterFactory<Input::TouchDevice>("touch_from_button",
@ -50,6 +53,7 @@ struct InputSubsystem::Impl {
void Shutdown() { void Shutdown() {
Input::UnregisterFactory<Input::ButtonDevice>("keyboard"); Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
Input::UnregisterFactory<Input::MotionDevice>("keyboard");
keyboard.reset(); keyboard.reset();
Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button"); Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
Input::UnregisterFactory<Input::MotionDevice>("motion_emu"); Input::UnregisterFactory<Input::MotionDevice>("motion_emu");

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@ -0,0 +1,34 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "input_common/motion_from_button.h"
#include "input_common/motion_input.h"
namespace InputCommon {
class MotionKey final : public Input::MotionDevice {
public:
using Button = std::unique_ptr<Input::ButtonDevice>;
MotionKey(Button key_) : key(std::move(key_)) {}
Input::MotionStatus GetStatus() const override {
if (key->GetStatus()) {
return motion.GetRandomMotion(2, 6);
}
return motion.GetRandomMotion(0, 0);
}
private:
Button key;
InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f};
};
std::unique_ptr<Input::MotionDevice> MotionFromButton::Create(const Common::ParamPackage& params) {
auto key = Input::CreateDevice<Input::ButtonDevice>(params.Serialize());
return std::make_unique<MotionKey>(std::move(key));
}
} // namespace InputCommon

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@ -0,0 +1,25 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/frontend/input.h"
namespace InputCommon {
/**
* An motion device factory that takes a keyboard button and uses it as a random
* motion device.
*/
class MotionFromButton final : public Input::Factory<Input::MotionDevice> {
public:
/**
* Creates an motion device from button devices
* @param params contains parameters for creating the device:
* - "key": a serialized ParamPackage for creating a button device
*/
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
};
} // namespace InputCommon