diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index 8c2cef35d5..9c30359207 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp @@ -273,21 +273,19 @@ void SDLState::InitJoystick(int joystick_index) { void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) { const std::string guid = GetGUID(sdl_joystick); - std::shared_ptr found_joystick; - { - std::lock_guard lock{joystick_map_mutex}; - // This call to guid is safe since the joystick is guaranteed to be in the map - const auto& joystick_guid_list = joystick_map[guid]; - const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(), - [&sdl_joystick](const auto& joystick) { - return joystick->GetSDLJoystick() == sdl_joystick; - }); - found_joystick = *joystick_it; - } + std::lock_guard lock{joystick_map_mutex}; + auto& joystick_guid_list = joystick_map[guid]; + auto joystick_it = std::find_if( + joystick_guid_list.begin(), joystick_guid_list.end(), + [&sdl_joystick](auto& joystick) { return joystick->GetSDLJoystick() == sdl_joystick; }); - // Destruct SDL_Joystick outside the lock guard because SDL can internally call the - // event callback which locks the mutex again. - found_joystick->SetSDLJoystick(nullptr, nullptr); + if (joystick_it != joystick_guid_list.end()) { + (*joystick_it)->SetSDLJoystick(nullptr, nullptr); + joystick_guid_list.erase(joystick_it); + if (joystick_guid_list.empty()) { + joystick_map.erase(guid); + } + } } void SDLState::HandleGameControllerEvent(const SDL_Event& event) {