vulkan_device: Enable VK_EXT_vertex_input_dynamic_state

This commit is contained in:
ReinUsesLisp 2021-06-12 23:25:40 -03:00 committed by ameerj
parent 41cca8b8ad
commit ba3bdf1d41

View File

@ -425,6 +425,18 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
LOG_INFO(Render_Vulkan, "Device doesn't support provoking vertex last");
}
VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT vertex_input_dynamic;
if (ext_vertex_input_dynamic_state) {
vertex_input_dynamic = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_INPUT_DYNAMIC_STATE_FEATURES_EXT,
.pNext = nullptr,
.vertexInputDynamicState = VK_TRUE,
};
SetNext(next, vertex_input_dynamic);
} else {
LOG_INFO(Render_Vulkan, "Device doesn't support vertex input dynamic state");
}
VkPhysicalDeviceShaderAtomicInt64FeaturesKHR atomic_int64;
if (ext_shader_atomic_int64) {
atomic_int64 = {
@ -732,6 +744,7 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
bool has_ext_extended_dynamic_state{};
bool has_ext_shader_atomic_int64{};
bool has_ext_provoking_vertex{};
bool has_ext_vertex_input_dynamic_state{};
for (const VkExtensionProperties& extension : physical.EnumerateDeviceExtensionProperties()) {
const auto test = [&](std::optional<std::reference_wrapper<bool>> status, const char* name,
bool push) {
@ -763,6 +776,8 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
test(has_ext_extended_dynamic_state, VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME, false);
test(has_ext_subgroup_size_control, VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME, false);
test(has_ext_provoking_vertex, VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME, false);
test(has_ext_vertex_input_dynamic_state, VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME,
false);
test(has_ext_shader_atomic_int64, VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME, false);
test(has_khr_workgroup_memory_explicit_layout,
VK_KHR_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_EXTENSION_NAME, false);
@ -827,6 +842,19 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
ext_provoking_vertex = true;
}
}
if (has_ext_vertex_input_dynamic_state) {
VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT vertex_input;
vertex_input.sType =
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_INPUT_DYNAMIC_STATE_FEATURES_EXT;
vertex_input.pNext = nullptr;
features.pNext = &vertex_input;
physical.GetFeatures2KHR(features);
if (vertex_input.vertexInputDynamicState) {
extensions.push_back(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
ext_vertex_input_dynamic_state = true;
}
}
if (has_ext_shader_atomic_int64) {
VkPhysicalDeviceShaderAtomicInt64Features atomic_int64;
atomic_int64.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT;