diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 950c70dcd9..add1ccebe3 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -219,6 +219,8 @@ void Maxwell3D::ProcessMethodCall(u32 method, u32 argument, u32 nonshadow_argume regs.index_array.count = regs.small_index_2.count; regs.index_array.first = regs.small_index_2.first; dirty.flags[VideoCommon::Dirty::IndexBuffer] = true; + // a macro calls this one over and over, should it increase instancing? + // Used by Hades and likely other Vulkan games. return DrawArrays(); case MAXWELL3D_REG_INDEX(topology_override): use_topology_override = true;