Updated to lexicographical order suggestions

This commit is contained in:
Carlos Estrague / Mrc_munir 2023-06-06 19:33:52 +02:00 committed by GitHub
parent 19d05bd4d7
commit b854981917
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -104,8 +104,8 @@
EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME) \ EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME) \ EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME) \ EXTENSION_NAME(VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_ROBUSTNESS_2_EXTENSION_NAME) \ EXTENSION_NAME(VK_EXT_ROBUSTNESS_2_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME) \
EXTENSION_NAME(VK_NV_GEOMETRY_SHADER_PASSTHROUGH_EXTENSION_NAME) \ EXTENSION_NAME(VK_NV_GEOMETRY_SHADER_PASSTHROUGH_EXTENSION_NAME) \
EXTENSION_NAME(VK_NV_VIEWPORT_ARRAY2_EXTENSION_NAME) \ EXTENSION_NAME(VK_NV_VIEWPORT_ARRAY2_EXTENSION_NAME) \
EXTENSION_NAME(VK_NV_VIEWPORT_SWIZZLE_EXTENSION_NAME) EXTENSION_NAME(VK_NV_VIEWPORT_SWIZZLE_EXTENSION_NAME)
@ -153,11 +153,11 @@
FEATURE_NAME(index_type_uint8, indexTypeUint8) \ FEATURE_NAME(index_type_uint8, indexTypeUint8) \
FEATURE_NAME(primitive_topology_list_restart, primitiveTopologyListRestart) \ FEATURE_NAME(primitive_topology_list_restart, primitiveTopologyListRestart) \
FEATURE_NAME(provoking_vertex, provokingVertexLast) \ FEATURE_NAME(provoking_vertex, provokingVertexLast) \
FEATURE_NAME(shader_float16_int8, shaderFloat16) \
FEATURE_NAME(shader_float16_int8, shaderInt8) \
FEATURE_NAME(robustness2, nullDescriptor) \ FEATURE_NAME(robustness2, nullDescriptor) \
FEATURE_NAME(robustness2, robustBufferAccess2) \ FEATURE_NAME(robustness2, robustBufferAccess2) \
FEATURE_NAME(robustness2, robustImageAccess2) \ FEATURE_NAME(robustness2, robustImageAccess2) \
FEATURE_NAME(shader_float16_int8, shaderFloat16) \
FEATURE_NAME(shader_float16_int8, shaderInt8) \
FEATURE_NAME(timeline_semaphore, timelineSemaphore) \ FEATURE_NAME(timeline_semaphore, timelineSemaphore) \
FEATURE_NAME(transform_feedback, transformFeedback) \ FEATURE_NAME(transform_feedback, transformFeedback) \
FEATURE_NAME(uniform_buffer_standard_layout, uniformBufferStandardLayout) \ FEATURE_NAME(uniform_buffer_standard_layout, uniformBufferStandardLayout) \