vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cache

The stream buffer before this commit once it was full (no more bytes to
write before looping) waiting for all previous operations to finish.
This was a temporary solution and had a noticeable performance penalty
in performance (from what a profiler showed).

To avoid this mark with fences usages of the stream buffer and once it
loops wait for them to be signaled. On average this will never wait.
Each fence knows where its usage finishes, resulting in a non-paged
stream buffer.

On the other side, the buffer cache is reimplemented using the generic
buffer cache. It makes use of the staging buffer pool and the new
stream buffer.
This commit is contained in:
ReinUsesLisp 2020-01-06 17:59:20 -03:00
parent ceb851b590
commit 5b01f80a12
4 changed files with 347 additions and 69 deletions

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@ -1,3 +1,146 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <cstring>
#include <memory>
#include <optional>
#include <tuple>
#include "common/assert.h"
#include "common/bit_util.h"
#include "core/core.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_stream_buffer.h"
namespace Vulkan {
namespace {
const auto BufferUsage =
vk::BufferUsageFlagBits::eVertexBuffer | vk::BufferUsageFlagBits::eIndexBuffer |
vk::BufferUsageFlagBits::eUniformBuffer | vk::BufferUsageFlagBits::eStorageBuffer;
const auto UploadPipelineStage =
vk::PipelineStageFlagBits::eTransfer | vk::PipelineStageFlagBits::eVertexInput |
vk::PipelineStageFlagBits::eVertexShader | vk::PipelineStageFlagBits::eFragmentShader |
vk::PipelineStageFlagBits::eComputeShader;
const auto UploadAccessBarriers =
vk::AccessFlagBits::eTransferRead | vk::AccessFlagBits::eShaderRead |
vk::AccessFlagBits::eUniformRead | vk::AccessFlagBits::eVertexAttributeRead |
vk::AccessFlagBits::eIndexRead;
auto CreateStreamBuffer(const VKDevice& device, VKScheduler& scheduler) {
return std::make_unique<VKStreamBuffer>(device, scheduler, BufferUsage);
}
} // Anonymous namespace
CachedBufferBlock::CachedBufferBlock(const VKDevice& device, VKMemoryManager& memory_manager,
CacheAddr cache_addr, std::size_t size)
: VideoCommon::BufferBlock{cache_addr, size} {
const vk::BufferCreateInfo buffer_ci({}, static_cast<vk::DeviceSize>(size),
BufferUsage | vk::BufferUsageFlagBits::eTransferSrc |
vk::BufferUsageFlagBits::eTransferDst,
vk::SharingMode::eExclusive, 0, nullptr);
const auto& dld{device.GetDispatchLoader()};
const auto dev{device.GetLogical()};
buffer.handle = dev.createBufferUnique(buffer_ci, nullptr, dld);
buffer.commit = memory_manager.Commit(*buffer.handle, false);
}
CachedBufferBlock::~CachedBufferBlock() = default;
VKBufferCache::VKBufferCache(VideoCore::RasterizerInterface& rasterizer, Core::System& system,
const VKDevice& device, VKMemoryManager& memory_manager,
VKScheduler& scheduler, VKStagingBufferPool& staging_pool)
: VideoCommon::BufferCache<Buffer, vk::Buffer, VKStreamBuffer>{rasterizer, system,
CreateStreamBuffer(device,
scheduler)},
device{device}, memory_manager{memory_manager}, scheduler{scheduler}, staging_pool{
staging_pool} {}
VKBufferCache::~VKBufferCache() = default;
Buffer VKBufferCache::CreateBlock(CacheAddr cache_addr, std::size_t size) {
return std::make_shared<CachedBufferBlock>(device, memory_manager, cache_addr, size);
}
const vk::Buffer* VKBufferCache::ToHandle(const Buffer& buffer) {
return buffer->GetHandle();
}
const vk::Buffer* VKBufferCache::GetEmptyBuffer(std::size_t size) {
size = std::max(size, std::size_t(4));
const auto& empty = staging_pool.GetUnusedBuffer(size, false);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([size, buffer = *empty.handle](vk::CommandBuffer cmdbuf, auto& dld) {
cmdbuf.fillBuffer(buffer, 0, size, 0, dld);
});
return &*empty.handle;
}
void VKBufferCache::UploadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size,
const u8* data) {
const auto& staging = staging_pool.GetUnusedBuffer(size, true);
std::memcpy(staging.commit->Map(size), data, size);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([staging = *staging.handle, buffer = *buffer->GetHandle(), offset,
size](auto cmdbuf, auto& dld) {
cmdbuf.copyBuffer(staging, buffer, {{0, offset, size}}, dld);
cmdbuf.pipelineBarrier(
vk::PipelineStageFlagBits::eTransfer, UploadPipelineStage, {}, {},
{vk::BufferMemoryBarrier(vk::AccessFlagBits::eTransferWrite, UploadAccessBarriers,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, buffer,
offset, size)},
{}, dld);
});
}
void VKBufferCache::DownloadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size,
u8* data) {
const auto& staging = staging_pool.GetUnusedBuffer(size, true);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([staging = *staging.handle, buffer = *buffer->GetHandle(), offset,
size](auto cmdbuf, auto& dld) {
cmdbuf.pipelineBarrier(
vk::PipelineStageFlagBits::eVertexShader | vk::PipelineStageFlagBits::eFragmentShader |
vk::PipelineStageFlagBits::eComputeShader,
vk::PipelineStageFlagBits::eTransfer, {}, {},
{vk::BufferMemoryBarrier(vk::AccessFlagBits::eShaderWrite,
vk::AccessFlagBits::eTransferRead, VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED, buffer, offset, size)},
{}, dld);
cmdbuf.copyBuffer(buffer, staging, {{offset, 0, size}}, dld);
});
scheduler.Finish();
std::memcpy(data, staging.commit->Map(size), size);
}
void VKBufferCache::CopyBlock(const Buffer& src, const Buffer& dst, std::size_t src_offset,
std::size_t dst_offset, std::size_t size) {
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([src_buffer = *src->GetHandle(), dst_buffer = *dst->GetHandle(), src_offset,
dst_offset, size](auto cmdbuf, auto& dld) {
cmdbuf.copyBuffer(src_buffer, dst_buffer, {{src_offset, dst_offset, size}}, dld);
cmdbuf.pipelineBarrier(
vk::PipelineStageFlagBits::eTransfer, UploadPipelineStage, {}, {},
{vk::BufferMemoryBarrier(vk::AccessFlagBits::eTransferRead,
vk::AccessFlagBits::eShaderWrite, VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED, src_buffer, src_offset, size),
vk::BufferMemoryBarrier(vk::AccessFlagBits::eTransferWrite, UploadAccessBarriers,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, dst_buffer,
dst_offset, size)},
{}, dld);
});
}
} // namespace Vulkan

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@ -3,3 +3,76 @@
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <unordered_map>
#include <vector>
#include "common/common_types.h"
#include "video_core/buffer_cache/buffer_cache.h"
#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_memory_manager.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/renderer_vulkan/vk_stream_buffer.h"
namespace Core {
class System;
}
namespace Vulkan {
class VKDevice;
class VKMemoryManager;
class VKScheduler;
class CachedBufferBlock final : public VideoCommon::BufferBlock {
public:
explicit CachedBufferBlock(const VKDevice& device, VKMemoryManager& memory_manager,
CacheAddr cache_addr, std::size_t size);
~CachedBufferBlock();
const vk::Buffer* GetHandle() const {
return &*buffer.handle;
}
private:
VKBuffer buffer;
};
using Buffer = std::shared_ptr<CachedBufferBlock>;
class VKBufferCache final : public VideoCommon::BufferCache<Buffer, vk::Buffer, VKStreamBuffer> {
public:
explicit VKBufferCache(VideoCore::RasterizerInterface& rasterizer, Core::System& system,
const VKDevice& device, VKMemoryManager& memory_manager,
VKScheduler& scheduler, VKStagingBufferPool& staging_pool);
~VKBufferCache();
const vk::Buffer* GetEmptyBuffer(std::size_t size) override;
protected:
void WriteBarrier() override {}
Buffer CreateBlock(CacheAddr cache_addr, std::size_t size) override;
const vk::Buffer* ToHandle(const Buffer& buffer) override;
void UploadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size,
const u8* data) override;
void DownloadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size,
u8* data) override;
void CopyBlock(const Buffer& src, const Buffer& dst, std::size_t src_offset,
std::size_t dst_offset, std::size_t size) override;
private:
const VKDevice& device;
VKMemoryManager& memory_manager;
VKScheduler& scheduler;
VKStagingBufferPool& staging_pool;
};
} // namespace Vulkan

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@ -3,86 +3,144 @@
// Refer to the license.txt file included.
#include <algorithm>
#include <memory>
#include <optional>
#include <tuple>
#include <vector>
#include "common/alignment.h"
#include "common/assert.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_memory_manager.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_stream_buffer.h"
namespace Vulkan {
namespace {
constexpr u64 WATCHES_INITIAL_RESERVE = 0x4000;
constexpr u64 WATCHES_RESERVE_CHUNK = 0x1000;
VKStreamBuffer::VKStreamBuffer(const VKDevice& device, VKMemoryManager& memory_manager,
VKScheduler& scheduler, u64 size, vk::BufferUsageFlags usage,
vk::AccessFlags access, vk::PipelineStageFlags pipeline_stage)
: device{device}, scheduler{scheduler}, buffer_size{size}, access{access}, pipeline_stage{
pipeline_stage} {
CreateBuffers(memory_manager, usage);
ReserveWatches(WATCHES_INITIAL_RESERVE);
constexpr u64 STREAM_BUFFER_SIZE = 256 * 1024 * 1024;
std::optional<u32> FindMemoryType(const VKDevice& device, u32 filter,
vk::MemoryPropertyFlags wanted) {
const auto properties = device.GetPhysical().getMemoryProperties(device.GetDispatchLoader());
for (u32 i = 0; i < properties.memoryTypeCount; i++) {
if (!(filter & (1 << i))) {
continue;
}
if ((properties.memoryTypes[i].propertyFlags & wanted) == wanted) {
return i;
}
}
return {};
}
} // Anonymous namespace
VKStreamBuffer::VKStreamBuffer(const VKDevice& device, VKScheduler& scheduler,
vk::BufferUsageFlags usage)
: device{device}, scheduler{scheduler} {
CreateBuffers(usage);
ReserveWatches(current_watches, WATCHES_INITIAL_RESERVE);
ReserveWatches(previous_watches, WATCHES_INITIAL_RESERVE);
}
VKStreamBuffer::~VKStreamBuffer() = default;
std::tuple<u8*, u64, bool> VKStreamBuffer::Reserve(u64 size) {
ASSERT(size <= buffer_size);
std::tuple<u8*, u64, bool> VKStreamBuffer::Map(u64 size, u64 alignment) {
ASSERT(size <= STREAM_BUFFER_SIZE);
mapped_size = size;
if (offset + size > buffer_size) {
// The buffer would overflow, save the amount of used buffers, signal an invalidation and
// reset the state.
invalidation_mark = used_watches;
used_watches = 0;
if (alignment > 0) {
offset = Common::AlignUp(offset, alignment);
}
WaitPendingOperations(offset);
bool invalidated = false;
if (offset + size > STREAM_BUFFER_SIZE) {
// The buffer would overflow, save the amount of used watches and reset the state.
invalidation_mark = current_watch_cursor;
current_watch_cursor = 0;
offset = 0;
}
return {mapped_pointer + offset, offset, invalidation_mark.has_value()};
}
// Swap watches and reset waiting cursors.
std::swap(previous_watches, current_watches);
wait_cursor = 0;
wait_bound = 0;
void VKStreamBuffer::Send(u64 size) {
ASSERT_MSG(size <= mapped_size, "Reserved size is too small");
if (invalidation_mark) {
// TODO(Rodrigo): Find a better way to invalidate than waiting for all watches to finish.
// Ensure that we don't wait for uncommitted fences.
scheduler.Flush();
std::for_each(watches.begin(), watches.begin() + *invalidation_mark,
[&](auto& resource) { resource->Wait(); });
invalidation_mark = std::nullopt;
invalidated = true;
}
if (used_watches + 1 >= watches.size()) {
// Ensure that there are enough watches.
ReserveWatches(WATCHES_RESERVE_CHUNK);
}
// Add a watch for this allocation.
watches[used_watches++]->Watch(scheduler.GetFence());
offset += size;
}
void VKStreamBuffer::CreateBuffers(VKMemoryManager& memory_manager, vk::BufferUsageFlags usage) {
const vk::BufferCreateInfo buffer_ci({}, buffer_size, usage, vk::SharingMode::eExclusive, 0,
nullptr);
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
buffer = dev.createBufferUnique(buffer_ci, nullptr, dld);
commit = memory_manager.Commit(*buffer, true);
mapped_pointer = commit->GetData();
const auto pointer = reinterpret_cast<u8*>(dev.mapMemory(*memory, offset, size, {}, dld));
return {pointer, offset, invalidated};
}
void VKStreamBuffer::ReserveWatches(std::size_t grow_size) {
const std::size_t previous_size = watches.size();
watches.resize(previous_size + grow_size);
std::generate(watches.begin() + previous_size, watches.end(),
[]() { return std::make_unique<VKFenceWatch>(); });
void VKStreamBuffer::Unmap(u64 size) {
ASSERT_MSG(size <= mapped_size, "Reserved size is too small");
const auto dev = device.GetLogical();
dev.unmapMemory(*memory, device.GetDispatchLoader());
offset += size;
if (current_watch_cursor + 1 >= current_watches.size()) {
// Ensure that there are enough watches.
ReserveWatches(current_watches, WATCHES_RESERVE_CHUNK);
}
auto& watch = current_watches[current_watch_cursor++];
watch.upper_bound = offset;
watch.fence.Watch(scheduler.GetFence());
}
void VKStreamBuffer::CreateBuffers(vk::BufferUsageFlags usage) {
const vk::BufferCreateInfo buffer_ci({}, STREAM_BUFFER_SIZE, usage, vk::SharingMode::eExclusive,
0, nullptr);
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
buffer = dev.createBufferUnique(buffer_ci, nullptr, dld);
const auto requirements = dev.getBufferMemoryRequirements(*buffer, dld);
// Prefer device local host visible allocations (this should hit AMD's pinned memory).
auto type = FindMemoryType(device, requirements.memoryTypeBits,
vk::MemoryPropertyFlagBits::eHostVisible |
vk::MemoryPropertyFlagBits::eHostCoherent |
vk::MemoryPropertyFlagBits::eDeviceLocal);
if (!type) {
// Otherwise search for a host visible allocation.
type = FindMemoryType(device, requirements.memoryTypeBits,
vk::MemoryPropertyFlagBits::eHostVisible |
vk::MemoryPropertyFlagBits::eHostCoherent);
ASSERT_MSG(type, "No host visible and coherent memory type found");
}
const vk::MemoryAllocateInfo alloc_ci(requirements.size, *type);
memory = dev.allocateMemoryUnique(alloc_ci, nullptr, dld);
dev.bindBufferMemory(*buffer, *memory, 0, dld);
}
void VKStreamBuffer::ReserveWatches(std::vector<Watch>& watches, std::size_t grow_size) {
watches.resize(watches.size() + grow_size);
}
void VKStreamBuffer::WaitPendingOperations(u64 requested_upper_bound) {
if (!invalidation_mark) {
return;
}
while (requested_upper_bound < wait_bound && wait_cursor < *invalidation_mark) {
auto& watch = previous_watches[wait_cursor];
wait_bound = watch.upper_bound;
watch.fence.Wait();
++wait_cursor;
}
}
} // namespace Vulkan

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@ -4,28 +4,24 @@
#pragma once
#include <memory>
#include <optional>
#include <tuple>
#include <vector>
#include "common/common_types.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_memory_manager.h"
namespace Vulkan {
class VKDevice;
class VKFence;
class VKFenceWatch;
class VKResourceManager;
class VKScheduler;
class VKStreamBuffer {
class VKStreamBuffer final {
public:
explicit VKStreamBuffer(const VKDevice& device, VKMemoryManager& memory_manager,
VKScheduler& scheduler, u64 size, vk::BufferUsageFlags usage,
vk::AccessFlags access, vk::PipelineStageFlags pipeline_stage);
explicit VKStreamBuffer(const VKDevice& device, VKScheduler& scheduler,
vk::BufferUsageFlags usage);
~VKStreamBuffer();
/**
@ -34,39 +30,47 @@ public:
* @returns A tuple in the following order: Raw memory pointer (with offset added), buffer
* offset and a boolean that's true when buffer has been invalidated.
*/
std::tuple<u8*, u64, bool> Reserve(u64 size);
std::tuple<u8*, u64, bool> Map(u64 size, u64 alignment);
/// Ensures that "size" bytes of memory are available to the GPU, potentially recording a copy.
void Send(u64 size);
void Unmap(u64 size);
vk::Buffer GetBuffer() const {
vk::Buffer GetHandle() const {
return *buffer;
}
private:
struct Watch final {
VKFenceWatch fence;
u64 upper_bound{};
};
/// Creates Vulkan buffer handles committing the required the required memory.
void CreateBuffers(VKMemoryManager& memory_manager, vk::BufferUsageFlags usage);
void CreateBuffers(vk::BufferUsageFlags usage);
/// Increases the amount of watches available.
void ReserveWatches(std::size_t grow_size);
void ReserveWatches(std::vector<Watch>& watches, std::size_t grow_size);
void WaitPendingOperations(u64 requested_upper_bound);
const VKDevice& device; ///< Vulkan device manager.
VKScheduler& scheduler; ///< Command scheduler.
const u64 buffer_size; ///< Total size of the stream buffer.
const vk::AccessFlags access; ///< Access usage of this stream buffer.
const vk::PipelineStageFlags pipeline_stage; ///< Pipeline usage of this stream buffer.
UniqueBuffer buffer; ///< Mapped buffer.
VKMemoryCommit commit; ///< Memory commit.
u8* mapped_pointer{}; ///< Pointer to the host visible commit
UniqueBuffer buffer; ///< Mapped buffer.
UniqueDeviceMemory memory; ///< Memory allocation.
u64 offset{}; ///< Buffer iterator.
u64 mapped_size{}; ///< Size reserved for the current copy.
std::vector<std::unique_ptr<VKFenceWatch>> watches; ///< Total watches
std::size_t used_watches{}; ///< Count of watches, reset on invalidation.
std::optional<std::size_t>
invalidation_mark{}; ///< Number of watches used in the current invalidation.
std::vector<Watch> current_watches; ///< Watches recorded in the current iteration.
std::size_t current_watch_cursor{}; ///< Count of watches, reset on invalidation.
std::optional<std::size_t> invalidation_mark; ///< Number of watches used in the previous cycle.
std::vector<Watch> previous_watches; ///< Watches used in the previous iteration.
std::size_t wait_cursor{}; ///< Last watch being waited for completion.
u64 wait_bound{}; ///< Highest offset being watched for completion.
};
} // namespace Vulkan