From 72a224d3fc25d41b5746dc3ceee59d0bc071755c Mon Sep 17 00:00:00 2001 From: Lioncash Date: Wed, 15 Apr 2020 23:29:02 -0400 Subject: [PATCH] control_flow: Make use of std::move in TryInspectAddress() Eliminates redundant atomic reference count increments and decrements. --- src/video_core/shader/control_flow.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/video_core/shader/control_flow.cpp b/src/video_core/shader/control_flow.cpp index 2e27113505..6d313963af 100644 --- a/src/video_core/shader/control_flow.cpp +++ b/src/video_core/shader/control_flow.cpp @@ -484,17 +484,17 @@ bool TryInspectAddress(CFGRebuildState& state) { } case BlockCollision::Inside: { // This case is the tricky one: - // We need to Split the block in 2 sepparate blocks + // We need to split the block into 2 separate blocks const u32 end = state.block_info[block_index].end; BlockInfo& new_block = CreateBlockInfo(state, address, end); BlockInfo& current_block = state.block_info[block_index]; current_block.end = address - 1; - new_block.branch = current_block.branch; + new_block.branch = std::move(current_block.branch); BlockBranchInfo forward_branch = MakeBranchInfo(); const auto branch = std::get_if(forward_branch.get()); branch->address = address; branch->ignore = true; - current_block.branch = forward_branch; + current_block.branch = std::move(forward_branch); return true; } default: