From c243932b4162449f1c27f87486ff6e99b7623fc7 Mon Sep 17 00:00:00 2001 From: lat9nq <22451773+lat9nq@users.noreply.github.com> Date: Tue, 22 Dec 2020 02:29:30 -0500 Subject: [PATCH] yuzu/main: Save settings when starting guest Saves UISettings and Settings when booting a guest. Moves updating UISettings::values from GMainWindow::closeEvent into its own function, then reuses it in GMainWindow::BootGame. --- src/yuzu/main.cpp | 40 ++++++++++++++++++++++++---------------- src/yuzu/main.h | 1 + 2 files changed, 25 insertions(+), 16 deletions(-) diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 3461fa6754..920789f6f0 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1106,6 +1106,11 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) { ConfigureVibration::SetAllVibrationDevices(); + // Save configurations + UpdateUISettings(); + game_list->SaveInterfaceLayout(); + config->Save(); + Settings::LogSettings(); if (UISettings::values.select_user_on_boot) { @@ -2521,6 +2526,24 @@ void GMainWindow::UpdateStatusButtons() { #endif } +void GMainWindow::UpdateUISettings() { + if (!ui.action_Fullscreen->isChecked()) { + UISettings::values.geometry = saveGeometry(); + UISettings::values.renderwindow_geometry = render_window->saveGeometry(); + } + UISettings::values.state = saveState(); +#if MICROPROFILE_ENABLED + UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry(); + UISettings::values.microprofile_visible = microProfileDialog->isVisible(); +#endif + UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked(); + UISettings::values.fullscreen = ui.action_Fullscreen->isChecked(); + UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked(); + UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked(); + UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked(); + UISettings::values.first_start = false; +} + void GMainWindow::HideMouseCursor() { if (emu_thread == nullptr || UISettings::values.hide_mouse == false) { mouse_hide_timer.stop(); @@ -2754,22 +2777,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) { return; } - if (!ui.action_Fullscreen->isChecked()) { - UISettings::values.geometry = saveGeometry(); - UISettings::values.renderwindow_geometry = render_window->saveGeometry(); - } - UISettings::values.state = saveState(); -#if MICROPROFILE_ENABLED - UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry(); - UISettings::values.microprofile_visible = microProfileDialog->isVisible(); -#endif - UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked(); - UISettings::values.fullscreen = ui.action_Fullscreen->isChecked(); - UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked(); - UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked(); - UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked(); - UISettings::values.first_start = false; - + UpdateUISettings(); game_list->SaveInterfaceLayout(); hotkey_registry.SaveHotkeys(); diff --git a/src/yuzu/main.h b/src/yuzu/main.h index 6242341d11..6aeac19251 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -257,6 +257,7 @@ private: const std::string& title_version = {}); void UpdateStatusBar(); void UpdateStatusButtons(); + void UpdateUISettings(); void HideMouseCursor(); void ShowMouseCursor(); void OpenURL(const QUrl& url);