vulkan dims specialization

This commit is contained in:
ameerj 2023-06-28 01:24:52 -04:00 committed by Ameer J
parent 7a0d7e7668
commit 5a78b35b1a
5 changed files with 198 additions and 27 deletions

View File

@ -13,6 +13,11 @@ set(GLSL_INCLUDES
${FIDELITYFX_FILES}
)
set(ASTC_INCLUDES
# astc_decoder_glsl_includes.h
astc_decoder_spv_includes.h
)
set(SHADER_FILES
astc_decoder.comp
blit_color_float.frag
@ -95,9 +100,60 @@ if (NOT GLSLANG_ERROR STREQUAL "")
set(QUIET_FLAG "")
endif()
macro(ASTC_GEN)
# paired list of valid astc block dimensions
set(ASTC_WIDTHS 4 5 5 6 6 6 8 8 8 10 10 10 10 12 12)
set(ASTC_HEIGHTS 4 4 5 4 5 6 5 6 8 5 6 8 10 10 12)
list(LENGTH ASTC_WIDTHS NUM_ASTC_FORMATS)
math(EXPR NUM_ASTC_FORMATS "${NUM_ASTC_FORMATS}-1")
foreach(i RANGE ${NUM_ASTC_FORMATS})
list(GET ASTC_WIDTHS ${i} ASTC_WIDTH)
list(GET ASTC_HEIGHTS ${i} ASTC_HEIGHT)
# Vulkan SPIR-V Specialization
string(TOUPPER ${SHADER_NAME}_${ASTC_WIDTH}x${ASTC_HEIGHT}_SPV SPIRV_VARIABLE_NAME)
set(SPIRV_HEADER_FILE ${SHADER_DIR}/${SHADER_NAME}_${ASTC_WIDTH}x${ASTC_HEIGHT}_spv.h)
add_custom_command(
OUTPUT
${SPIRV_HEADER_FILE}
COMMAND
${GLSLANGVALIDATOR} -V -DBLOCK_WIDTH=${ASTC_WIDTH} -DBLOCK_HEIGHT=${ASTC_HEIGHT} ${QUIET_FLAG} ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE}
MAIN_DEPENDENCY
${SOURCE_FILE}
)
set(SHADER_HEADERS ${SHADER_HEADERS} ${SPIRV_HEADER_FILE})
# GLSL Specialization
# Disabled as there was no noticeable performance uplift specializing the shaders for OGL
# set(SOURCE_HEADER_FILE ${SHADER_DIR}/${SHADER_NAME}_${ASTC_WIDTH}x${ASTC_HEIGHT}.h)
# set(SHADER_DEFINES "#define BLOCK_WIDTH ${ASTC_WIDTH}" "#define BLOCK_HEIGHT ${ASTC_HEIGHT}")
# set(DEFINES_LINE_NUMBER 14)
# string(TOUPPER ${SHADER_NAME}_${ASTC_WIDTH}x${ASTC_HEIGHT} GLSL_VARIABLE_NAME)
# add_custom_command(
# OUTPUT
# ${SOURCE_HEADER_FILE}
# COMMAND
# ${CMAKE_COMMAND} -P ${HEADER_GENERATOR} ${SOURCE_FILE} ${SOURCE_HEADER_FILE} ${INPUT_FILE} "${SHADER_DEFINES}" ${DEFINES_LINE_NUMBER} ${GLSL_VARIABLE_NAME}
# MAIN_DEPENDENCY
# ${SOURCE_FILE}
# DEPENDS
# ${INPUT_FILE}
# ${SOURCE_FILE}
# )
# set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE})
endforeach()
endmacro()
foreach(FILENAME IN ITEMS ${SHADER_FILES})
string(REPLACE "." "_" SHADER_NAME ${FILENAME})
set(SOURCE_FILE ${CMAKE_CURRENT_SOURCE_DIR}/${FILENAME})
if (${FILENAME} MATCHES "astc_decoder.comp")
ASTC_GEN()
endif()
# Skip generating source headers on Vulkan exclusive files
if (NOT ${FILENAME} MATCHES "vulkan.*")
set(SOURCE_HEADER_FILE ${SHADER_DIR}/${SHADER_NAME}.h)
@ -151,6 +207,7 @@ endforeach()
set(SHADER_SOURCES ${SHADER_FILES})
list(APPEND SHADER_SOURCES ${GLSL_INCLUDES})
list(APPEND SHADER_SOURCES ${ASTC_INCLUDES})
add_custom_target(host_shaders
DEPENDS

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@ -24,7 +24,9 @@
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
BEGIN_PUSH_CONSTANTS
#ifndef BLOCK_WIDTH
UNIFORM(1) uvec2 block_dims;
#endif
UNIFORM(2) uint layer_stride;
UNIFORM(3) uint block_size;
UNIFORM(4) uint x_shift;
@ -75,7 +77,15 @@ int color_bitsread = 0;
// At most will require BLOCK_WIDTH x BLOCK_HEIGHT x 2 in dual plane mode
// So the maximum would be 144 (12 x 12) elements, x 2 for two planes
#define DIVCEIL(number, divisor) (number + divisor - 1) / divisor
#ifndef BLOCK_WIDTH
#define BLOCK_WIDTH block_dims.x
#define BLOCK_HEIGHT block_dims.y
#define ARRAY_NUM_ELEMENTS 144
#else
#define ARRAY_NUM_ELEMENTS BLOCK_WIDTH * BLOCK_HEIGHT
#endif
#define VECTOR_ARRAY_SIZE DIVCEIL(ARRAY_NUM_ELEMENTS * 2, 4)
uvec4 result_vector[VECTOR_ARRAY_SIZE];
@ -265,7 +275,7 @@ uint Hash52(uint p) {
}
uint Select2DPartition(uint seed, uint x, uint y, uint partition_count) {
if ((block_dims.y * block_dims.x) < 32) {
if ((BLOCK_WIDTH * BLOCK_HEIGHT) < 32) {
x <<= 1;
y <<= 1;
}
@ -878,8 +888,8 @@ uint UnquantizeTexelWeight(EncodingData val) {
uvec4 unquantized_texel_weights[VECTOR_ARRAY_SIZE];
void UnquantizeTexelWeights(uvec2 size, bool is_dual_plane) {
const uint Ds = uint((block_dims.x * 0.5f + 1024) / (block_dims.x - 1));
const uint Dt = uint((block_dims.y * 0.5f + 1024) / (block_dims.y - 1));
const uint Ds = uint((BLOCK_WIDTH * 0.5f + 1024) / (BLOCK_WIDTH - 1));
const uint Dt = uint((BLOCK_HEIGHT * 0.5f + 1024) / (BLOCK_HEIGHT - 1));
const uint num_planes = is_dual_plane ? 2 : 1;
const uint area = size.x * size.y;
const uint loop_count = min(result_index, area * num_planes);
@ -890,8 +900,8 @@ void UnquantizeTexelWeights(uvec2 size, bool is_dual_plane) {
UnquantizeTexelWeight(GetEncodingFromVector(itr));
}
for (uint plane = 0; plane < num_planes; ++plane) {
for (uint t = 0; t < block_dims.y; t++) {
for (uint s = 0; s < block_dims.x; s++) {
for (uint t = 0; t < BLOCK_HEIGHT; t++) {
for (uint s = 0; s < BLOCK_WIDTH; s++) {
const uint cs = Ds * s;
const uint ct = Dt * t;
const uint gs = (cs * (size.x - 1) + 32) >> 6;
@ -934,7 +944,7 @@ void UnquantizeTexelWeights(uvec2 size, bool is_dual_plane) {
VectorIndicesFromBase(offset_base);
p.w = result_vector[array_index][vector_index];
}
const uint offset = (t * block_dims.x + s) + ARRAY_NUM_ELEMENTS * plane;
const uint offset = (t * BLOCK_WIDTH + s) + ARRAY_NUM_ELEMENTS * plane;
const uint array_index = offset / 4;
const uint vector_index = offset % 4;
unquantized_texel_weights[array_index][vector_index] = (uint(dot(p, w)) + 8) >> 4;
@ -976,8 +986,8 @@ int FindLayout(uint mode) {
void FillError(ivec3 coord) {
for (uint j = 0; j < block_dims.y; j++) {
for (uint i = 0; i < block_dims.x; i++) {
for (uint j = 0; j < BLOCK_HEIGHT; j++) {
for (uint i = 0; i < BLOCK_WIDTH; i++) {
imageStore(dest_image, coord + ivec3(i, j, 0), vec4(0.0, 0.0, 0.0, 0.0));
}
}
@ -993,8 +1003,8 @@ void FillVoidExtentLDR(ivec3 coord) {
const float r = float(r_u) / 65535.0f;
const float g = float(g_u) / 65535.0f;
const float b = float(b_u) / 65535.0f;
for (uint j = 0; j < block_dims.y; j++) {
for (uint i = 0; i < block_dims.x; i++) {
for (uint j = 0; j < BLOCK_HEIGHT; j++) {
for (uint i = 0; i < BLOCK_WIDTH; i++) {
imageStore(dest_image, coord + ivec3(i, j, 0), vec4(r, g, b, a));
}
}
@ -1089,7 +1099,7 @@ void DecompressBlock(ivec3 coord) {
return;
}
const uvec2 size_params = DecodeBlockSize(mode);
if ((size_params.x > block_dims.x) || (size_params.y > block_dims.y)) {
if ((size_params.x > BLOCK_WIDTH) || (size_params.y > BLOCK_HEIGHT)) {
FillError(coord);
return;
}
@ -1218,21 +1228,21 @@ void DecompressBlock(ivec3 coord) {
DecodeIntegerSequence(max_weight, GetNumWeightValues(size_params, dual_plane));
UnquantizeTexelWeights(size_params, dual_plane);
for (uint j = 0; j < block_dims.y; j++) {
for (uint i = 0; i < block_dims.x; i++) {
for (uint j = 0; j < BLOCK_HEIGHT; j++) {
for (uint i = 0; i < BLOCK_WIDTH; i++) {
uint local_partition = 0;
if (num_partitions > 1) {
local_partition = Select2DPartition(partition_index, i, j, num_partitions);
}
const uvec4 C0 = ReplicateByteTo16(endpoints0[local_partition]);
const uvec4 C1 = ReplicateByteTo16(endpoints1[local_partition]);
const uint weight_offset = (j * block_dims.x + i);
const uint weight_offset = (j * BLOCK_WIDTH + i);
const uint array_index = weight_offset / 4;
const uint vector_index = weight_offset % 4;
const uint primary_weight = unquantized_texel_weights[array_index][vector_index];
uvec4 weight_vec = uvec4(primary_weight);
if (dual_plane) {
const uint secondary_weight_offset = (j * block_dims.x + i) + ARRAY_NUM_ELEMENTS;
const uint secondary_weight_offset = (j * BLOCK_WIDTH + i) + ARRAY_NUM_ELEMENTS;
const uint secondary_array_index = secondary_weight_offset / 4;
const uint secondary_vector_index = secondary_weight_offset % 4;
const uint secondary_weight =
@ -1270,7 +1280,7 @@ void main() {
offset += (pos.x >> GOB_SIZE_X_SHIFT) << x_shift;
offset += swizzle;
const ivec3 coord = ivec3(gl_GlobalInvocationID * uvec3(block_dims, 1));
const ivec3 coord = ivec3(gl_GlobalInvocationID * uvec3(BLOCK_WIDTH, BLOCK_HEIGHT, 1));
if (any(greaterThanEqual(coord, imageSize(dest_image)))) {
return;
}

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@ -0,0 +1,20 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "video_core/host_shaders/astc_decoder_comp_10x10_spv.h"
#include "video_core/host_shaders/astc_decoder_comp_10x5_spv.h"
#include "video_core/host_shaders/astc_decoder_comp_10x6_spv.h"
#include "video_core/host_shaders/astc_decoder_comp_10x8_spv.h"
#include "video_core/host_shaders/astc_decoder_comp_12x10_spv.h"
#include "video_core/host_shaders/astc_decoder_comp_12x12_spv.h"
#include "video_core/host_shaders/astc_decoder_comp_4x4_spv.h"
#include "video_core/host_shaders/astc_decoder_comp_5x4_spv.h"
#include "video_core/host_shaders/astc_decoder_comp_5x5_spv.h"
#include "video_core/host_shaders/astc_decoder_comp_6x5_spv.h"
#include "video_core/host_shaders/astc_decoder_comp_6x6_spv.h"
#include "video_core/host_shaders/astc_decoder_comp_8x5_spv.h"
#include "video_core/host_shaders/astc_decoder_comp_8x6_spv.h"
#include "video_core/host_shaders/astc_decoder_comp_8x8_spv.h"
#include "video_core/host_shaders/astc_decoder_comp_spv.h"

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@ -11,7 +11,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "common/div_ceil.h"
#include "video_core/host_shaders/astc_decoder_comp_spv.h"
#include "video_core/host_shaders/astc_decoder_spv_includes.h"
#include "video_core/host_shaders/vulkan_quad_indexed_comp_spv.h"
#include "video_core/host_shaders/vulkan_uint8_comp_spv.h"
#include "video_core/renderer_vulkan/vk_compute_pass.h"
@ -124,13 +124,62 @@ constexpr std::array<VkDescriptorUpdateTemplateEntry, ASTC_NUM_BINDINGS>
}};
struct AstcPushConstants {
std::array<u32, 2> blocks_dims;
u32 layer_stride;
u32 block_size;
u32 x_shift;
u32 block_height;
u32 block_height_mask;
};
size_t AstcFormatIndex(VideoCore::Surface::PixelFormat format) {
switch (format) {
case VideoCore::Surface::PixelFormat::ASTC_2D_4X4_SRGB:
case VideoCore::Surface::PixelFormat::ASTC_2D_4X4_UNORM:
return 0;
case VideoCore::Surface::PixelFormat::ASTC_2D_5X4_SRGB:
case VideoCore::Surface::PixelFormat::ASTC_2D_5X4_UNORM:
return 1;
case VideoCore::Surface::PixelFormat::ASTC_2D_5X5_SRGB:
case VideoCore::Surface::PixelFormat::ASTC_2D_5X5_UNORM:
return 2;
case VideoCore::Surface::PixelFormat::ASTC_2D_6X5_SRGB:
case VideoCore::Surface::PixelFormat::ASTC_2D_6X5_UNORM:
return 3;
case VideoCore::Surface::PixelFormat::ASTC_2D_6X6_SRGB:
case VideoCore::Surface::PixelFormat::ASTC_2D_6X6_UNORM:
return 4;
case VideoCore::Surface::PixelFormat::ASTC_2D_8X5_SRGB:
case VideoCore::Surface::PixelFormat::ASTC_2D_8X5_UNORM:
return 5;
case VideoCore::Surface::PixelFormat::ASTC_2D_8X6_SRGB:
case VideoCore::Surface::PixelFormat::ASTC_2D_8X6_UNORM:
return 6;
case VideoCore::Surface::PixelFormat::ASTC_2D_8X8_SRGB:
case VideoCore::Surface::PixelFormat::ASTC_2D_8X8_UNORM:
return 7;
case VideoCore::Surface::PixelFormat::ASTC_2D_10X5_SRGB:
case VideoCore::Surface::PixelFormat::ASTC_2D_10X5_UNORM:
return 8;
case VideoCore::Surface::PixelFormat::ASTC_2D_10X6_SRGB:
case VideoCore::Surface::PixelFormat::ASTC_2D_10X6_UNORM:
return 9;
case VideoCore::Surface::PixelFormat::ASTC_2D_10X8_SRGB:
case VideoCore::Surface::PixelFormat::ASTC_2D_10X8_UNORM:
return 10;
case VideoCore::Surface::PixelFormat::ASTC_2D_10X10_SRGB:
case VideoCore::Surface::PixelFormat::ASTC_2D_10X10_UNORM:
return 11;
case VideoCore::Surface::PixelFormat::ASTC_2D_12X10_SRGB:
case VideoCore::Surface::PixelFormat::ASTC_2D_12X10_UNORM:
return 12;
case VideoCore::Surface::PixelFormat::ASTC_2D_12X12_SRGB:
case VideoCore::Surface::PixelFormat::ASTC_2D_12X12_UNORM:
return 13;
default:
UNREACHABLE();
return 0;
}
}
} // Anonymous namespace
ComputePass::ComputePass(const Device& device_, DescriptorPool& descriptor_pool,
@ -312,19 +361,53 @@ ASTCDecoderPass::ASTCDecoderPass(const Device& device_, Scheduler& scheduler_,
COMPUTE_PUSH_CONSTANT_RANGE<sizeof(AstcPushConstants)>, ASTC_DECODER_COMP_SPV),
scheduler{scheduler_}, staging_buffer_pool{staging_buffer_pool_},
compute_pass_descriptor_queue{compute_pass_descriptor_queue_}, memory_allocator{
memory_allocator_} {}
memory_allocator_} {
// These must match the order found in AstcFormatIndex
static constexpr std::array<std::span<const u32>, 14> ASTC_SHADERS{
ASTC_DECODER_COMP_4X4_SPV, ASTC_DECODER_COMP_5X4_SPV, ASTC_DECODER_COMP_5X5_SPV,
ASTC_DECODER_COMP_6X5_SPV, ASTC_DECODER_COMP_6X6_SPV, ASTC_DECODER_COMP_8X5_SPV,
ASTC_DECODER_COMP_8X6_SPV, ASTC_DECODER_COMP_8X8_SPV, ASTC_DECODER_COMP_10X5_SPV,
ASTC_DECODER_COMP_10X6_SPV, ASTC_DECODER_COMP_10X8_SPV, ASTC_DECODER_COMP_10X10_SPV,
ASTC_DECODER_COMP_12X10_SPV, ASTC_DECODER_COMP_12X12_SPV,
};
for (size_t index = 0; index < ASTC_SHADERS.size(); ++index) {
const auto& code = ASTC_SHADERS[index];
const auto module_ = device.GetLogical().CreateShaderModule({
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.codeSize = static_cast<u32>(code.size_bytes()),
.pCode = code.data(),
});
device.SaveShader(code);
astc_pipelines[index] = device.GetLogical().CreateComputePipeline({
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_COMPUTE_BIT,
.module = *module_,
.pName = "main",
.pSpecializationInfo = nullptr,
},
.layout = *layout,
.basePipelineHandle = nullptr,
.basePipelineIndex = 0,
});
}
}
ASTCDecoderPass::~ASTCDecoderPass() = default;
void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
std::span<const VideoCommon::SwizzleParameters> swizzles) {
using namespace VideoCommon::Accelerated;
const std::array<u32, 2> block_dims{
VideoCore::Surface::DefaultBlockWidth(image.info.format),
VideoCore::Surface::DefaultBlockHeight(image.info.format),
};
scheduler.RequestOutsideRenderPassOperationContext();
const VkPipeline vk_pipeline = *pipeline;
const VkPipeline vk_pipeline = *astc_pipelines[AstcFormatIndex(image.info.format)];
const VkImageAspectFlags aspect_mask = image.AspectMask();
const VkImage vk_image = image.Handle();
const bool is_initialized = image.ExchangeInitialization();
@ -371,10 +454,9 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
ASSERT(params.origin == (std::array<u32, 3>{0, 0, 0}));
ASSERT(params.destination == (std::array<s32, 3>{0, 0, 0}));
ASSERT(params.bytes_per_block_log2 == 4);
scheduler.Record([this, num_dispatches_x, num_dispatches_y, num_dispatches_z, block_dims,
params, descriptor_data](vk::CommandBuffer cmdbuf) {
scheduler.Record([this, num_dispatches_x, num_dispatches_y, num_dispatches_z, params,
descriptor_data](vk::CommandBuffer cmdbuf) {
const AstcPushConstants uniforms{
.blocks_dims = block_dims,
.layer_stride = params.layer_stride,
.block_size = params.block_size,
.x_shift = params.x_shift,

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@ -95,6 +95,8 @@ public:
std::span<const VideoCommon::SwizzleParameters> swizzles);
private:
std::array<vk::Pipeline, 14> astc_pipelines;
Scheduler& scheduler;
StagingBufferPool& staging_buffer_pool;
ComputePassDescriptorQueue& compute_pass_descriptor_queue;