diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index d03bc1c0cb..92bfda053a 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -330,6 +330,17 @@ public: Set = 0x150F, }; + enum class StencilOp : u32 { + Keep = 1, + Zero = 2, + Replace = 3, + Incr = 4, + Decr = 5, + Invert = 6, + IncrWrap = 7, + DecrWrap = 8, + }; + struct Cull { enum class FrontFace : u32 { ClockWise = 0x0900, @@ -508,8 +519,16 @@ public: float clear_color[4]; float clear_depth; + INSERT_PADDING_WORDS(0x3); + s32 clear_stencil; - INSERT_PADDING_WORDS(0x93); + INSERT_PADDING_WORDS(0x6C); + + s32 stencil_back_func_ref; + u32 stencil_back_mask; + u32 stencil_back_func_mask; + + INSERT_PADDING_WORDS(0x20); struct { u32 address_high; @@ -573,16 +592,14 @@ public: u32 enable[NumRenderTargets]; } blend; - struct { - u32 enable; - u32 front_op_fail; - u32 front_op_zfail; - u32 front_op_zpass; - u32 front_func_func; - u32 front_func_ref; - u32 front_func_mask; - u32 front_mask; - } stencil; + u32 stencil_enable; + StencilOp stencil_front_op_fail; + StencilOp stencil_front_op_zfail; + StencilOp stencil_front_op_zpass; + ComparisonOp stencil_front_func_func; + s32 stencil_front_func_ref; + u32 stencil_front_func_mask; + u32 stencil_front_mask; INSERT_PADDING_WORDS(0x3); @@ -626,13 +643,11 @@ public: INSERT_PADDING_WORDS(0x5); - struct { - u32 enable; - u32 back_op_fail; - u32 back_op_zfail; - u32 back_op_zpass; - u32 back_func_func; - } stencil_two_side; + u32 stencil_two_side_enable; + StencilOp stencil_back_op_fail; + StencilOp stencil_back_op_zfail; + StencilOp stencil_back_op_zpass; + ComparisonOp stencil_back_func_func; INSERT_PADDING_WORDS(0x17); @@ -944,6 +959,10 @@ ASSERT_REG_POSITION(viewport, 0x300); ASSERT_REG_POSITION(vertex_buffer, 0x35D); ASSERT_REG_POSITION(clear_color[0], 0x360); ASSERT_REG_POSITION(clear_depth, 0x364); +ASSERT_REG_POSITION(clear_stencil, 0x368); +ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5); +ASSERT_REG_POSITION(stencil_back_mask, 0x3D6); +ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7); ASSERT_REG_POSITION(zeta, 0x3F8); ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458); ASSERT_REG_POSITION(rt_control, 0x487); @@ -955,13 +974,24 @@ ASSERT_REG_POSITION(depth_write_enabled, 0x4BA); ASSERT_REG_POSITION(d3d_cull_mode, 0x4C2); ASSERT_REG_POSITION(depth_test_func, 0x4C3); ASSERT_REG_POSITION(blend, 0x4CF); -ASSERT_REG_POSITION(stencil, 0x4E0); +ASSERT_REG_POSITION(stencil_enable, 0x4E0); +ASSERT_REG_POSITION(stencil_front_op_fail, 0x4E1); +ASSERT_REG_POSITION(stencil_front_op_zfail, 0x4E2); +ASSERT_REG_POSITION(stencil_front_op_zpass, 0x4E3); +ASSERT_REG_POSITION(stencil_front_func_func, 0x4E4); +ASSERT_REG_POSITION(stencil_front_func_ref, 0x4E5); +ASSERT_REG_POSITION(stencil_front_func_mask, 0x4E6); +ASSERT_REG_POSITION(stencil_front_mask, 0x4E7); ASSERT_REG_POSITION(screen_y_control, 0x4EB); ASSERT_REG_POSITION(vb_element_base, 0x50D); ASSERT_REG_POSITION(zeta_enable, 0x54E); ASSERT_REG_POSITION(tsc, 0x557); ASSERT_REG_POSITION(tic, 0x55D); -ASSERT_REG_POSITION(stencil_two_side, 0x565); +ASSERT_REG_POSITION(stencil_two_side_enable, 0x565); +ASSERT_REG_POSITION(stencil_back_op_fail, 0x566); +ASSERT_REG_POSITION(stencil_back_op_zfail, 0x567); +ASSERT_REG_POSITION(stencil_back_op_zpass, 0x568); +ASSERT_REG_POSITION(stencil_back_func_func, 0x569); ASSERT_REG_POSITION(point_coord_replace, 0x581); ASSERT_REG_POSITION(code_address, 0x582); ASSERT_REG_POSITION(draw, 0x585); diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 516e1b50ff..8bfa75b84e 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -14,6 +14,7 @@ #include "common/logging/log.h" #include "common/math_util.h" #include "common/microprofile.h" +#include "common/scope_exit.h" #include "core/core.h" #include "core/frontend/emu_window.h" #include "core/hle/kernel/process.h" @@ -315,16 +316,14 @@ std::pair RasterizerOpenGL::ConfigureFramebuffers(bool using_c using_color_fb = false; } - // TODO(bunnei): Implement this - const bool has_stencil = false; - + const bool has_stencil = regs.stencil_enable; const bool write_color_fb = state.color_mask.red_enabled == GL_TRUE || state.color_mask.green_enabled == GL_TRUE || state.color_mask.blue_enabled == GL_TRUE || state.color_mask.alpha_enabled == GL_TRUE; const bool write_depth_fb = (state.depth.test_enabled && state.depth.write_mask == GL_TRUE) || - (has_stencil && state.stencil.test_enabled && state.stencil.write_mask != 0); + (has_stencil && (state.stencil.front.write_mask || state.stencil.back.write_mask)); Surface color_surface; Surface depth_surface; @@ -364,41 +363,70 @@ std::pair RasterizerOpenGL::ConfigureFramebuffers(bool using_c } void RasterizerOpenGL::Clear() { - const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; + const auto prev_state{state}; + SCOPE_EXIT({ prev_state.Apply(); }); + const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; bool use_color_fb = false; bool use_depth_fb = false; - GLbitfield clear_mask = 0; - if (regs.clear_buffers.R && regs.clear_buffers.G && regs.clear_buffers.B && + OpenGLState clear_state; + clear_state.draw.draw_framebuffer = state.draw.draw_framebuffer; + clear_state.color_mask.red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE; + clear_state.color_mask.green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE; + clear_state.color_mask.blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE; + clear_state.color_mask.alpha_enabled = regs.clear_buffers.A ? GL_TRUE : GL_FALSE; + + GLbitfield clear_mask{}; + if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B || regs.clear_buffers.A) { - clear_mask |= GL_COLOR_BUFFER_BIT; - use_color_fb = true; + if (regs.clear_buffers.RT == 0) { + // We only support clearing the first color attachment for now + clear_mask |= GL_COLOR_BUFFER_BIT; + use_color_fb = true; + } else { + // TODO(subv): Add support for the other color attachments + LOG_CRITICAL(HW_GPU, "Clear unimplemented for RT {}", regs.clear_buffers.RT); + } } if (regs.clear_buffers.Z) { + ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear Z but buffer is not enabled!"); + use_depth_fb = true; clear_mask |= GL_DEPTH_BUFFER_BIT; - use_depth_fb = regs.zeta_enable != 0; // Always enable the depth write when clearing the depth buffer. The depth write mask is // ignored when clearing the buffer in the Switch, but OpenGL obeys it so we set it to true. - state.depth.test_enabled = true; - state.depth.write_mask = GL_TRUE; - state.depth.test_func = GL_ALWAYS; - state.Apply(); + clear_state.depth.test_enabled = true; + clear_state.depth.test_func = GL_ALWAYS; + } + if (regs.clear_buffers.S) { + ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear stencil but buffer is not enabled!"); + use_depth_fb = true; + clear_mask |= GL_STENCIL_BUFFER_BIT; + clear_state.stencil.test_enabled = true; } - if (clear_mask == 0) + if (!use_color_fb && !use_depth_fb) { + // No color surface nor depth/stencil surface are enabled return; + } + + if (clear_mask == 0) { + // No clear mask is enabled + return; + } ScopeAcquireGLContext acquire_context{emu_window}; auto [dirty_color_surface, dirty_depth_surface] = ConfigureFramebuffers(use_color_fb, use_depth_fb, false); - // TODO(Subv): Support clearing only partial colors. + clear_state.Apply(); + glClearColor(regs.clear_color[0], regs.clear_color[1], regs.clear_color[2], regs.clear_color[3]); glClearDepth(regs.clear_depth); + glClearStencil(regs.clear_stencil); glClear(clear_mask); @@ -451,6 +479,7 @@ void RasterizerOpenGL::DrawArrays() { ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0, true); SyncDepthTestState(); + SyncStencilTestState(); SyncBlendState(); SyncLogicOpState(); SyncCullMode(); @@ -841,6 +870,34 @@ void RasterizerOpenGL::SyncDepthTestState() { state.depth.test_func = MaxwellToGL::ComparisonOp(regs.depth_test_func); } +void RasterizerOpenGL::SyncStencilTestState() { + const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; + state.stencil.test_enabled = regs.stencil_enable != 0; + + if (!regs.stencil_enable) { + return; + } + + // TODO(bunnei): Verify behavior when this is not set + ASSERT(regs.stencil_two_side_enable); + + state.stencil.front.test_func = MaxwellToGL::ComparisonOp(regs.stencil_front_func_func); + state.stencil.front.test_ref = regs.stencil_front_func_ref; + state.stencil.front.test_mask = regs.stencil_front_func_mask; + state.stencil.front.action_stencil_fail = MaxwellToGL::StencilOp(regs.stencil_front_op_fail); + state.stencil.front.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_front_op_zfail); + state.stencil.front.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_front_op_zpass); + state.stencil.front.write_mask = regs.stencil_front_mask; + + state.stencil.back.test_func = MaxwellToGL::ComparisonOp(regs.stencil_back_func_func); + state.stencil.back.test_ref = regs.stencil_back_func_ref; + state.stencil.back.test_mask = regs.stencil_back_func_mask; + state.stencil.back.action_stencil_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_fail); + state.stencil.back.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_zfail); + state.stencil.back.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_back_op_zpass); + state.stencil.back.write_mask = regs.stencil_back_mask; +} + void RasterizerOpenGL::SyncBlendState() { const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 59b727de0f..531b040463 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -141,6 +141,9 @@ private: /// Syncs the depth test state to match the guest state void SyncDepthTestState(); + /// Syncs the stencil test state to match the guest state + void SyncStencilTestState(); + /// Syncs the blend state to match the guest state void SyncBlendState(); diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index e1a887d67e..60a4defd1b 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -27,13 +27,17 @@ OpenGLState::OpenGLState() { color_mask.alpha_enabled = GL_TRUE; stencil.test_enabled = false; - stencil.test_func = GL_ALWAYS; - stencil.test_ref = 0; - stencil.test_mask = 0xFF; - stencil.write_mask = 0xFF; - stencil.action_depth_fail = GL_KEEP; - stencil.action_depth_pass = GL_KEEP; - stencil.action_stencil_fail = GL_KEEP; + auto reset_stencil = [](auto& config) { + config.test_func = GL_ALWAYS; + config.test_ref = 0; + config.test_mask = 0xFFFFFFFF; + config.write_mask = 0xFFFFFFFF; + config.action_depth_fail = GL_KEEP; + config.action_depth_pass = GL_KEEP; + config.action_stencil_fail = GL_KEEP; + }; + reset_stencil(stencil.front); + reset_stencil(stencil.back); blend.enabled = true; blend.rgb_equation = GL_FUNC_ADD; @@ -129,24 +133,23 @@ void OpenGLState::Apply() const { glDisable(GL_STENCIL_TEST); } } - - if (stencil.test_func != cur_state.stencil.test_func || - stencil.test_ref != cur_state.stencil.test_ref || - stencil.test_mask != cur_state.stencil.test_mask) { - glStencilFunc(stencil.test_func, stencil.test_ref, stencil.test_mask); - } - - if (stencil.action_depth_fail != cur_state.stencil.action_depth_fail || - stencil.action_depth_pass != cur_state.stencil.action_depth_pass || - stencil.action_stencil_fail != cur_state.stencil.action_stencil_fail) { - glStencilOp(stencil.action_stencil_fail, stencil.action_depth_fail, - stencil.action_depth_pass); - } - - // Stencil mask - if (stencil.write_mask != cur_state.stencil.write_mask) { - glStencilMask(stencil.write_mask); - } + auto config_stencil = [](GLenum face, const auto& config, const auto& prev_config) { + if (config.test_func != prev_config.test_func || config.test_ref != prev_config.test_ref || + config.test_mask != prev_config.test_mask) { + glStencilFuncSeparate(face, config.test_func, config.test_ref, config.test_mask); + } + if (config.action_depth_fail != prev_config.action_depth_fail || + config.action_depth_pass != prev_config.action_depth_pass || + config.action_stencil_fail != prev_config.action_stencil_fail) { + glStencilOpSeparate(face, config.action_stencil_fail, config.action_depth_fail, + config.action_depth_pass); + } + if (config.write_mask != prev_config.write_mask) { + glStencilMaskSeparate(face, config.write_mask); + } + }; + config_stencil(GL_FRONT, stencil.front, cur_state.stencil.front); + config_stencil(GL_BACK, stencil.back, cur_state.stencil.back); // Blending if (blend.enabled != cur_state.blend.enabled) { diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index 22b0b1e410..46e96a97d5 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -58,14 +58,16 @@ public: } color_mask; // GL_COLOR_WRITEMASK struct { - bool test_enabled; // GL_STENCIL_TEST - GLenum test_func; // GL_STENCIL_FUNC - GLint test_ref; // GL_STENCIL_REF - GLuint test_mask; // GL_STENCIL_VALUE_MASK - GLuint write_mask; // GL_STENCIL_WRITEMASK - GLenum action_stencil_fail; // GL_STENCIL_FAIL - GLenum action_depth_fail; // GL_STENCIL_PASS_DEPTH_FAIL - GLenum action_depth_pass; // GL_STENCIL_PASS_DEPTH_PASS + bool test_enabled; // GL_STENCIL_TEST + struct { + GLenum test_func; // GL_STENCIL_FUNC + GLint test_ref; // GL_STENCIL_REF + GLuint test_mask; // GL_STENCIL_VALUE_MASK + GLuint write_mask; // GL_STENCIL_WRITEMASK + GLenum action_stencil_fail; // GL_STENCIL_FAIL + GLenum action_depth_fail; // GL_STENCIL_PASS_DEPTH_FAIL + GLenum action_depth_pass; // GL_STENCIL_PASS_DEPTH_PASS + } front, back; } stencil; struct { diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h index 0343759a67..67273e1648 100644 --- a/src/video_core/renderer_opengl/maxwell_to_gl.h +++ b/src/video_core/renderer_opengl/maxwell_to_gl.h @@ -295,6 +295,30 @@ inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) { return {}; } +inline GLenum StencilOp(Maxwell::StencilOp stencil) { + switch (stencil) { + case Maxwell::StencilOp::Keep: + return GL_KEEP; + case Maxwell::StencilOp::Zero: + return GL_ZERO; + case Maxwell::StencilOp::Replace: + return GL_REPLACE; + case Maxwell::StencilOp::Incr: + return GL_INCR; + case Maxwell::StencilOp::Decr: + return GL_DECR; + case Maxwell::StencilOp::Invert: + return GL_INVERT; + case Maxwell::StencilOp::IncrWrap: + return GL_INCR_WRAP; + case Maxwell::StencilOp::DecrWrap: + return GL_DECR_WRAP; + } + LOG_CRITICAL(Render_OpenGL, "Unimplemented stencil op={}", static_cast(stencil)); + UNREACHABLE(); + return {}; +} + inline GLenum FrontFace(Maxwell::Cull::FrontFace front_face) { switch (front_face) { case Maxwell::Cull::FrontFace::ClockWise: