From b1b20ad84a5e966bb13f01de037bbfe88ac985cc Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Thu, 17 Nov 2022 20:11:47 -0500 Subject: [PATCH] configure_input_per_game: Allow configuring all 8 players --- .../configure_input_per_game.cpp | 108 +++++++++++------- .../configuration/configure_input_per_game.h | 14 +-- .../configuration/configure_input_per_game.ui | 49 ++++++-- 3 files changed, 115 insertions(+), 56 deletions(-) diff --git a/src/yuzu/configuration/configure_input_per_game.cpp b/src/yuzu/configuration/configure_input_per_game.cpp index 5773c268de..af5cee542d 100644 --- a/src/yuzu/configuration/configure_input_per_game.cpp +++ b/src/yuzu/configuration/configure_input_per_game.cpp @@ -13,64 +13,90 @@ ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, QWidget* par : QWidget(parent), ui(std::make_unique()), profiles(std::make_unique()), system{system_} { ui->setupUi(this); - - Settings::values.players.SetGlobal(false); - const auto previous_profile = Settings::values.players.GetValue()[0].profile_name; + const std::array labels = { + ui->label_player_1, ui->label_player_2, ui->label_player_3, ui->label_player_4, + ui->label_player_5, ui->label_player_6, ui->label_player_7, ui->label_player_8, + }; + profile_comboboxes = { + ui->profile_player_1, ui->profile_player_2, ui->profile_player_3, ui->profile_player_4, + ui->profile_player_5, ui->profile_player_6, ui->profile_player_7, ui->profile_player_8, + }; const auto& profile_names = profiles->GetInputProfileNames(); + const auto populate_profiles = [this, &profile_names](size_t player_index) { + const auto previous_profile = + Settings::values.players.GetValue()[player_index].profile_name; - ui->profile_player_1->addItem(QString::fromStdString("Use global configuration")); - for (size_t index = 0; index < profile_names.size(); ++index) { - const auto& profile_name = profile_names[index]; - ui->profile_player_1->addItem(QString::fromStdString(profile_name)); - if (profile_name == previous_profile) { - // offset by 1 since the first element is the global config - ui->profile_player_1->setCurrentIndex(static_cast(index + 1)); + auto* const player_combobox = profile_comboboxes[player_index]; + player_combobox->addItem(tr("Use global input configuration")); + for (size_t index = 0; index < profile_names.size(); ++index) { + const auto& profile_name = profile_names[index]; + player_combobox->addItem(QString::fromStdString(profile_name)); + if (profile_name == previous_profile) { + // offset by 1 since the first element is the global config + player_combobox->setCurrentIndex(static_cast(index + 1)); + } } + }; + + for (size_t index = 0; index < profile_comboboxes.size(); ++index) { + labels[index]->setText(tr("Player %1 profile").arg(index + 1)); + populate_profiles(index); } + LoadConfiguration(); } void ConfigureInputPerGame::ApplyConfiguration() { LoadConfiguration(); - - auto& hid_core = system.HIDCore(); - auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(0); - - const auto selection_index = ui->profile_player_1->currentIndex(); - if (selection_index == 0) { - Settings::values.players.SetGlobal(true); - emulated_controller->ReloadFromSettings(); - return; - } else { - Settings::values.players.SetGlobal(false); - } - const QString profile_name = ui->profile_player_1->itemText(selection_index); - if (profile_name.isEmpty()) { - return; - } - profiles->SaveProfile(Settings::values.players.GetValue()[0].profile_name, 0); - emulated_controller->ReloadFromSettings(); + SaveConfiguration(); } void ConfigureInputPerGame::LoadConfiguration() { auto& hid_core = system.HIDCore(); - auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(0); + const auto load_player_profile = [this, &hid_core](size_t player_index) { + Settings::values.players.SetGlobal(false); + auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index); + auto* const player_combobox = profile_comboboxes[player_index]; + + const auto selection_index = player_combobox->currentIndex(); + if (selection_index == 0) { + Settings::values.players.GetValue()[player_index].profile_name = ""; + Settings::values.players.SetGlobal(true); + emulated_controller->ReloadFromSettings(); + return; + } + const auto profile_name = player_combobox->itemText(selection_index).toStdString(); + if (profile_name.empty()) { + return; + } + profiles->LoadProfile(profile_name, player_index); + Settings::values.players.GetValue()[player_index].profile_name = profile_name; + emulated_controller->ReloadFromSettings(); + }; + + for (size_t index = 0; index < profile_comboboxes.size(); ++index) { + load_player_profile(index); + } +} + +void ConfigureInputPerGame::SaveConfiguration() { Settings::values.players.SetGlobal(false); - const auto selection_index = ui->profile_player_1->currentIndex(); - if (selection_index == 0) { - Settings::values.players.GetValue()[0].profile_name = ""; - Settings::values.players.SetGlobal(true); + auto& hid_core = system.HIDCore(); + const auto save_player_profile = [this, &hid_core](size_t player_index) { + const auto selection_index = profile_comboboxes[player_index]->currentIndex(); + if (selection_index == 0) { + return; + } + auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index); + profiles->SaveProfile(Settings::values.players.GetValue()[player_index].profile_name, + player_index); emulated_controller->ReloadFromSettings(); - return; + }; + + for (size_t index = 0; index < profile_comboboxes.size(); ++index) { + save_player_profile(index); } - const QString profile_name = ui->profile_player_1->itemText(selection_index); - if (profile_name.isEmpty()) { - return; - } - profiles->LoadProfile(profile_name.toStdString(), 0); - Settings::values.players.GetValue()[0].profile_name = profile_name.toStdString(); - emulated_controller->ReloadFromSettings(); } diff --git a/src/yuzu/configuration/configure_input_per_game.h b/src/yuzu/configuration/configure_input_per_game.h index 6feb608b7a..a586ec07c8 100644 --- a/src/yuzu/configuration/configure_input_per_game.h +++ b/src/yuzu/configuration/configure_input_per_game.h @@ -11,10 +11,6 @@ namespace Core { class System; } -namespace InputCommon { -class InputSubsystem; -} - namespace Ui { class ConfigureInputPerGame; } @@ -27,18 +23,20 @@ class ConfigureInputPerGame : public QWidget { public: explicit ConfigureInputPerGame(Core::System& system_, QWidget* parent = nullptr); - /// Initializes the input dialog with the given input subsystem. - // void Initialize(InputCommon::InputSubsystem* input_subsystem_, std::size_t max_players = 8); - - /// Save configurations to settings file. + /// Load and Save configurations to settings file. void ApplyConfiguration(); private: /// Load configuration from settings file. void LoadConfiguration(); + /// Save configuration to settings file. + void SaveConfiguration(); + std::unique_ptr ui; std::unique_ptr profiles; + std::array profile_comboboxes; + Core::System& system; }; diff --git a/src/yuzu/configuration/configure_input_per_game.ui b/src/yuzu/configuration/configure_input_per_game.ui index 8a384c0df7..fbd8eab1ca 100644 --- a/src/yuzu/configuration/configure_input_per_game.ui +++ b/src/yuzu/configuration/configure_input_per_game.ui @@ -30,7 +30,7 @@ - + 0 @@ -63,9 +63,44 @@ + + + + + 0 + + + 0 + + + 0 + + + 0 + + + + + Player 2 Profile + + + + + + + + 0 + 0 + + + + + + + - + 0 @@ -100,7 +135,7 @@ - + 0 @@ -135,7 +170,7 @@ - + 0 @@ -170,7 +205,7 @@ - + 0 @@ -205,7 +240,7 @@ - + 0 @@ -240,7 +275,7 @@ - + 0