spirv: Add fixed pipeline point size

This commit is contained in:
ReinUsesLisp 2021-03-30 03:58:46 -03:00 committed by ameerj
parent 9d7422d967
commit 7a1c14269e
4 changed files with 11 additions and 1 deletions

View File

@ -495,7 +495,7 @@ void EmitContext::DefineOutputs(const Info& info) {
if (info.stores_position || stage == Stage::VertexB) {
output_position = DefineOutput(*this, F32[4], spv::BuiltIn::Position);
}
if (info.stores_point_size) {
if (info.stores_point_size || profile.fixed_state_point_size) {
if (stage == Stage::Fragment) {
throw NotImplementedException("Storing PointSize in Fragment stage");
}

View File

@ -17,6 +17,10 @@ void EmitPrologue(EmitContext& ctx) {
ctx.OpStore(generic_id, default_vector);
}
}
if (ctx.profile.fixed_state_point_size) {
const float point_size{*ctx.profile.fixed_state_point_size};
ctx.OpStore(ctx.output_point_size, ctx.Constant(ctx.F32[1], point_size));
}
}
}

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@ -5,6 +5,7 @@
#pragma once
#include <array>
#include <optional>
#include "common/common_types.h"
@ -41,6 +42,8 @@ struct Profile {
std::array<AttributeType, 32> generic_input_types{};
bool convert_depth_mode{};
std::optional<float> fixed_state_point_size;
};
} // namespace Shader

View File

@ -864,6 +864,9 @@ Shader::Profile PipelineCache::MakeProfile(const GraphicsPipelineCacheKey& key,
Shader::Profile profile{base_profile};
if (stage == Shader::Stage::VertexB) {
profile.convert_depth_mode = key.state.ndc_minus_one_to_one != 0;
if (key.state.topology == Maxwell::PrimitiveTopology::Points) {
profile.fixed_state_point_size = Common::BitCast<float>(key.state.point_size);
}
std::ranges::transform(key.state.attributes, profile.generic_input_types.begin(),
&CastAttributeType);
}