gl_rasterizer: Reorder constructor initializer list in terms of member declaration order

Orders the members in the order they would actually be initialized in.
Silences a -Wreorder warning.
This commit is contained in:
Lioncash 2019-02-27 11:05:50 -05:00
parent 10d1d58390
commit a6a783b3dc

View File

@ -102,8 +102,8 @@ struct FramebufferCacheKey {
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system, RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
ScreenInfo& info) ScreenInfo& info)
: res_cache{*this}, shader_cache{*this, system}, emu_window{window}, screen_info{info}, : res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, emu_window{window},
buffer_cache(*this, STREAM_BUFFER_SIZE), global_cache{*this} { screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) {
// Create sampler objects // Create sampler objects
for (std::size_t i = 0; i < texture_samplers.size(); ++i) { for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
texture_samplers[i].Create(); texture_samplers[i].Create();