common: settings: Add ifdefs to define android's default settings

This commit is contained in:
t895 2023-11-12 02:04:43 -05:00
parent aa20311969
commit ac522db857

View File

@ -232,7 +232,11 @@ struct Values {
SwitchableSetting<bool> use_asynchronous_gpu_emulation{ SwitchableSetting<bool> use_asynchronous_gpu_emulation{
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer}; linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage, SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
#ifdef ANDROID
AstcDecodeMode::Cpu,
#else
AstcDecodeMode::Gpu, AstcDecodeMode::Gpu,
#endif
AstcDecodeMode::Cpu, AstcDecodeMode::Cpu,
AstcDecodeMode::CpuAsynchronous, AstcDecodeMode::CpuAsynchronous,
"accelerate_astc", "accelerate_astc",
@ -304,7 +308,11 @@ struct Values {
linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true}; linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};
SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage, SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
#ifdef ANDROID
GpuAccuracy::Normal,
#else
GpuAccuracy::High, GpuAccuracy::High,
#endif
GpuAccuracy::Normal, GpuAccuracy::Normal,
GpuAccuracy::Extreme, GpuAccuracy::Extreme,
"gpu_accuracy", "gpu_accuracy",
@ -313,20 +321,38 @@ struct Values {
true, true,
true}; true};
GpuAccuracy current_gpu_accuracy{GpuAccuracy::High}; GpuAccuracy current_gpu_accuracy{GpuAccuracy::High};
SwitchableSetting<AnisotropyMode, true> max_anisotropy{ SwitchableSetting<AnisotropyMode, true> max_anisotropy{linkage,
linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16, #ifdef ANDROID
"max_anisotropy", Category::RendererAdvanced}; AnisotropyMode::Default,
#else
AnisotropyMode::Automatic,
#endif
AnisotropyMode::Automatic,
AnisotropyMode::X16,
"max_anisotropy",
Category::RendererAdvanced};
SwitchableSetting<AstcRecompression, true> astc_recompression{linkage, SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
AstcRecompression::Uncompressed, AstcRecompression::Uncompressed,
AstcRecompression::Uncompressed, AstcRecompression::Uncompressed,
AstcRecompression::Bc3, AstcRecompression::Bc3,
"astc_recompression", "astc_recompression",
Category::RendererAdvanced}; Category::RendererAdvanced};
SwitchableSetting<bool> async_presentation{linkage, false, "async_presentation", SwitchableSetting<bool> async_presentation{linkage,
Category::RendererAdvanced}; #ifdef ANDROID
true,
#else
false,
#endif
"async_presentation", Category::RendererAdvanced};
SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock", SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock",
Category::RendererAdvanced}; Category::RendererAdvanced};
SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing", SwitchableSetting<bool> use_reactive_flushing{linkage,
#ifdef ANDROID
false,
#else
true,
#endif
"use_reactive_flushing",
Category::RendererAdvanced}; Category::RendererAdvanced};
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders", SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::RendererAdvanced}; Category::RendererAdvanced};
@ -390,7 +416,11 @@ struct Values {
Setting<s32> current_user{linkage, 0, "current_user", Category::System}; Setting<s32> current_user{linkage, 0, "current_user", Category::System};
SwitchableSetting<ConsoleMode> use_docked_mode{linkage, SwitchableSetting<ConsoleMode> use_docked_mode{linkage,
#ifdef ANDROID
ConsoleMode::Handheld,
#else
ConsoleMode::Docked, ConsoleMode::Docked,
#endif
"use_docked_mode", "use_docked_mode",
Category::System, Category::System,
Specialization::Radio, Specialization::Radio,