Merge pull request #9320 from yuzu-emu/fix-audio-suspend

AudioCore: Take suspend lock when stalling the running process.
This commit is contained in:
Fernando S 2022-11-30 16:41:32 +01:00 committed by GitHub
commit 4e89979c87
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3 changed files with 14 additions and 13 deletions

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@ -266,19 +266,20 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
}
void SinkStream::Stall() {
if (stalled) {
std::scoped_lock lk{stall_guard};
if (stalled_lock) {
return;
}
stalled = true;
system.StallProcesses();
stalled_lock = system.StallProcesses();
}
void SinkStream::Unstall() {
if (!stalled) {
std::scoped_lock lk{stall_guard};
if (!stalled_lock) {
return;
}
system.UnstallProcesses();
stalled = false;
stalled_lock.unlock();
}
} // namespace AudioCore::Sink

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@ -6,6 +6,7 @@
#include <array>
#include <atomic>
#include <memory>
#include <mutex>
#include <span>
#include <vector>
@ -240,8 +241,8 @@ private:
f32 system_volume{1.0f};
/// Set via IAudioDevice service calls
f32 device_volume{1.0f};
/// True if coretiming has been stalled
bool stalled{false};
std::mutex stall_guard;
std::unique_lock<std::mutex> stalled_lock;
};
using SinkStreamPtr = std::unique_ptr<SinkStream>;

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@ -189,7 +189,7 @@ struct System::Impl {
kernel.Suspend(false);
core_timing.SyncPause(false);
is_paused = false;
is_paused.store(false, std::memory_order_relaxed);
return status;
}
@ -200,14 +200,13 @@ struct System::Impl {
core_timing.SyncPause(true);
kernel.Suspend(true);
is_paused = true;
is_paused.store(true, std::memory_order_relaxed);
return status;
}
bool IsPaused() const {
std::unique_lock lk(suspend_guard);
return is_paused;
return is_paused.load(std::memory_order_relaxed);
}
std::unique_lock<std::mutex> StallProcesses() {
@ -218,7 +217,7 @@ struct System::Impl {
}
void UnstallProcesses() {
if (!is_paused) {
if (!IsPaused()) {
core_timing.SyncPause(false);
kernel.Suspend(false);
}
@ -465,7 +464,7 @@ struct System::Impl {
}
mutable std::mutex suspend_guard;
bool is_paused{};
std::atomic_bool is_paused{};
std::atomic<bool> is_shutting_down{};
Timing::CoreTiming core_timing;