From 2bc6abb9a17cdf914c0a2462aec524bace195b13 Mon Sep 17 00:00:00 2001 From: David Marcec Date: Sat, 1 Sep 2018 19:15:03 +1000 Subject: [PATCH] Changed tab5980_0 default from 0 -> 1 --- src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 88b4e43241..1d1ddb39b7 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -1438,8 +1438,8 @@ private: ASSERT_MSG(instr.ffma.saturate == 0, "FFMA Saturate not implemented"); ASSERT_MSG(instr.ffma.cc == 0, "FFMA cc not implemented"); - ASSERT_MSG(instr.ffma.tab5980_0 == 0, "FFMA tab5980_0({}) not implemented", - instr.ffma.tab5980_0.Value()); + ASSERT_MSG(instr.ffma.tab5980_0 == 1, "FFMA tab5980_0({}) not implemented", + instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO ASSERT_MSG(instr.ffma.tab5980_1 == 0, "FFMA tab5980_1({}) not implemented", instr.ffma.tab5980_1.Value());