kernel: Remove unused object_address_table.cpp/.h

These source files were entirely unused throughout the rest of the
codebase. This also has the benefit of getting rid of a global variable
as well.
This commit is contained in:
Lioncash 2018-07-31 08:53:13 -04:00
parent bf9c62bc76
commit 369f6e58aa
6 changed files with 0 additions and 104 deletions

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@ -67,8 +67,6 @@ add_library(core STATIC
hle/kernel/memory.h
hle/kernel/mutex.cpp
hle/kernel/mutex.h
hle/kernel/object_address_table.cpp
hle/kernel/object_address_table.h
hle/kernel/process.cpp
hle/kernel/process.h
hle/kernel/resource_limit.cpp

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@ -5,7 +5,6 @@
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/memory.h"
#include "core/hle/kernel/object_address_table.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/hle/kernel/thread.h"
@ -33,7 +32,6 @@ void Init(u32 system_mode) {
void Shutdown() {
// Free all kernel objects
g_handle_table.Clear();
g_object_address_table.Clear();
Kernel::ThreadingShutdown();

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@ -11,7 +11,6 @@
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/mutex.h"
#include "core/hle/kernel/object_address_table.h"
#include "core/hle/kernel/thread.h"
namespace Kernel {

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@ -1,36 +0,0 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <utility>
#include "common/assert.h"
#include "core/hle/kernel/object_address_table.h"
namespace Kernel {
ObjectAddressTable g_object_address_table;
void ObjectAddressTable::Insert(VAddr addr, SharedPtr<Object> obj) {
ASSERT_MSG(objects.find(addr) == objects.end(), "Object already exists with addr=0x{:X}", addr);
objects[addr] = std::move(obj);
}
void ObjectAddressTable::Close(VAddr addr) {
ASSERT_MSG(objects.find(addr) != objects.end(), "Object does not exist with addr=0x{:X}", addr);
objects.erase(addr);
}
SharedPtr<Object> ObjectAddressTable::GetGeneric(VAddr addr) const {
auto iter = objects.find(addr);
if (iter != objects.end()) {
return iter->second;
}
return {};
}
void ObjectAddressTable::Clear() {
objects.clear();
}
} // namespace Kernel

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@ -1,62 +0,0 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <map>
#include "common/common_types.h"
#include "core/hle/kernel/kernel.h"
namespace Kernel {
/**
* This class is used to keep a table of Kernel objects and their respective addresses in emulated
* memory. For certain Switch SVCs, Kernel objects are referenced by an address to an object the
* guest application manages, so we use this table to look these kernel objects up. This is similiar
* to the HandleTable class.
*/
class ObjectAddressTable final : NonCopyable {
public:
ObjectAddressTable() = default;
/**
* Inserts an object and address pair into the table.
*/
void Insert(VAddr addr, SharedPtr<Object> obj);
/**
* Closes an object by its address, removing it from the table and decreasing the object's
* ref-count.
* @return `RESULT_SUCCESS` or one of the following errors:
* - `ERR_INVALID_HANDLE`: an invalid handle was passed in.
*/
void Close(VAddr addr);
/**
* Looks up an object by its address.
* @return Pointer to the looked-up object, or `nullptr` if the handle is not valid.
*/
SharedPtr<Object> GetGeneric(VAddr addr) const;
/**
* Looks up an object by its address while verifying its type.
* @return Pointer to the looked-up object, or `nullptr` if the handle is not valid or its
* type differs from the requested one.
*/
template <class T>
SharedPtr<T> Get(VAddr addr) const {
return DynamicObjectCast<T>(GetGeneric(addr));
}
/// Closes all addresses held in this table.
void Clear();
private:
/// Stores the Object referenced by the address
std::map<VAddr, SharedPtr<Object>> objects;
};
extern ObjectAddressTable g_object_address_table;
} // namespace Kernel

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@ -17,7 +17,6 @@
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/mutex.h"
#include "core/hle/kernel/object_address_table.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/hle/kernel/shared_memory.h"