diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index 52fbab3c11..40c0877c1c 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -214,20 +214,20 @@ std::optional> ShaderDiskCacheOpenGL::LoadTran // Skip games without title id const bool has_title_id = system.CurrentProcess()->GetTitleID() != 0; if (!Settings::values.use_disk_shader_cache.GetValue() || !has_title_id) { - return {}; + return std::nullopt; } Common::FS::IOFile file(GetTransferablePath(), "rb"); if (!file.IsOpen()) { LOG_INFO(Render_OpenGL, "No transferable shader cache found"); is_usable = true; - return {}; + return std::nullopt; } u32 version{}; if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) { LOG_ERROR(Render_OpenGL, "Failed to get transferable cache version, skipping it"); - return {}; + return std::nullopt; } if (version < NativeVersion) { @@ -235,12 +235,12 @@ std::optional> ShaderDiskCacheOpenGL::LoadTran file.Close(); InvalidateTransferable(); is_usable = true; - return {}; + return std::nullopt; } if (version > NativeVersion) { LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version " "of the emulator, skipping"); - return {}; + return std::nullopt; } // Version is valid, load the shaders @@ -249,7 +249,7 @@ std::optional> ShaderDiskCacheOpenGL::LoadTran ShaderDiskCacheEntry& entry = entries.emplace_back(); if (!entry.Load(file)) { LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry, skipping"); - return {}; + return std::nullopt; } } @@ -290,12 +290,12 @@ std::optional> ShaderDiskCacheOpenGL::Lo ShaderCacheVersionHash file_hash{}; if (!LoadArrayFromPrecompiled(file_hash.data(), file_hash.size())) { precompiled_cache_virtual_file_offset = 0; - return {}; + return std::nullopt; } if (GetShaderCacheVersionHash() != file_hash) { LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator"); precompiled_cache_virtual_file_offset = 0; - return {}; + return std::nullopt; } std::vector entries; @@ -305,15 +305,16 @@ std::optional> ShaderDiskCacheOpenGL::Lo if (!LoadObjectFromPrecompiled(entry.unique_identifier) || !LoadObjectFromPrecompiled(entry.binary_format) || !LoadObjectFromPrecompiled(binary_size)) { - return {}; + return std::nullopt; } entry.binary.resize(binary_size); if (!LoadArrayFromPrecompiled(entry.binary.data(), entry.binary.size())) { - return {}; + return std::nullopt; } } - return entries; + + return std::move(entries); } void ShaderDiskCacheOpenGL::InvalidateTransferable() {