diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index 76ced4de4c..bbd681eaeb 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -315,7 +315,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) { void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) { if (!FileUtil::Exists(dir_path.toStdString()) || !FileUtil::IsDirectory(dir_path.toStdString())) { - LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLocal8Bit().data()); + NGLOG_ERROR(Frontend, "Could not find game list folder at {}", + dir_path.toLocal8Bit().data()); search_field->setFilterResult(0, 0); return; } @@ -364,7 +365,7 @@ static bool HasSupportedFileExtension(const std::string& file_name) { void GameList::RefreshGameDirectory() { if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) { - LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list."); + NGLOG_INFO(Frontend, "Change detected in the games directory. Reloading game list."); search_field->clear(); PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); } diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 20796e92c3..a5d7807e29 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -359,19 +359,17 @@ bool GMainWindow::LoadROM(const QString& filename) { if (result != Core::System::ResultStatus::Success) { switch (result) { case Core::System::ResultStatus::ErrorGetLoader: - LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", - filename.toStdString().c_str()); + NGLOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString()); QMessageBox::critical(this, tr("Error while loading ROM!"), tr("The ROM format is not supported.")); break; case Core::System::ResultStatus::ErrorUnsupportedArch: - LOG_CRITICAL(Frontend, "Unsupported architecture detected!", - filename.toStdString().c_str()); + NGLOG_CRITICAL(Frontend, "Unsupported architecture detected!", filename.toStdString()); QMessageBox::critical(this, tr("Error while loading ROM!"), tr("The ROM uses currently unusable 32-bit architecture")); break; case Core::System::ResultStatus::ErrorSystemMode: - LOG_CRITICAL(Frontend, "Failed to load ROM!"); + NGLOG_CRITICAL(Frontend, "Failed to load ROM!"); QMessageBox::critical(this, tr("Error while loading ROM!"), tr("Could not determine the system mode.")); break; @@ -859,7 +857,7 @@ void GMainWindow::UpdateUITheme() { QString theme_uri(":" + UISettings::values.theme + "/style.qss"); QFile f(theme_uri); if (!f.exists()) { - LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found"); + NGLOG_ERROR(Frontend, "Unable to set style, stylesheet file not found"); } else { f.open(QFile::ReadOnly | QFile::Text); QTextStream ts(&f); diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 8b479bc6d5..675f9cafa8 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -27,17 +27,17 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) { const char* location = this->sdl2_config_loc.c_str(); if (sdl2_config->ParseError() < 0) { if (retry) { - LOG_WARNING(Config, "Failed to load %s. Creating file from defaults...", location); + NGLOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location); FileUtil::CreateFullPath(location); FileUtil::WriteStringToFile(true, default_contents, location); sdl2_config = std::make_unique(location); // Reopen file return LoadINI(default_contents, false); } - LOG_ERROR(Config, "Failed."); + NGLOG_ERROR(Config, "Failed."); return false; } - LOG_INFO(Config, "Successfully loaded %s", location); + NGLOG_INFO(Config, "Successfully loaded {}", location); return true; } diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index 36d40a9b56..b6ed0c4989 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -84,7 +84,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) { // Initialize the window if (SDL_Init(SDL_INIT_VIDEO) < 0) { - LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting..."); + NGLOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting..."); exit(1); } @@ -107,7 +107,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) { SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); if (render_window == nullptr) { - LOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting..."); + NGLOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting..."); exit(1); } @@ -118,12 +118,12 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) { gl_context = SDL_GL_CreateContext(render_window); if (gl_context == nullptr) { - LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! Exiting..."); + NGLOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! Exiting..."); exit(1); } if (!gladLoadGLLoader(static_cast(SDL_GL_GetProcAddress))) { - LOG_CRITICAL(Frontend, "Failed to initialize GL functions! Exiting..."); + NGLOG_CRITICAL(Frontend, "Failed to initialize GL functions! Exiting..."); exit(1); } diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index 39603e881c..f994139663 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -71,7 +71,7 @@ int main(int argc, char** argv) { auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w); if (argv_w == nullptr) { - LOG_CRITICAL(Frontend, "Failed to get command line arguments"); + NGLOG_CRITICAL(Frontend, "Failed to get command line arguments"); return -1; } #endif @@ -134,7 +134,7 @@ int main(int argc, char** argv) { SCOPE_EXIT({ MicroProfileShutdown(); }); if (filepath.empty()) { - LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified"); + NGLOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified"); return -1; } @@ -155,28 +155,28 @@ int main(int argc, char** argv) { switch (load_result) { case Core::System::ResultStatus::ErrorGetLoader: - LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filepath.c_str()); + NGLOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filepath.c_str()); return -1; case Core::System::ResultStatus::ErrorLoader: - LOG_CRITICAL(Frontend, "Failed to load ROM!"); + NGLOG_CRITICAL(Frontend, "Failed to load ROM!"); return -1; case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted: - LOG_CRITICAL(Frontend, "The game that you are trying to load must be decrypted before " - "being used with yuzu. \n\n For more information on dumping and " - "decrypting games, please refer to: " - "https://yuzu-emu.org/wiki/dumping-game-cartridges/"); + NGLOG_CRITICAL(Frontend, "The game that you are trying to load must be decrypted before " + "being used with yuzu. \n\n For more information on dumping and " + "decrypting games, please refer to: " + "https://yuzu-emu.org/wiki/dumping-game-cartridges/"); return -1; case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat: - LOG_CRITICAL(Frontend, "Error while loading ROM: The ROM format is not supported."); + NGLOG_CRITICAL(Frontend, "Error while loading ROM: The ROM format is not supported."); return -1; case Core::System::ResultStatus::ErrorNotInitialized: - LOG_CRITICAL(Frontend, "CPUCore not initialized"); + NGLOG_CRITICAL(Frontend, "CPUCore not initialized"); return -1; case Core::System::ResultStatus::ErrorSystemMode: - LOG_CRITICAL(Frontend, "Failed to determine system mode!"); + NGLOG_CRITICAL(Frontend, "Failed to determine system mode!"); return -1; case Core::System::ResultStatus::ErrorVideoCore: - LOG_CRITICAL(Frontend, "VideoCore not initialized"); + NGLOG_CRITICAL(Frontend, "VideoCore not initialized"); return -1; case Core::System::ResultStatus::Success: break; // Expected case