gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.

This commit is contained in:
bunnei 2018-04-24 00:19:36 -04:00
parent 10c6d89119
commit 4415e00181
10 changed files with 122 additions and 67 deletions

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@ -325,15 +325,29 @@ u8* GetPhysicalPointer(PAddr address) {
return target_pointer;
}
void RasterizerMarkRegionCached(VAddr start, u64 size, bool cached) {
if (start == 0) {
void RasterizerMarkRegionCached(Tegra::GPUVAddr gpu_addr, u64 size, bool cached) {
if (gpu_addr == 0) {
return;
}
u64 num_pages = ((start + size - 1) >> PAGE_BITS) - (start >> PAGE_BITS) + 1;
VAddr vaddr = start;
// Iterate over a contiguous CPU address space, which corresponds to the specified GPU address
// space, marking the region as un/cached. The region is marked un/cached at a granularity of
// CPU pages, hence why we iterate on a CPU page basis (note: GPU page size is different). This
// assumes the specified GPU address region is contiguous as well.
u64 num_pages = ((gpu_addr + size - 1) >> PAGE_BITS) - (gpu_addr >> PAGE_BITS) + 1;
for (unsigned i = 0; i < num_pages; ++i, gpu_addr += PAGE_SIZE) {
boost::optional<VAddr> maybe_vaddr =
Core::System::GetInstance().GPU().memory_manager->GpuToCpuAddress(gpu_addr);
// The GPU <-> CPU virtual memory mapping is not 1:1
if (!maybe_vaddr) {
LOG_ERROR(HW_Memory,
"Trying to flush a cached region to an invalid physical address %08X",
gpu_addr);
continue;
}
VAddr vaddr = *maybe_vaddr;
for (unsigned i = 0; i < num_pages; ++i, vaddr += PAGE_SIZE) {
PageType& page_type = current_page_table->attributes[vaddr >> PAGE_BITS];
if (cached) {
@ -347,6 +361,10 @@ void RasterizerMarkRegionCached(VAddr start, u64 size, bool cached) {
page_type = PageType::RasterizerCachedMemory;
current_page_table->pointers[vaddr >> PAGE_BITS] = nullptr;
break;
case PageType::RasterizerCachedMemory:
// There can be more than one GPU region mapped per CPU region, so it's common that
// this area is already marked as cached.
break;
default:
UNREACHABLE();
}
@ -357,6 +375,10 @@ void RasterizerMarkRegionCached(VAddr start, u64 size, bool cached) {
// It is not necessary for a process to have this region mapped into its address
// space, for example, a system module need not have a VRAM mapping.
break;
case PageType::Memory:
// There can be more than one GPU region mapped per CPU region, so it's common that
// this area is already unmarked as cached.
break;
case PageType::RasterizerCachedMemory: {
u8* pointer = GetPointerFromVMA(vaddr & ~PAGE_MASK);
if (pointer == nullptr) {
@ -394,19 +416,29 @@ void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) {
VAddr overlap_start = std::max(start, region_start);
VAddr overlap_end = std::min(end, region_end);
std::vector<Tegra::GPUVAddr> gpu_addresses =
Core::System::GetInstance().GPU().memory_manager->CpuToGpuAddress(overlap_start);
if (gpu_addresses.empty()) {
return;
}
u64 overlap_size = overlap_end - overlap_start;
auto* rasterizer = VideoCore::g_renderer->Rasterizer();
switch (mode) {
case FlushMode::Flush:
rasterizer->FlushRegion(overlap_start, overlap_size);
break;
case FlushMode::Invalidate:
rasterizer->InvalidateRegion(overlap_start, overlap_size);
break;
case FlushMode::FlushAndInvalidate:
rasterizer->FlushAndInvalidateRegion(overlap_start, overlap_size);
break;
for (const auto& gpu_address : gpu_addresses) {
auto* rasterizer = VideoCore::g_renderer->Rasterizer();
switch (mode) {
case FlushMode::Flush:
rasterizer->FlushRegion(gpu_address, overlap_size);
break;
case FlushMode::Invalidate:
rasterizer->InvalidateRegion(gpu_address, overlap_size);
break;
case FlushMode::FlushAndInvalidate:
rasterizer->FlushAndInvalidateRegion(gpu_address, overlap_size);
break;
}
}
};

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@ -14,6 +14,7 @@
#include <boost/optional.hpp>
#include "common/common_types.h"
#include "core/memory_hook.h"
#include "video_core/memory_manager.h"
namespace Kernel {
class Process;
@ -258,7 +259,7 @@ enum class FlushMode {
/**
* Mark each page touching the region as cached.
*/
void RasterizerMarkRegionCached(VAddr start, u64 size, bool cached);
void RasterizerMarkRegionCached(Tegra::GPUVAddr start, u64 size, bool cached);
/**
* Flushes and invalidates any externally cached rasterizer resources touching the given virtual

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@ -11,7 +11,6 @@
#include <boost/optional.hpp>
#include "common/common_types.h"
#include "core/memory.h"
namespace Tegra {

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@ -6,6 +6,7 @@
#include "common/common_types.h"
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
struct ScreenInfo;
@ -25,14 +26,14 @@ public:
virtual void FlushAll() = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
virtual void FlushRegion(VAddr addr, u64 size) = 0;
virtual void FlushRegion(Tegra::GPUVAddr addr, u64 size) = 0;
/// Notify rasterizer that any caches of the specified region should be invalidated
virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
virtual void InvalidateRegion(Tegra::GPUVAddr addr, u64 size) = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
/// and invalidated
virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
virtual void FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) = 0;
/// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
virtual bool AccelerateDisplayTransfer(const void* config) {

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@ -150,9 +150,8 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
u64 size = end - start + 1;
// Copy vertex array data
const VAddr data_addr{*memory_manager->GpuToCpuAddress(start)};
res_cache.FlushRegion(data_addr, size, nullptr);
Memory::ReadBlock(data_addr, array_ptr, size);
res_cache.FlushRegion(start, size, nullptr);
Memory::ReadBlock(*memory_manager->GpuToCpuAddress(start), array_ptr, size);
// Bind the vertex array to the buffer at the current offset.
glBindVertexBuffer(index, stream_buffer->GetHandle(), buffer_offset, vertex_array.stride);
@ -519,17 +518,17 @@ void RasterizerOpenGL::FlushAll() {
res_cache.FlushAll();
}
void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
void RasterizerOpenGL::FlushRegion(Tegra::GPUVAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
res_cache.FlushRegion(addr, size);
}
void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
void RasterizerOpenGL::InvalidateRegion(Tegra::GPUVAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
res_cache.InvalidateRegion(addr, size, nullptr);
}
void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
void RasterizerOpenGL::FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
res_cache.FlushRegion(addr, size);
res_cache.InvalidateRegion(addr, size, nullptr);
@ -560,7 +559,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& framebu
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
SurfaceParams src_params;
src_params.addr = framebuffer_addr;
src_params.cpu_addr = framebuffer_addr;
src_params.width = std::min(framebuffer.width, pixel_stride);
src_params.height = framebuffer.height;
src_params.stride = pixel_stride;

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@ -11,6 +11,7 @@
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
@ -29,9 +30,9 @@ public:
void DrawArrays() override;
void NotifyMaxwellRegisterChanged(u32 method) override;
void FlushAll() override;
void FlushRegion(VAddr addr, u64 size) override;
void InvalidateRegion(VAddr addr, u64 size) override;
void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
void FlushRegion(Tegra::GPUVAddr addr, u64 size) override;
void InvalidateRegion(Tegra::GPUVAddr addr, u64 size) override;
void FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) override;
bool AccelerateDisplayTransfer(const void* config) override;
bool AccelerateTextureCopy(const void* config) override;
bool AccelerateFill(const void* config) override;

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@ -83,26 +83,30 @@ static u16 GetResolutionScaleFactor() {
}
template <bool morton_to_gl, PixelFormat format>
void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, VAddr base, VAddr start,
VAddr end) {
void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra::GPUVAddr base,
Tegra::GPUVAddr start, Tegra::GPUVAddr end) {
constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / 8;
constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
const auto& gpu = Core::System::GetInstance().GPU();
if (morton_to_gl) {
auto data = Tegra::Texture::UnswizzleTexture(
base, SurfaceParams::TextureFormatFromPixelFormat(format), stride, height,
block_height);
*gpu.memory_manager->GpuToCpuAddress(base),
SurfaceParams::TextureFormatFromPixelFormat(format), stride, height, block_height);
std::memcpy(gl_buffer, data.data(), data.size());
} else {
// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check
// the configuration for this and perform more generic un/swizzle
LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
VideoCore::MortonCopyPixels128(stride, height, bytes_per_pixel, gl_bytes_per_pixel,
Memory::GetPointer(base), gl_buffer, morton_to_gl);
VideoCore::MortonCopyPixels128(
stride, height, bytes_per_pixel, gl_bytes_per_pixel,
Memory::GetPointer(*gpu.memory_manager->GpuToCpuAddress(base)), gl_buffer,
morton_to_gl);
}
}
static constexpr std::array<void (*)(u32, u32, u32, u8*, VAddr, VAddr, VAddr),
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra::GPUVAddr,
Tegra::GPUVAddr),
SurfaceParams::MaxPixelFormat>
morton_to_gl_fns = {
MortonCopy<true, PixelFormat::ABGR8>, MortonCopy<true, PixelFormat::B5G6R5>,
@ -110,7 +114,8 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, VAddr, VAddr, VAddr),
MortonCopy<true, PixelFormat::DXT23>, MortonCopy<true, PixelFormat::DXT45>,
};
static constexpr std::array<void (*)(u32, u32, u32, u8*, VAddr, VAddr, VAddr),
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra::GPUVAddr,
Tegra::GPUVAddr),
SurfaceParams::MaxPixelFormat>
gl_to_morton_fns = {
MortonCopy<false, PixelFormat::ABGR8>,
@ -219,9 +224,9 @@ SurfaceParams SurfaceParams::FromInterval(SurfaceInterval interval) const {
SurfaceParams params = *this;
const u32 tiled_size = is_tiled ? 8 : 1;
const u64 stride_tiled_bytes = BytesInPixels(stride * tiled_size);
VAddr aligned_start =
Tegra::GPUVAddr aligned_start =
addr + Common::AlignDown(boost::icl::first(interval) - addr, stride_tiled_bytes);
VAddr aligned_end =
Tegra::GPUVAddr aligned_end =
addr + Common::AlignUp(boost::icl::last_next(interval) - addr, stride_tiled_bytes);
if (aligned_end - aligned_start > stride_tiled_bytes) {
@ -342,6 +347,13 @@ bool SurfaceParams::CanTexCopy(const SurfaceParams& texcopy_params) const {
return FromInterval(texcopy_params.GetInterval()).GetInterval() == texcopy_params.GetInterval();
}
VAddr SurfaceParams::GetCpuAddr() const {
// When this function is used, only cpu_addr or (GPU) addr should be set, not both
ASSERT(!(cpu_addr && addr));
const auto& gpu = Core::System::GetInstance().GPU();
return cpu_addr.get_value_or(*gpu.memory_manager->GpuToCpuAddress(addr));
}
bool CachedSurface::CanFill(const SurfaceParams& dest_surface,
SurfaceInterval fill_interval) const {
if (type == SurfaceType::Fill && IsRegionValid(fill_interval) &&
@ -456,10 +468,10 @@ void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surfac
}
MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
void CachedSurface::LoadGLBuffer(VAddr load_start, VAddr load_end) {
void CachedSurface::LoadGLBuffer(Tegra::GPUVAddr load_start, Tegra::GPUVAddr load_end) {
ASSERT(type != SurfaceType::Fill);
u8* const texture_src_data = Memory::GetPointer(addr);
u8* const texture_src_data = Memory::GetPointer(GetCpuAddr());
if (texture_src_data == nullptr)
return;
@ -485,8 +497,8 @@ void CachedSurface::LoadGLBuffer(VAddr load_start, VAddr load_end) {
}
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
void CachedSurface::FlushGLBuffer(VAddr flush_start, VAddr flush_end) {
u8* const dst_buffer = Memory::GetPointer(addr);
void CachedSurface::FlushGLBuffer(Tegra::GPUVAddr flush_start, Tegra::GPUVAddr flush_end) {
u8* const dst_buffer = Memory::GetPointer(GetCpuAddr());
if (dst_buffer == nullptr)
return;
@ -1028,7 +1040,7 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
auto& gpu = Core::System::GetInstance().GPU();
SurfaceParams params;
params.addr = *gpu.memory_manager->GpuToCpuAddress(config.tic.Address());
params.addr = config.tic.Address();
params.width = config.tic.Width();
params.height = config.tic.Height();
params.is_tiled = config.tic.IsTiled();
@ -1045,7 +1057,7 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
params.block_height = config.tic.BlockHeight();
} else {
// Use the texture-provided stride value if the texture isn't tiled.
params.stride = params.PixelsInBytes(config.tic.Pitch());
params.stride = static_cast<u32>(params.PixelsInBytes(config.tic.Pitch()));
}
params.UpdateParams();
@ -1073,7 +1085,6 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle<s32>& viewport) {
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
const auto& memory_manager = Core::System().GetInstance().GPU().memory_manager;
const auto& config = regs.rt[0];
// TODO(bunnei): This is hard corded to use just the first render buffer
@ -1106,7 +1117,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
color_params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight;
SurfaceParams depth_params = color_params;
color_params.addr = *memory_manager->GpuToCpuAddress(config.Address());
color_params.addr = config.Address();
color_params.pixel_format = SurfaceParams::PixelFormatFromRenderTargetFormat(config.format);
color_params.component_type = SurfaceParams::ComponentTypeFromRenderTarget(config.format);
color_params.UpdateParams();
@ -1222,7 +1233,8 @@ void RasterizerCacheOpenGL::DuplicateSurface(const Surface& src_surface,
}
}
void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, VAddr addr, u64 size) {
void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, Tegra::GPUVAddr addr,
u64 size) {
if (size == 0)
return;
@ -1261,7 +1273,7 @@ void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, VAddr addr,
}
}
void RasterizerCacheOpenGL::FlushRegion(VAddr addr, u64 size, Surface flush_surface) {
void RasterizerCacheOpenGL::FlushRegion(Tegra::GPUVAddr addr, u64 size, Surface flush_surface) {
if (size == 0)
return;
@ -1297,7 +1309,8 @@ void RasterizerCacheOpenGL::FlushAll() {
FlushRegion(0, Kernel::VMManager::MAX_ADDRESS);
}
void RasterizerCacheOpenGL::InvalidateRegion(VAddr addr, u64 size, const Surface& region_owner) {
void RasterizerCacheOpenGL::InvalidateRegion(Tegra::GPUVAddr addr, u64 size,
const Surface& region_owner) {
if (size == 0)
return;
@ -1390,7 +1403,7 @@ void RasterizerCacheOpenGL::UnregisterSurface(const Surface& surface) {
surface_cache.subtract({surface->GetInterval(), SurfaceSet{surface}});
}
void RasterizerCacheOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
void RasterizerCacheOpenGL::UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {
const u64 num_pages =
((addr + size - 1) >> Memory::PAGE_BITS) - (addr >> Memory::PAGE_BITS) + 1;
const u64 page_start = addr >> Memory::PAGE_BITS;
@ -1406,8 +1419,10 @@ void RasterizerCacheOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int del
const auto interval = pair.first & pages_interval;
const int count = pair.second;
const VAddr interval_start_addr = boost::icl::first(interval) << Memory::PAGE_BITS;
const VAddr interval_end_addr = boost::icl::last_next(interval) << Memory::PAGE_BITS;
const Tegra::GPUVAddr interval_start_addr = boost::icl::first(interval)
<< Memory::PAGE_BITS;
const Tegra::GPUVAddr interval_end_addr = boost::icl::last_next(interval)
<< Memory::PAGE_BITS;
const u64 interval_size = interval_end_addr - interval_start_addr;
if (delta > 0 && count == delta)

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@ -17,12 +17,14 @@
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
#include <boost/optional.hpp>
#include <glad/glad.h>
#include "common/assert.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/math_util.h"
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/textures/texture.h"
@ -30,9 +32,9 @@ struct CachedSurface;
using Surface = std::shared_ptr<CachedSurface>;
using SurfaceSet = std::set<Surface>;
using SurfaceRegions = boost::icl::interval_set<VAddr>;
using SurfaceMap = boost::icl::interval_map<VAddr, Surface>;
using SurfaceCache = boost::icl::interval_map<VAddr, SurfaceSet>;
using SurfaceRegions = boost::icl::interval_set<Tegra::GPUVAddr>;
using SurfaceMap = boost::icl::interval_map<Tegra::GPUVAddr, Surface>;
using SurfaceCache = boost::icl::interval_map<Tegra::GPUVAddr, SurfaceSet>;
using SurfaceInterval = SurfaceCache::interval_type;
static_assert(std::is_same<SurfaceRegions::interval_type, SurfaceCache::interval_type>() &&
@ -277,6 +279,8 @@ struct SurfaceParams {
return pixels * GetFormatBpp(pixel_format) / CHAR_BIT;
}
VAddr GetCpuAddr() const;
bool ExactMatch(const SurfaceParams& other_surface) const;
bool CanSubRect(const SurfaceParams& sub_surface) const;
bool CanExpand(const SurfaceParams& expanded_surface) const;
@ -285,8 +289,9 @@ struct SurfaceParams {
MathUtil::Rectangle<u32> GetSubRect(const SurfaceParams& sub_surface) const;
MathUtil::Rectangle<u32> GetScaledSubRect(const SurfaceParams& sub_surface) const;
VAddr addr = 0;
VAddr end = 0;
Tegra::GPUVAddr addr = 0;
Tegra::GPUVAddr end = 0;
boost::optional<VAddr> cpu_addr;
u64 size = 0;
u32 width = 0;
@ -332,8 +337,8 @@ struct CachedSurface : SurfaceParams {
size_t gl_buffer_size = 0;
// Read/Write data in Switch memory to/from gl_buffer
void LoadGLBuffer(VAddr load_start, VAddr load_end);
void FlushGLBuffer(VAddr flush_start, VAddr flush_end);
void LoadGLBuffer(Tegra::GPUVAddr load_start, Tegra::GPUVAddr load_end);
void FlushGLBuffer(Tegra::GPUVAddr flush_start, Tegra::GPUVAddr flush_end);
// Upload/Download data in gl_buffer in/to this surface's texture
void UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
@ -381,10 +386,10 @@ public:
SurfaceRect_Tuple GetTexCopySurface(const SurfaceParams& params);
/// Write any cached resources overlapping the region back to memory (if dirty)
void FlushRegion(VAddr addr, u64 size, Surface flush_surface = nullptr);
void FlushRegion(Tegra::GPUVAddr addr, u64 size, Surface flush_surface = nullptr);
/// Mark region as being invalidated by region_owner (nullptr if Switch memory)
void InvalidateRegion(VAddr addr, u64 size, const Surface& region_owner);
void InvalidateRegion(Tegra::GPUVAddr addr, u64 size, const Surface& region_owner);
/// Flush all cached resources tracked by this cache manager
void FlushAll();
@ -393,7 +398,7 @@ private:
void DuplicateSurface(const Surface& src_surface, const Surface& dest_surface);
/// Update surface's texture for given region when necessary
void ValidateSurface(const Surface& surface, VAddr addr, u64 size);
void ValidateSurface(const Surface& surface, Tegra::GPUVAddr addr, u64 size);
/// Create a new surface
Surface CreateSurface(const SurfaceParams& params);
@ -405,7 +410,7 @@ private:
void UnregisterSurface(const Surface& surface);
/// Increase/decrease the number of surface in pages touching the specified region
void UpdatePagesCachedCount(VAddr addr, u64 size, int delta);
void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta);
SurfaceCache surface_cache;
PageMap cached_pages;

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@ -152,7 +152,8 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
screen_info.display_texture = screen_info.texture.resource.handle;
screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
Rasterizer()->FlushRegion(framebuffer_addr, size_in_bytes);
Memory::RasterizerFlushVirtualRegion(framebuffer_addr, size_in_bytes,
Memory::FlushMode::Flush);
VideoCore::MortonCopyPixels128(framebuffer.width, framebuffer.height, bytes_per_pixel, 4,
Memory::GetPointer(framebuffer_addr),

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@ -4,6 +4,7 @@
#include <cstring>
#include "common/assert.h"
#include "core/memory.h"
#include "video_core/textures/decoders.h"
#include "video_core/textures/texture.h"