diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h index 1190999a8d..3e9b3302b6 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.h +++ b/src/video_core/renderer_opengl/gl_texture_cache.h @@ -144,6 +144,10 @@ public: return state_tracker; } + void BarrierFeedbackLoop() const noexcept { + // OpenGL does not require a barrier for attachment feedback loops. + } + private: struct StagingBuffers { explicit StagingBuffers(GLenum storage_flags_, GLenum map_flags_); diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp index f1bcd5cd67..506b78f08e 100644 --- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp @@ -481,12 +481,13 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) { if constexpr (Spec::enabled_stages[4]) { prepare_stage(4); } + texture_cache.UpdateRenderTargets(false); + texture_cache.CheckFeedbackLoop(views); ConfigureDraw(rescaling, render_area); } void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling, const RenderAreaPushConstant& render_area) { - texture_cache.UpdateRenderTargets(false); scheduler.RequestRenderpass(texture_cache.GetFramebuffer()); if (!is_built.load(std::memory_order::relaxed)) { diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp index 4d0481f2a6..da5af25eb4 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp @@ -861,6 +861,10 @@ VkBuffer TextureCacheRuntime::GetTemporaryBuffer(size_t needed_size) { return *buffers[level]; } +void TextureCacheRuntime::BarrierFeedbackLoop() { + scheduler.RequestOutsideRenderPassOperationContext(); +} + void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src, std::span copies) { std::vector vk_in_copies(copies.size()); diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.h b/src/video_core/renderer_vulkan/vk_texture_cache.h index 4166b3d201..0f7a5ffd45 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.h +++ b/src/video_core/renderer_vulkan/vk_texture_cache.h @@ -103,6 +103,8 @@ public: [[nodiscard]] VkBuffer GetTemporaryBuffer(size_t needed_size); + void BarrierFeedbackLoop(); + const Device& device; Scheduler& scheduler; MemoryAllocator& memory_allocator; diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index b24086fce5..8e62a5f78c 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -183,6 +183,42 @@ void TextureCache

::FillComputeImageViews(std::span views) { views); } +template +void TextureCache

::CheckFeedbackLoop(std::span views) { + const bool requires_barrier = [&] { + for (const auto& view : views) { + if (!view.id) { + continue; + } + auto& image_view = slot_image_views[view.id]; + + // Check color targets + for (const auto& ct_view_id : render_targets.color_buffer_ids) { + if (ct_view_id) { + auto& ct_view = slot_image_views[ct_view_id]; + if (image_view.image_id == ct_view.image_id) { + return true; + } + } + } + + // Check zeta target + if (render_targets.depth_buffer_id) { + auto& zt_view = slot_image_views[render_targets.depth_buffer_id]; + if (image_view.image_id == zt_view.image_id) { + return true; + } + } + } + + return false; + }(); + + if (requires_barrier) { + runtime.BarrierFeedbackLoop(); + } +} + template typename P::Sampler* TextureCache

::GetGraphicsSampler(u32 index) { if (index > channel_state->graphics_sampler_table.Limit()) { diff --git a/src/video_core/texture_cache/texture_cache_base.h b/src/video_core/texture_cache/texture_cache_base.h index 0720494e55..1a3308e2db 100644 --- a/src/video_core/texture_cache/texture_cache_base.h +++ b/src/video_core/texture_cache/texture_cache_base.h @@ -148,6 +148,9 @@ public: /// Fill image_view_ids with the compute images in indices void FillComputeImageViews(std::span views); + /// Handle feedback loops during draws. + void CheckFeedbackLoop(std::span views); + /// Get the sampler from the graphics descriptor table in the specified index Sampler* GetGraphicsSampler(u32 index);