diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 14d82a7bcc..587d9dffb1 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -909,7 +909,10 @@ void RasterizerOpenGL::SyncTransformFeedback() { void RasterizerOpenGL::SyncPointState() { const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; - state.point.size = regs.point_size; + // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a + // register carrying a default value. For now, if the point size is zero, assume it's + // OpenGL's default (1). + state.point.size = regs.point_size == 0 ? 1 : regs.point_size; } } // namespace OpenGL