audio: fix shutdown deadlock in audio renderer

This commit is contained in:
Liam 2023-10-13 16:34:31 -04:00
parent a8bd02acd8
commit 68ea0a2b72

View File

@ -204,6 +204,10 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
// paused and we'll desync, so just play silence. // paused and we'll desync, so just play silence.
if (system.IsPaused() || system.IsShuttingDown()) { if (system.IsPaused() || system.IsShuttingDown()) {
if (system.IsShuttingDown()) { if (system.IsShuttingDown()) {
{
std::scoped_lock lk{release_mutex};
queued_buffers.store(0);
}
release_cv.notify_one(); release_cv.notify_one();
} }