From add2c38b73f948b78f737362edd68e54a2f14b30 Mon Sep 17 00:00:00 2001 From: bunnei Date: Thu, 13 Feb 2020 22:49:15 -0500 Subject: [PATCH] renderer_opengl: Add OGLRenderbuffer to resource/state management. --- .../renderer_opengl/gl_resource_manager.cpp | 18 +++++++++++++ .../renderer_opengl/gl_resource_manager.h | 25 +++++++++++++++++++ src/video_core/renderer_opengl/gl_state.cpp | 15 +++++++++++ src/video_core/renderer_opengl/gl_state.h | 4 +++ 4 files changed, 62 insertions(+) diff --git a/src/video_core/renderer_opengl/gl_resource_manager.cpp b/src/video_core/renderer_opengl/gl_resource_manager.cpp index f0ddfb2764..c0aee770fe 100644 --- a/src/video_core/renderer_opengl/gl_resource_manager.cpp +++ b/src/video_core/renderer_opengl/gl_resource_manager.cpp @@ -15,6 +15,24 @@ MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_R namespace OpenGL { +void OGLRenderbuffer::Create() { + if (handle != 0) + return; + + MICROPROFILE_SCOPE(OpenGL_ResourceCreation); + glGenRenderbuffers(1, &handle); +} + +void OGLRenderbuffer::Release() { + if (handle == 0) + return; + + MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); + glDeleteRenderbuffers(1, &handle); + OpenGLState::GetCurState().ResetRenderbuffer(handle).Apply(); + handle = 0; +} + void OGLTexture::Create(GLenum target) { if (handle != 0) return; diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h index 514d1d165f..995a4e45e9 100644 --- a/src/video_core/renderer_opengl/gl_resource_manager.h +++ b/src/video_core/renderer_opengl/gl_resource_manager.h @@ -11,6 +11,31 @@ namespace OpenGL { +class OGLRenderbuffer : private NonCopyable { +public: + OGLRenderbuffer() = default; + + OGLRenderbuffer(OGLRenderbuffer&& o) noexcept : handle(std::exchange(o.handle, 0)) {} + + ~OGLRenderbuffer() { + Release(); + } + + OGLRenderbuffer& operator=(OGLRenderbuffer&& o) noexcept { + Release(); + handle = std::exchange(o.handle, 0); + return *this; + } + + /// Creates a new internal OpenGL resource and stores the handle + void Create(); + + /// Deletes the internal OpenGL resource + void Release(); + + GLuint handle = 0; +}; + class OGLTexture : private NonCopyable { public: OGLTexture() = default; diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index ab1f7983c2..7d3bc1a1f3 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -423,6 +423,13 @@ void OpenGLState::ApplyClipControl() { } } +void OpenGLState::ApplyRenderBuffer() { + if (cur_state.renderbuffer != renderbuffer) { + cur_state.renderbuffer = renderbuffer; + glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); + } +} + void OpenGLState::ApplyTextures() { const std::size_t size = std::size(textures); for (std::size_t i = 0; i < size; ++i) { @@ -478,6 +485,7 @@ void OpenGLState::Apply() { ApplyPolygonOffset(); ApplyAlphaTest(); ApplyClipControl(); + ApplyRenderBuffer(); } void OpenGLState::EmulateViewportWithScissor() { @@ -551,4 +559,11 @@ OpenGLState& OpenGLState::ResetFramebuffer(GLuint handle) { return *this; } +OpenGLState& OpenGLState::ResetRenderbuffer(GLuint handle) { + if (renderbuffer == handle) { + renderbuffer = 0; + } + return *this; +} + } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index 4953eeda2a..bce662f2ce 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -158,6 +158,8 @@ public: GLenum depth_mode = GL_NEGATIVE_ONE_TO_ONE; } clip_control; + GLuint renderbuffer{}; // GL_RENDERBUFFER_BINDING + OpenGLState(); /// Get the currently active OpenGL state @@ -196,6 +198,7 @@ public: void ApplyPolygonOffset(); void ApplyAlphaTest(); void ApplyClipControl(); + void ApplyRenderBuffer(); /// Resets any references to the given resource OpenGLState& UnbindTexture(GLuint handle); @@ -204,6 +207,7 @@ public: OpenGLState& ResetPipeline(GLuint handle); OpenGLState& ResetVertexArray(GLuint handle); OpenGLState& ResetFramebuffer(GLuint handle); + OpenGLState& ResetRenderbuffer(GLuint handle); /// Viewport does not affects glClearBuffer so emulate viewport using scissor test void EmulateViewportWithScissor();