diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index c8d1b6478b..c8af1c6b67 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -448,7 +448,10 @@ public: BitField<8, 3, u32> block_depth; BitField<12, 1, InvMemoryLayout> type; } memory_layout; - u32 array_mode; + union { + BitField<0, 16, u32> array_mode; + BitField<16, 1, u32> volume; + }; u32 layer_stride; u32 base_layer; INSERT_PADDING_WORDS(7); diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 1cb77aaf28..9c89253836 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -155,6 +155,7 @@ void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) { params.rt.index = static_cast(index); params.rt.array_mode = config.array_mode; params.rt.layer_stride = config.layer_stride; + params.rt.volume = config.volume; params.rt.base_layer = config.base_layer; params.InitCacheParameters(config.Address()); @@ -1122,8 +1123,8 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres } else if (preserve_contents) { // If surface parameters changed and we care about keeping the previous data, recreate // the surface from the old one - Unregister(surface); Surface new_surface{RecreateSurface(surface, params)}; + Unregister(surface); Register(new_surface); return new_surface; } else { @@ -1220,6 +1221,9 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface, CopySurface(old_surface, new_surface, copy_pbo.handle); } break; + case SurfaceParams::SurfaceTarget::Texture3D: + AccurateCopySurface(old_surface, new_surface); + break; case SurfaceParams::SurfaceTarget::TextureCubemap: { if (old_params.rt.array_mode != 1) { // TODO(bunnei): This is used by Breath of the Wild, I'm not sure how to implement this diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index 7c1cb72d0f..0dd0d90a38 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -132,6 +132,8 @@ struct SurfaceParams { case Tegra::Texture::TextureType::Texture2D: case Tegra::Texture::TextureType::Texture2DNoMipmap: return SurfaceTarget::Texture2D; + case Tegra::Texture::TextureType::Texture3D: + return SurfaceTarget::Texture3D; case Tegra::Texture::TextureType::TextureCubemap: return SurfaceTarget::TextureCubemap; case Tegra::Texture::TextureType::Texture1DArray: @@ -791,6 +793,7 @@ struct SurfaceParams { struct { u32 index; u32 array_mode; + u32 volume; u32 layer_stride; u32 base_layer; } rt; diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 55c33c3a95..f4340a017d 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -1142,6 +1142,7 @@ private: case Tegra::Shader::TextureType::Texture2D: { return 2; } + case Tegra::Shader::TextureType::Texture3D: case Tegra::Shader::TextureType::TextureCube: { return 3; }