diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index a95bd4b2cd..413d8546b6 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -137,6 +137,7 @@ Device::Device() : base_bindings{BuildBaseBindings()} { const std::vector extensions = GetExtensions(); const bool is_nvidia = vendor == "NVIDIA Corporation"; + const bool is_amd = vendor == "ATI Technologies Inc."; const bool is_intel = vendor == "Intel"; uniform_buffer_alignment = GetInteger(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT); @@ -149,7 +150,7 @@ Device::Device() : base_bindings{BuildBaseBindings()} { has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array; has_image_load_formatted = HasExtension(extensions, "GL_EXT_shader_image_load_formatted"); has_variable_aoffi = TestVariableAoffi(); - has_component_indexing_bug = TestComponentIndexingBug(); + has_component_indexing_bug = is_amd; has_precise_bug = TestPreciseBug(); has_broken_compute = is_intel; has_fast_buffer_sub_data = is_nvidia; @@ -184,52 +185,6 @@ void main() { })"); } -bool Device::TestComponentIndexingBug() { - const GLchar* COMPONENT_TEST = R"(#version 430 core -layout (std430, binding = 0) buffer OutputBuffer { - uint output_value; -}; -layout (std140, binding = 0) uniform InputBuffer { - uvec4 input_value[4096]; -}; -layout (location = 0) uniform uint idx; -void main() { - output_value = input_value[idx >> 2][idx & 3]; -})"; - const GLuint shader{glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &COMPONENT_TEST)}; - SCOPE_EXIT({ glDeleteProgram(shader); }); - glUseProgram(shader); - - OGLVertexArray vao; - vao.Create(); - glBindVertexArray(vao.handle); - - constexpr std::array values{0, 0, 0, 0, 0x1236327, 0x985482, 0x872753, 0x2378432}; - OGLBuffer ubo; - ubo.Create(); - glNamedBufferData(ubo.handle, sizeof(values), values.data(), GL_STATIC_DRAW); - glBindBufferBase(GL_UNIFORM_BUFFER, 0, ubo.handle); - - OGLBuffer ssbo; - ssbo.Create(); - glNamedBufferStorage(ssbo.handle, sizeof(GLuint), nullptr, GL_CLIENT_STORAGE_BIT); - - for (GLuint index = 4; index < 8; ++index) { - glInvalidateBufferData(ssbo.handle); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, ssbo.handle); - - glProgramUniform1ui(shader, 0, index); - glDrawArrays(GL_POINTS, 0, 1); - - GLuint result; - glGetNamedBufferSubData(ssbo.handle, 0, sizeof(result), &result); - if (result != values.at(index)) { - return true; - } - } - return false; -} - bool Device::TestPreciseBug() { return !TestProgram(R"(#version 430 core in vec3 coords; diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h index 5433815b97..d73b099d01 100644 --- a/src/video_core/renderer_opengl/gl_device.h +++ b/src/video_core/renderer_opengl/gl_device.h @@ -86,7 +86,6 @@ public: private: static bool TestVariableAoffi(); - static bool TestComponentIndexingBug(); static bool TestPreciseBug(); std::array base_bindings;