Merge pull request #10167 from german77/motion_preview

yuzu: Add motion preview to controller input
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liamwhite 2023-05-06 23:09:55 -04:00 committed by GitHub
commit 9c9b4616c3
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12 changed files with 165 additions and 6 deletions

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@ -111,6 +111,8 @@ struct AnalogProperties {
float offset{};
// Invert direction of the sensor data
bool inverted{};
// Invert the state if it's converted to a button
bool inverted_button{};
// Press once to activate, press again to release
bool toggle{};
};

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@ -259,6 +259,20 @@ public:
return *this;
}
void RotateFromOrigin(float roll, float pitch, float yaw) {
float temp = y;
y = std::cos(roll) * y - std::sin(roll) * z;
z = std::sin(roll) * temp + std::cos(roll) * z;
temp = x;
x = std::cos(pitch) * x + std::sin(pitch) * z;
z = -std::sin(pitch) * temp + std::cos(pitch) * z;
temp = x;
x = std::cos(yaw) * x - std::sin(yaw) * y;
y = std::sin(yaw) * temp + std::cos(yaw) * y;
}
[[nodiscard]] constexpr T Length2() const {
return x * x + y * y + z * z;
}

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@ -376,6 +376,7 @@ void EmulatedController::ReloadInput() {
motion.accel = emulated_motion.GetAcceleration();
motion.gyro = emulated_motion.GetGyroscope();
motion.rotation = emulated_motion.GetRotations();
motion.euler = emulated_motion.GetEulerAngles();
motion.orientation = emulated_motion.GetOrientation();
motion.is_at_rest = !emulated_motion.IsMoving(motion_sensitivity);
}
@ -980,14 +981,11 @@ void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback
emulated.UpdateOrientation(raw_status.delta_timestamp);
force_update_motion = raw_status.force_update;
if (is_configuring) {
return;
}
auto& motion = controller.motion_state[index];
motion.accel = emulated.GetAcceleration();
motion.gyro = emulated.GetGyroscope();
motion.rotation = emulated.GetRotations();
motion.euler = emulated.GetEulerAngles();
motion.orientation = emulated.GetOrientation();
motion.is_at_rest = !emulated.IsMoving(motion_sensitivity);
}

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@ -106,6 +106,7 @@ struct ControllerMotion {
Common::Vec3f accel{};
Common::Vec3f gyro{};
Common::Vec3f rotation{};
Common::Vec3f euler{};
std::array<Common::Vec3f, 3> orientation{};
bool is_at_rest{};
};

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@ -54,6 +54,7 @@ Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatu
case Common::Input::InputType::Analog:
status.value = TransformToTrigger(callback).pressed.value;
status.toggle = callback.analog_status.properties.toggle;
status.inverted = callback.analog_status.properties.inverted_button;
break;
case Common::Input::InputType::Trigger:
status.value = TransformToTrigger(callback).pressed.value;

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@ -1,6 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cmath>
#include "common/math_util.h"
#include "core/hid/motion_input.h"
@ -51,6 +53,20 @@ void MotionInput::SetQuaternion(const Common::Quaternion<f32>& quaternion) {
quat = quaternion;
}
void MotionInput::SetEulerAngles(const Common::Vec3f& euler_angles) {
const float cr = std::cos(euler_angles.x * 0.5f);
const float sr = std::sin(euler_angles.x * 0.5f);
const float cp = std::cos(euler_angles.y * 0.5f);
const float sp = std::sin(euler_angles.y * 0.5f);
const float cy = std::cos(euler_angles.z * 0.5f);
const float sy = std::sin(euler_angles.z * 0.5f);
quat.w = cr * cp * cy + sr * sp * sy;
quat.xyz.x = sr * cp * cy - cr * sp * sy;
quat.xyz.y = cr * sp * cy + sr * cp * sy;
quat.xyz.z = cr * cp * sy - sr * sp * cy;
}
void MotionInput::SetGyroBias(const Common::Vec3f& bias) {
gyro_bias = bias;
}
@ -222,6 +238,26 @@ Common::Vec3f MotionInput::GetRotations() const {
return rotations;
}
Common::Vec3f MotionInput::GetEulerAngles() const {
// roll (x-axis rotation)
const float sinr_cosp = 2 * (quat.w * quat.xyz.x + quat.xyz.y * quat.xyz.z);
const float cosr_cosp = 1 - 2 * (quat.xyz.x * quat.xyz.x + quat.xyz.y * quat.xyz.y);
// pitch (y-axis rotation)
const float sinp = std::sqrt(1 + 2 * (quat.w * quat.xyz.y - quat.xyz.x * quat.xyz.z));
const float cosp = std::sqrt(1 - 2 * (quat.w * quat.xyz.y - quat.xyz.x * quat.xyz.z));
// yaw (z-axis rotation)
const float siny_cosp = 2 * (quat.w * quat.xyz.z + quat.xyz.x * quat.xyz.y);
const float cosy_cosp = 1 - 2 * (quat.xyz.y * quat.xyz.y + quat.xyz.z * quat.xyz.z);
return {
std::atan2(sinr_cosp, cosr_cosp),
2 * std::atan2(sinp, cosp) - Common::PI / 2,
std::atan2(siny_cosp, cosy_cosp),
};
}
void MotionInput::ResetOrientation() {
if (!reset_enabled || only_accelerometer) {
return;

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@ -35,6 +35,7 @@ public:
void SetAcceleration(const Common::Vec3f& acceleration);
void SetGyroscope(const Common::Vec3f& gyroscope);
void SetQuaternion(const Common::Quaternion<f32>& quaternion);
void SetEulerAngles(const Common::Vec3f& euler_angles);
void SetGyroBias(const Common::Vec3f& bias);
void SetGyroThreshold(f32 threshold);
@ -54,6 +55,7 @@ public:
[[nodiscard]] Common::Vec3f GetGyroBias() const;
[[nodiscard]] Common::Vec3f GetRotations() const;
[[nodiscard]] Common::Quaternion<f32> GetQuaternion() const;
[[nodiscard]] Common::Vec3f GetEulerAngles() const;
[[nodiscard]] bool IsMoving(f32 sensitivity) const;
[[nodiscard]] bool IsCalibrated(f32 sensitivity) const;

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@ -58,6 +58,8 @@ void InputEngine::SetHatButton(const PadIdentifier& identifier, int button, u8 v
}
void InputEngine::SetAxis(const PadIdentifier& identifier, int axis, f32 value) {
value /= 2.0f;
value -= 0.5f;
{
std::scoped_lock lock{mutex};
ControllerData& controller = controller_list.at(identifier);

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@ -939,6 +939,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateAnalogDevice(
.threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
.offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
.inverted = params.Get("invert", "+") == "-",
.inverted_button = params.Get("inverted", false) != 0,
.toggle = params.Get("toggle", false) != 0,
};
input_engine->PreSetController(identifier);

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@ -206,7 +206,7 @@ QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
}
if (param.Has("axis")) {
const QString axis = QString::fromStdString(param.Get("axis", ""));
return QObject::tr("%1%2Axis %3").arg(toggle, invert, axis);
return QObject::tr("%1%2%3Axis %4").arg(toggle, inverted, invert, axis);
}
if (param.Has("axis_x") && param.Has("axis_y") && param.Has("axis_z")) {
const QString axis_x = QString::fromStdString(param.Get("axis_x", ""));
@ -229,7 +229,7 @@ QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
return QObject::tr("%1%2%3Hat %4").arg(turbo, toggle, inverted, button_name);
}
if (param.Has("axis")) {
return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name);
return QObject::tr("%1%2%3Axis %4").arg(toggle, inverted, invert, button_name);
}
if (param.Has("motion")) {
return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name);
@ -410,6 +410,12 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
button_map[button_id]->setText(ButtonToText(param));
emulated_controller->SetButtonParam(button_id, param);
});
context_menu.addAction(tr("Invert button"), [&] {
const bool invert_value = !param.Get("inverted", false);
param.Set("inverted", invert_value);
button_map[button_id]->setText(ButtonToText(param));
emulated_controller->SetButtonParam(button_id, param);
});
context_menu.addAction(tr("Set threshold"), [&] {
const int button_threshold =
static_cast<int>(param.Get("threshold", 0.5f) * 100.0f);

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@ -180,6 +180,10 @@ void PlayerControlPreview::ControllerUpdate(Core::HID::ControllerTriggerType typ
battery_values = controller->GetBatteryValues();
needs_redraw = true;
break;
case Core::HID::ControllerTriggerType::Motion:
motion_values = controller->GetMotions();
needs_redraw = true;
break;
default:
break;
}
@ -313,6 +317,15 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
DrawRawJoystick(p, center + QPointF(-140, 90), QPointF(0, 0));
}
{
// Draw motion cubes
using namespace Settings::NativeMotion;
p.setPen(colors.outline);
p.setBrush(colors.transparent);
Draw3dCube(p, center + QPointF(-140, 90),
motion_values[Settings::NativeMotion::MotionLeft].euler, 20.0f);
}
using namespace Settings::NativeButton;
// D-pad constants
@ -435,6 +448,15 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center
DrawRawJoystick(p, QPointF(0, 0), center + QPointF(140, 90));
}
{
// Draw motion cubes
using namespace Settings::NativeMotion;
p.setPen(colors.outline);
p.setBrush(colors.transparent);
Draw3dCube(p, center + QPointF(140, 90),
motion_values[Settings::NativeMotion::MotionRight].euler, 20.0f);
}
using namespace Settings::NativeButton;
// Face buttons constants
@ -555,6 +577,17 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
DrawRawJoystick(p, center + QPointF(-180, 90), center + QPointF(180, 90));
}
{
// Draw motion cubes
using namespace Settings::NativeMotion;
p.setPen(colors.outline);
p.setBrush(colors.transparent);
Draw3dCube(p, center + QPointF(-180, -5),
motion_values[Settings::NativeMotion::MotionLeft].euler, 20.0f);
Draw3dCube(p, center + QPointF(180, -5),
motion_values[Settings::NativeMotion::MotionRight].euler, 20.0f);
}
using namespace Settings::NativeButton;
// Face buttons constants
@ -647,6 +680,15 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
DrawRawJoystick(p, center + QPointF(-50, 0), center + QPointF(50, 0));
}
{
// Draw motion cubes
using namespace Settings::NativeMotion;
p.setPen(colors.outline);
p.setBrush(colors.transparent);
Draw3dCube(p, center + QPointF(0, -115),
motion_values[Settings::NativeMotion::MotionLeft].euler, 15.0f);
}
using namespace Settings::NativeButton;
// Face buttons constants
@ -750,6 +792,15 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center)
DrawRawJoystick(p, center + QPointF(-50, 105), center + QPointF(50, 105));
}
{
// Draw motion cubes
using namespace Settings::NativeMotion;
p.setPen(colors.button);
p.setBrush(colors.transparent);
Draw3dCube(p, center + QPointF(0, -100),
motion_values[Settings::NativeMotion::MotionLeft].euler, 15.0f);
}
using namespace Settings::NativeButton;
// Face buttons constants
@ -2871,6 +2922,46 @@ void PlayerControlPreview::DrawArrow(QPainter& p, const QPointF center, const Di
DrawPolygon(p, arrow_symbol);
}
// Draw motion functions
void PlayerControlPreview::Draw3dCube(QPainter& p, QPointF center, const Common::Vec3f& euler,
float size) {
std::array<Common::Vec3f, 8> cube{
Common::Vec3f{-1, -1, -1},
{-1, 1, -1},
{1, 1, -1},
{1, -1, -1},
{-1, -1, 1},
{-1, 1, 1},
{1, 1, 1},
{1, -1, 1},
};
for (Common::Vec3f& point : cube) {
point.RotateFromOrigin(euler.x, euler.y, euler.z);
point *= size;
}
const std::array<QPointF, 4> front_face{
center + QPointF{cube[0].x, cube[0].y},
center + QPointF{cube[1].x, cube[1].y},
center + QPointF{cube[2].x, cube[2].y},
center + QPointF{cube[3].x, cube[3].y},
};
const std::array<QPointF, 4> back_face{
center + QPointF{cube[4].x, cube[4].y},
center + QPointF{cube[5].x, cube[5].y},
center + QPointF{cube[6].x, cube[6].y},
center + QPointF{cube[7].x, cube[7].y},
};
DrawPolygon(p, front_face);
DrawPolygon(p, back_face);
p.drawLine(center + QPointF{cube[0].x, cube[0].y}, center + QPointF{cube[4].x, cube[4].y});
p.drawLine(center + QPointF{cube[1].x, cube[1].y}, center + QPointF{cube[5].x, cube[5].y});
p.drawLine(center + QPointF{cube[2].x, cube[2].y}, center + QPointF{cube[6].x, cube[6].y});
p.drawLine(center + QPointF{cube[3].x, cube[3].y}, center + QPointF{cube[7].x, cube[7].y});
}
template <size_t N>
void PlayerControlPreview::DrawPolygon(QPainter& p, const std::array<QPointF, N>& polygon) {
p.drawPolygon(polygon.data(), static_cast<int>(polygon.size()));

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@ -9,6 +9,7 @@
#include "common/input.h"
#include "common/settings_input.h"
#include "common/vector_math.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_types.h"
@ -193,6 +194,9 @@ private:
void DrawSymbol(QPainter& p, QPointF center, Symbol symbol, float icon_size);
void DrawArrow(QPainter& p, QPointF center, Direction direction, float size);
// Draw motion functions
void Draw3dCube(QPainter& p, QPointF center, const Common::Vec3f& euler, float size);
// Draw primitive types
template <size_t N>
void DrawPolygon(QPainter& p, const std::array<QPointF, N>& polygon);
@ -222,4 +226,5 @@ private:
Core::HID::SticksValues stick_values{};
Core::HID::TriggerValues trigger_values{};
Core::HID::BatteryValues battery_values{};
Core::HID::MotionState motion_values{};
};