diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp index ca7cfb030b..6d5539b6bd 100644 --- a/src/audio_core/stream.cpp +++ b/src/audio_core/stream.cpp @@ -59,11 +59,11 @@ Stream::State Stream::GetState() const { return state; } -s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const { +s64 Stream::GetBufferReleaseNS(const Buffer& buffer) const { const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()}; - const auto us = - std::chrono::microseconds((static_cast(num_samples) * 1000000) / sample_rate); - return Core::Timing::usToCycles(us); + const auto ns = + std::chrono::nanoseconds((static_cast(num_samples) * 1000000000ULL) / sample_rate); + return ns.count(); } static void VolumeAdjustSamples(std::vector& samples, float game_volume) { @@ -105,7 +105,7 @@ void Stream::PlayNextBuffer() { sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples()); - core_timing.ScheduleEvent(GetBufferReleaseCycles(*active_buffer), release_event, {}); + core_timing.ScheduleEvent(GetBufferReleaseNS(*active_buffer), release_event, {}); } void Stream::ReleaseActiveBuffer() { diff --git a/src/audio_core/stream.h b/src/audio_core/stream.h index 1708a4d989..0663ce4354 100644 --- a/src/audio_core/stream.h +++ b/src/audio_core/stream.h @@ -96,7 +96,7 @@ private: void ReleaseActiveBuffer(); /// Gets the number of core cycles when the specified buffer will be released - s64 GetBufferReleaseCycles(const Buffer& buffer) const; + s64 GetBufferReleaseNS(const Buffer& buffer) const; u32 sample_rate; ///< Sample rate of the stream Format format; ///< Format of the stream