rasterizer_opengl: Remove OpenGL core profile

This commit is contained in:
ReinUsesLisp 2019-05-21 19:11:06 -03:00
parent e3608578e4
commit 7259f7a733
8 changed files with 3 additions and 29 deletions

View File

@ -90,7 +90,6 @@ void LogSettings() {
LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor); LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor);
LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit); LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit);
LogSetting("Renderer_FrameLimit", Settings::values.frame_limit); LogSetting("Renderer_FrameLimit", Settings::values.frame_limit);
LogSetting("Renderer_UseCompatibilityProfile", Settings::values.use_compatibility_profile);
LogSetting("Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache); LogSetting("Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache);
LogSetting("Renderer_UseAccurateGpuEmulation", Settings::values.use_accurate_gpu_emulation); LogSetting("Renderer_UseAccurateGpuEmulation", Settings::values.use_accurate_gpu_emulation);
LogSetting("Renderer_UseAsynchronousGpuEmulation", LogSetting("Renderer_UseAsynchronousGpuEmulation",

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@ -390,7 +390,6 @@ struct Values {
float resolution_factor; float resolution_factor;
bool use_frame_limit; bool use_frame_limit;
u16 frame_limit; u16 frame_limit;
bool use_compatibility_profile;
bool use_disk_shader_cache; bool use_disk_shader_cache;
bool use_accurate_gpu_emulation; bool use_accurate_gpu_emulation;
bool use_asynchronous_gpu_emulation; bool use_asynchronous_gpu_emulation;

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@ -379,12 +379,8 @@ void GRenderWindow::InitRenderTarget() {
// WA_DontShowOnScreen, WA_DeleteOnClose // WA_DontShowOnScreen, WA_DeleteOnClose
QSurfaceFormat fmt; QSurfaceFormat fmt;
fmt.setVersion(4, 3); fmt.setVersion(4, 3);
if (Settings::values.use_compatibility_profile) { fmt.setProfile(QSurfaceFormat::CompatibilityProfile);
fmt.setProfile(QSurfaceFormat::CompatibilityProfile); fmt.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
fmt.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
} else {
fmt.setProfile(QSurfaceFormat::CoreProfile);
}
// TODO: expose a setting for buffer value (ie default/single/double/triple) // TODO: expose a setting for buffer value (ie default/single/double/triple)
fmt.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior); fmt.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
shared_context = std::make_unique<QOpenGLContext>(); shared_context = std::make_unique<QOpenGLContext>();

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@ -531,8 +531,6 @@ void Config::ReadRendererValues() {
Settings::values.use_frame_limit = Settings::values.use_frame_limit =
ReadSetting(QStringLiteral("use_frame_limit"), true).toBool(); ReadSetting(QStringLiteral("use_frame_limit"), true).toBool();
Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt(); Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt();
Settings::values.use_compatibility_profile =
ReadSetting(QStringLiteral("use_compatibility_profile"), true).toBool();
Settings::values.use_disk_shader_cache = Settings::values.use_disk_shader_cache =
ReadSetting(QStringLiteral("use_disk_shader_cache"), true).toBool(); ReadSetting(QStringLiteral("use_disk_shader_cache"), true).toBool();
Settings::values.use_accurate_gpu_emulation = Settings::values.use_accurate_gpu_emulation =
@ -912,8 +910,6 @@ void Config::SaveRendererValues() {
static_cast<double>(Settings::values.resolution_factor), 1.0); static_cast<double>(Settings::values.resolution_factor), 1.0);
WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true); WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);
WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100); WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
WriteSetting(QStringLiteral("use_compatibility_profile"),
Settings::values.use_compatibility_profile, true);
WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache, WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache,
true); true);
WriteSetting(QStringLiteral("use_accurate_gpu_emulation"), WriteSetting(QStringLiteral("use_accurate_gpu_emulation"),

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@ -75,8 +75,6 @@ void ConfigureGraphics::setConfiguration() {
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor))); static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit); ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
ui->frame_limit->setValue(Settings::values.frame_limit); ui->frame_limit->setValue(Settings::values.frame_limit);
ui->use_compatibility_profile->setEnabled(runtime_lock);
ui->use_compatibility_profile->setChecked(Settings::values.use_compatibility_profile);
ui->use_disk_shader_cache->setEnabled(runtime_lock); ui->use_disk_shader_cache->setEnabled(runtime_lock);
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache); ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation); ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
@ -93,7 +91,6 @@ void ConfigureGraphics::applyConfiguration() {
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex())); ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked(); Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
Settings::values.frame_limit = ui->frame_limit->value(); Settings::values.frame_limit = ui->frame_limit->value();
Settings::values.use_compatibility_profile = ui->use_compatibility_profile->isChecked();
Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked(); Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked(); Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
Settings::values.use_asynchronous_gpu_emulation = Settings::values.use_asynchronous_gpu_emulation =

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@ -49,13 +49,6 @@
</item> </item>
</layout> </layout>
</item> </item>
<item>
<widget class="QCheckBox" name="use_compatibility_profile">
<property name="text">
<string>Use OpenGL compatibility profile</string>
</property>
</widget>
</item>
<item> <item>
<widget class="QCheckBox" name="use_disk_shader_cache"> <widget class="QCheckBox" name="use_disk_shader_cache">
<property name="text"> <property name="text">

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@ -349,8 +349,6 @@ void Config::ReadValues() {
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true); Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.frame_limit = Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)); static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
Settings::values.use_compatibility_profile =
sdl2_config->GetBoolean("Renderer", "use_compatibility_profile", true);
Settings::values.use_disk_shader_cache = Settings::values.use_disk_shader_cache =
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false); sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
Settings::values.use_accurate_gpu_emulation = Settings::values.use_accurate_gpu_emulation =

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@ -74,13 +74,9 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
} }
EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscreen) { EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscreen) {
const SDL_GLprofile profile = Settings::values.use_compatibility_profile
? SDL_GL_CONTEXT_PROFILE_COMPATIBILITY
: SDL_GL_CONTEXT_PROFILE_CORE;
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);