Start to implement/stub BSD:U and SFDNSRES services (#78)

* bsd: start stubbing bsd:u and sfdnsres

* bsd: stubbed RegisterClient

* bsd: attempt to get past socket()

* bsd: fix some wrong assumptions about IPC

* bsd: fix format specifiers

* bsd: stubbed Connect()

* bsd: stubbed SendTo()

* made requested changes

* sockets: respect alphabetical order at service installation

* run clang-format

* bsd: start stubbing bsd:u and sfdnsres

* bsd: stubbed RegisterClient

* bsd: attempt to get past socket()

* bsd: fix some wrong assumptions about IPC

* bsd: fix format specifiers

* bsd: stubbed Connect()

* bsd: stubbed SendTo()

* made requested changes

* sockets: respect alphabetical order at service installation

* run clang-format

* run clang-format (2)
This commit is contained in:
flerovium^-^ 2018-01-18 20:35:03 +01:00 committed by bunnei
parent 2ff1cebfbe
commit 463356f0a7
7 changed files with 159 additions and 0 deletions

View File

@ -128,6 +128,11 @@ add_library(core STATIC
hle/service/sm/controller.h
hle/service/sm/sm.cpp
hle/service/sm/sm.h
hle/service/sockets/bsd_u.cpp
hle/service/sockets/bsd_u.h
hle/service/sockets/sfdnsres.h
hle/service/sockets/sockets.cpp
hle/service/sockets/sockets.h
hle/service/time/time.cpp
hle/service/time/time.h
hle/service/vi/vi.cpp

View File

@ -26,6 +26,7 @@
#include "core/hle/service/service.h"
#include "core/hle/service/sm/controller.h"
#include "core/hle/service/sm/sm.h"
#include "core/hle/service/sockets/sockets.h"
#include "core/hle/service/time/time.h"
#include "core/hle/service/vi/vi.h"
@ -174,6 +175,7 @@ void Init() {
LM::InstallInterfaces(*SM::g_service_manager);
Nvidia::InstallInterfaces(*SM::g_service_manager);
PCTL::InstallInterfaces(*SM::g_service_manager);
Sockets::InstallInterfaces(*SM::g_service_manager);
Time::InstallInterfaces(*SM::g_service_manager);
VI::InstallInterfaces(*SM::g_service_manager);

View File

@ -0,0 +1,67 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/sockets/bsd_u.h"
namespace Service {
namespace Sockets {
void BSD_U::RegisterClient(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service, "(STUBBED) called");
IPC::RequestBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0); // bsd errno
}
void BSD_U::Socket(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
u32 domain = rp.Pop<u32>();
u32 type = rp.Pop<u32>();
u32 protocol = rp.Pop<u32>();
LOG_WARNING(Service, "(STUBBED) called domain=%u type=%u protocol=%u", domain, type, protocol);
u32 fd = next_fd++;
IPC::RequestBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(fd);
rb.Push<u32>(0); // bsd errno
}
void BSD_U::Connect(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service, "(STUBBED) called");
IPC::RequestBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0); // ret
rb.Push<u32>(0); // bsd errno
}
void BSD_U::SendTo(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service, "(STUBBED) called");
IPC::RequestBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0); // ret
rb.Push<u32>(0); // bsd errno
}
BSD_U::BSD_U() : ServiceFramework("bsd:u") {
static const FunctionInfo functions[] = {{0, &BSD_U::RegisterClient, "RegisterClient"},
{2, &BSD_U::Socket, "Socket"},
{11, &BSD_U::SendTo, "SendTo"},
{14, &BSD_U::Connect, "Connect"}};
RegisterHandlers(functions);
}
} // namespace Sockets
} // namespace Service

View File

@ -0,0 +1,29 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/kernel/hle_ipc.h"
#include "core/hle/service/service.h"
namespace Service {
namespace Sockets {
class BSD_U final : public ServiceFramework<BSD_U> {
public:
BSD_U();
~BSD_U() = default;
private:
void RegisterClient(Kernel::HLERequestContext& ctx);
void Socket(Kernel::HLERequestContext& ctx);
void Connect(Kernel::HLERequestContext& ctx);
void SendTo(Kernel::HLERequestContext& ctx);
/// Id to use for the next open file descriptor.
u32 next_fd = 1;
};
} // namespace Sockets
} // namespace Service

View File

@ -0,0 +1,22 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/kernel/hle_ipc.h"
#include "core/hle/service/service.h"
namespace Service {
namespace Sockets {
class SFDNSRES final : public ServiceFramework<SFDNSRES> {
public:
SFDNSRES() : ServiceFramework("sfdnsres") {}
~SFDNSRES() = default;
private:
};
} // namespace Sockets
} // namespace Service

View File

@ -0,0 +1,18 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/service/sockets/bsd_u.h"
#include "core/hle/service/sockets/sfdnsres.h"
#include "core/hle/service/sockets/sockets.h"
namespace Service {
namespace Sockets {
void InstallInterfaces(SM::ServiceManager& service_manager) {
std::make_shared<BSD_U>()->InstallAsService(service_manager);
std::make_shared<SFDNSRES>()->InstallAsService(service_manager);
}
} // namespace Sockets
} // namespace Service

View File

@ -0,0 +1,16 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/service.h"
namespace Service {
namespace Sockets {
/// Registers all Sockets services with the specified service manager.
void InstallInterfaces(SM::ServiceManager& service_manager);
} // namespace Sockets
} // namespace Service