diff --git a/src/core/hle/service/filesystem/filesystem.cpp b/src/core/hle/service/filesystem/filesystem.cpp index 881c39e316..a4426af968 100644 --- a/src/core/hle/service/filesystem/filesystem.cpp +++ b/src/core/hle/service/filesystem/filesystem.cpp @@ -60,17 +60,20 @@ ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64 ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) const { std::string path(FileUtil::SanitizePath(path_)); - auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path)); if (path.empty()) { // TODO(DarkLordZach): Why do games call this and what should it do? Works as is but... return RESULT_SUCCESS; } - if (dir->GetFile(FileUtil::GetFilename(path)) == nullptr) + + auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path)); + if (dir->GetFile(FileUtil::GetFilename(path)) == nullptr) { return FileSys::ERROR_PATH_NOT_FOUND; + } if (!dir->DeleteFile(FileUtil::GetFilename(path))) { // TODO(DarkLordZach): Find a better error code for this return ResultCode(-1); } + return RESULT_SUCCESS; }