diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp index b30dae476b..1662b5d387 100644 --- a/src/video_core/shader/shader.cpp +++ b/src/video_core/shader/shader.cpp @@ -76,9 +76,6 @@ void UnitState::LoadInputVertex(const InputVertex& input, int num_attributes) { for (int i = 0; i < num_attributes; i++) registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i]; - - conditional_code[0] = false; - conditional_code[1] = false; } MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240)); diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp index d1f11142dc..ecc2270891 100644 --- a/src/video_core/shader/shader_interpreter.cpp +++ b/src/video_core/shader/shader_interpreter.cpp @@ -45,6 +45,9 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData boost::container::static_vector call_stack; u32 program_counter = offset; + state.conditional_code[0] = false; + state.conditional_code[1] = false; + auto call = [&program_counter, &call_stack](u32 offset, u32 num_instructions, u32 return_offset, u8 repeat_count, u8 loop_increment) { // -1 to make sure when incrementing the PC we end up at the correct offset