From ae128f0375f5914a7e4818e29c891a927fcf8ded Mon Sep 17 00:00:00 2001 From: Lioncash Date: Thu, 13 Sep 2018 21:53:20 -0400 Subject: [PATCH] gl_shader_decompiler: Get rid of variable shadowing within LEA instructions These variables are already defined within an outer scope. --- src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 2d56370c7b..e82c209425 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -1510,8 +1510,6 @@ private: case OpCode::Id::LEA_IMM: case OpCode::Id::LEA_RZ: case OpCode::Id::LEA_HI: { - std::string op_a; - std::string op_b; std::string op_c; switch (opcode->GetId()) {