From 7dc488a375c81dbf693660b62e4974773caff1bd Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 21 Feb 2020 15:57:22 -0300 Subject: [PATCH] shader/texture: Fix illegal 3D texture assert Fix typo in the illegal 3D texture assert logic. We care about catching arrayed 3D textures or 3D shadow textures, not regular 3D textures. --- src/video_core/shader/decode/texture.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 542636430a..bee7d8cad5 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -527,7 +527,7 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, const bool is_bindless = bindless_reg.has_value(); UNIMPLEMENTED_IF(texture_type == TextureType::TextureCube && is_array && is_shadow); - ASSERT_MSG(texture_type != TextureType::Texture3D || is_array || is_shadow, + ASSERT_MSG(texture_type != TextureType::Texture3D || !is_array || !is_shadow, "Illegal texture type"); const SamplerInfo info{texture_type, is_array, is_shadow, false};