From 56be556eee65335cdc896bb1eb47999d04850b77 Mon Sep 17 00:00:00 2001 From: FernandoS27 Date: Sun, 21 Mar 2021 18:23:16 +0100 Subject: [PATCH] shader: Implement FADD32I --- .../translate/impl/floating_point_add.cpp | 17 +++++++++++++++-- 1 file changed, 15 insertions(+), 2 deletions(-) diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_add.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_add.cpp index 76a807d4ed..487198aa62 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_add.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_add.cpp @@ -64,8 +64,21 @@ void TranslatorVisitor::FADD_imm(u64 insn) { FADD(*this, insn, GetFloatImm20(insn)); } -void TranslatorVisitor::FADD32I(u64) { - throw NotImplementedException("FADD32I"); +void TranslatorVisitor::FADD32I(u64 insn) { + union { + u64 raw; + BitField<55, 1, u64> ftz; + BitField<53, 1, u64> neg_b; + BitField<54, 1, u64> abs_a; + BitField<52, 1, u64> cc; + BitField<56, 1, u64> neg_a; + BitField<57, 1, u64> abs_b; + BitField<50, 1, u64> sat; + } const fadd32i{insn}; + + FADD(*this, insn, fadd32i.sat != 0, fadd32i.cc != 0, fadd32i.ftz != 0, FpRounding::RN, + GetFloatImm32(insn), fadd32i.abs_a != 0, fadd32i.neg_a != 0, fadd32i.abs_b != 0, + fadd32i.neg_b != 0); } } // namespace Shader::Maxwell