Merge pull request #2069 from lioncash/vi

service/nvflinger: Add the null display type
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bunnei 2019-01-29 22:25:26 -05:00 committed by GitHub
commit 69884d8a8f
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2 changed files with 20 additions and 21 deletions

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@ -5,7 +5,6 @@
#include <algorithm>
#include <optional>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
@ -22,7 +21,6 @@
#include "core/hle/service/nvflinger/nvflinger.h"
#include "core/perf_stats.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
namespace Service::NVFlinger {
@ -30,12 +28,6 @@ constexpr std::size_t SCREEN_REFRESH_RATE = 60;
constexpr u64 frame_ticks = static_cast<u64>(CoreTiming::BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
NVFlinger::NVFlinger() {
// Add the different displays to the list of displays.
displays.emplace_back(0, "Default");
displays.emplace_back(1, "External");
displays.emplace_back(2, "Edid");
displays.emplace_back(3, "Internal");
// Schedule the screen composition events
composition_event =
CoreTiming::RegisterEvent("ScreenComposition", [this](u64 userdata, int cycles_late) {
@ -55,13 +47,13 @@ void NVFlinger::SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance) {
}
u64 NVFlinger::OpenDisplay(std::string_view name) {
LOG_WARNING(Service, "Opening display {}", name);
LOG_DEBUG(Service, "Opening \"{}\" display", name);
// TODO(Subv): Currently we only support the Default display.
ASSERT(name == "Default");
auto itr = std::find_if(displays.begin(), displays.end(),
[&](const Display& display) { return display.name == name; });
const auto itr = std::find_if(displays.begin(), displays.end(),
[&](const Display& display) { return display.name == name; });
ASSERT(itr != displays.end());
@ -73,8 +65,8 @@ u64 NVFlinger::CreateLayer(u64 display_id) {
ASSERT_MSG(display.layers.empty(), "Only one layer is supported per display at the moment");
u64 layer_id = next_layer_id++;
u32 buffer_queue_id = next_buffer_queue_id++;
const u64 layer_id = next_layer_id++;
const u32 buffer_queue_id = next_buffer_queue_id++;
auto buffer_queue = std::make_shared<BufferQueue>(buffer_queue_id, layer_id);
display.layers.emplace_back(layer_id, buffer_queue);
buffer_queues.emplace_back(std::move(buffer_queue));
@ -91,16 +83,16 @@ Kernel::SharedPtr<Kernel::ReadableEvent> NVFlinger::GetVsyncEvent(u64 display_id
}
std::shared_ptr<BufferQueue> NVFlinger::GetBufferQueue(u32 id) const {
auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
[&](const auto& queue) { return queue->GetId() == id; });
const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
[&](const auto& queue) { return queue->GetId() == id; });
ASSERT(itr != buffer_queues.end());
return *itr;
}
Display& NVFlinger::GetDisplay(u64 display_id) {
auto itr = std::find_if(displays.begin(), displays.end(),
[&](const Display& display) { return display.id == display_id; });
const auto itr = std::find_if(displays.begin(), displays.end(),
[&](const Display& display) { return display.id == display_id; });
ASSERT(itr != displays.end());
return *itr;
@ -109,8 +101,8 @@ Display& NVFlinger::GetDisplay(u64 display_id) {
Layer& NVFlinger::GetLayer(u64 display_id, u64 layer_id) {
auto& display = GetDisplay(display_id);
auto itr = std::find_if(display.layers.begin(), display.layers.end(),
[&](const Layer& layer) { return layer.id == layer_id; });
const auto itr = std::find_if(display.layers.begin(), display.layers.end(),
[&](const Layer& layer) { return layer.id == layer_id; });
ASSERT(itr != display.layers.end());
return *itr;
@ -145,7 +137,7 @@ void NVFlinger::Compose() {
continue;
}
auto& igbp_buffer = buffer->get().igbp_buffer;
const auto& igbp_buffer = buffer->get().igbp_buffer;
// Now send the buffer to the GPU for drawing.
// TODO(Subv): Support more than just disp0. The display device selection is probably based

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@ -4,6 +4,7 @@
#pragma once
#include <array>
#include <memory>
#include <string>
#include <string_view>
@ -84,7 +85,13 @@ private:
std::shared_ptr<Nvidia::Module> nvdrv;
std::vector<Display> displays;
std::array<Display, 5> displays{{
{0, "Default"},
{1, "External"},
{2, "Edid"},
{3, "Internal"},
{4, "Null"},
}};
std::vector<std::shared_ptr<BufferQueue>> buffer_queues;
/// Id to use for the next layer that is created, this counter is shared among all displays.