Fixed priority switching edge case for handheld (#1675)

* Fixed priority switching edge case for handheld

We accidently used controller index instead of npad id

* Moved NPadIdToIndex
This commit is contained in:
David 2018-11-16 15:31:27 +11:00 committed by bunnei
parent 75640c9c71
commit 87eca5b209

View File

@ -40,6 +40,29 @@ enum class JoystickId : std::size_t {
Joystick_Right,
};
static std::size_t NPadIdToIndex(u32 npad_id) {
switch (npad_id) {
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
return npad_id;
case 8:
case NPAD_HANDHELD:
return 8;
case 9:
case NPAD_UNKNOWN:
return 9;
default:
UNIMPLEMENTED_MSG("Unknown npad id {}", npad_id);
return 0;
}
}
Controller_NPad::Controller_NPad() = default;
Controller_NPad::~Controller_NPad() = default;
@ -288,10 +311,11 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
switch (controller_type) {
case NPadControllerType::Handheld:
handheld_entry.connection_status.raw = 0;
handheld_entry.connection_status.IsConnected.Assign(1);
if (!Settings::values.use_docked_mode) {
handheld_entry.connection_status.IsWired.Assign(1);
}
handheld_entry.connection_status.IsWired.Assign(1);
handheld_entry.connection_status.IsLeftJoyConnected.Assign(1);
handheld_entry.connection_status.IsRightJoyConnected.Assign(1);
handheld_entry.connection_status.IsLeftJoyWired.Assign(1);
handheld_entry.connection_status.IsRightJoyWired.Assign(1);
handheld_entry.pad_states.raw = pad_state.raw;
handheld_entry.l_stick = lstick_entry;
handheld_entry.r_stick = rstick_entry;
@ -371,16 +395,30 @@ void Controller_NPad::SetSupportedNPadIdTypes(u8* data, std::size_t length) {
supported_npad_id_types.clear();
supported_npad_id_types.resize(length / sizeof(u32));
std::memcpy(supported_npad_id_types.data(), data, length);
bool had_controller_update = false;
for (std::size_t i = 0; i < connected_controllers.size(); i++) {
auto& controller = connected_controllers[i];
if (!controller.is_connected) {
continue;
}
if (!IsControllerSupported(PREFERRED_CONTROLLER)) {
controller.type = DecideBestController(PREFERRED_CONTROLLER);
InitNewlyAddedControler(i);
const auto best_type = DecideBestController(PREFERRED_CONTROLLER);
const bool is_handheld = (best_type == NPadControllerType::Handheld ||
PREFERRED_CONTROLLER == NPadControllerType::Handheld);
if (is_handheld) {
controller.type = NPadControllerType::None;
controller.is_connected = false;
AddNewController(best_type);
} else {
controller.type = best_type;
InitNewlyAddedControler(i);
}
had_controller_update = true;
}
}
if (had_controller_update) {
styleset_changed_event->Signal();
}
}
void Controller_NPad::GetSupportedNpadIdTypes(u32* data, std::size_t max_length) {
@ -458,15 +496,11 @@ void Controller_NPad::AddNewController(NPadControllerType controller) {
}
void Controller_NPad::ConnectNPad(u32 npad_id) {
if (npad_id >= connected_controllers.size())
return;
connected_controllers[npad_id].is_connected = true;
connected_controllers[NPadIdToIndex(npad_id)].is_connected = true;
}
void Controller_NPad::DisconnectNPad(u32 npad_id) {
if (npad_id >= connected_controllers.size())
return;
connected_controllers[npad_id].is_connected = false;
connected_controllers[NPadIdToIndex(npad_id)].is_connected = false;
}
Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) {