input_common: Allow keyboard to be backwards compatible

This commit is contained in:
german77 2021-11-14 10:45:07 -06:00 committed by Narr the Reg
parent b673857d7d
commit bca299e8e0
10 changed files with 115 additions and 48 deletions

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@ -572,8 +572,6 @@ struct Values {
BasicSetting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"}; BasicSetting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
BasicSetting<bool> keyboard_enabled{false, "keyboard_enabled"}; BasicSetting<bool> keyboard_enabled{false, "keyboard_enabled"};
KeyboardKeysRaw keyboard_keys;
KeyboardModsRaw keyboard_mods;
BasicSetting<bool> debug_pad_enabled{false, "debug_pad_enabled"}; BasicSetting<bool> debug_pad_enabled{false, "debug_pad_enabled"};
ButtonsRaw debug_pad_buttons; ButtonsRaw debug_pad_buttons;

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@ -29,13 +29,29 @@ void EmulatedDevices::ReloadInput() {
mouse_button_devices.begin(), mouse_button_devices.begin(),
Common::Input::CreateDevice<Common::Input::InputDevice>); Common::Input::CreateDevice<Common::Input::InputDevice>);
std::transform(Settings::values.keyboard_keys.begin(), Settings::values.keyboard_keys.end(), std::size_t key_index = 0;
keyboard_devices.begin(), for (auto& keyboard_device : keyboard_devices) {
Common::Input::CreateDeviceFromString<Common::Input::InputDevice>); // Keyboard keys are only mapped on port 1, pad 0
Common::ParamPackage keyboard_params;
keyboard_params.Set("engine", "keyboard");
keyboard_params.Set("button", static_cast<int>(key_index));
keyboard_params.Set("port", 1);
keyboard_params.Set("pad", 0);
keyboard_device = Common::Input::CreateDevice<Common::Input::InputDevice>(keyboard_params);
key_index++;
}
std::transform(Settings::values.keyboard_mods.begin(), Settings::values.keyboard_mods.end(), key_index = 0;
keyboard_modifier_devices.begin(), for (auto& keyboard_device : keyboard_modifier_devices) {
Common::Input::CreateDeviceFromString<Common::Input::InputDevice>); // Keyboard moddifiers are only mapped on port 1, pad 1
Common::ParamPackage keyboard_params;
keyboard_params.Set("engine", "keyboard");
keyboard_params.Set("button", static_cast<int>(key_index));
keyboard_params.Set("port", 1);
keyboard_params.Set("pad", 1);
keyboard_device = Common::Input::CreateDevice<Common::Input::InputDevice>(keyboard_params);
key_index++;
}
for (std::size_t index = 0; index < mouse_button_devices.size(); ++index) { for (std::size_t index = 0; index < mouse_button_devices.size(); ++index) {
if (!mouse_button_devices[index]) { if (!mouse_button_devices[index]) {

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@ -13,15 +13,26 @@ constexpr PadIdentifier key_identifier = {
.port = 0, .port = 0,
.pad = 0, .pad = 0,
}; };
constexpr PadIdentifier modifier_identifier = { constexpr PadIdentifier keyboard_key_identifier = {
.guid = Common::UUID{Common::INVALID_UUID}, .guid = Common::UUID{Common::INVALID_UUID},
.port = 0, .port = 1,
.pad = 0,
};
constexpr PadIdentifier keyboard_modifier_identifier = {
.guid = Common::UUID{Common::INVALID_UUID},
.port = 1,
.pad = 1, .pad = 1,
}; };
Keyboard::Keyboard(const std::string& input_engine_) : InputEngine(input_engine_) { Keyboard::Keyboard(const std::string& input_engine_) : InputEngine(input_engine_) {
// Keyboard is broken into 3 diferent sets:
// key: Unfiltered intended for controllers.
// keyboard_key: Allows only Settings::NativeKeyboard::Keys intended for keyboard emulation.
// keyboard_modifier: Allows only Settings::NativeKeyboard::Modifiers intended for keyboard
// emulation.
PreSetController(key_identifier); PreSetController(key_identifier);
PreSetController(modifier_identifier); PreSetController(keyboard_key_identifier);
PreSetController(keyboard_modifier_identifier);
} }
void Keyboard::PressKey(int key_code) { void Keyboard::PressKey(int key_code) {
@ -32,35 +43,50 @@ void Keyboard::ReleaseKey(int key_code) {
SetButton(key_identifier, key_code, false); SetButton(key_identifier, key_code, false);
} }
void Keyboard::SetModifiers(int key_modifiers) { void Keyboard::PressKeyboardKey(int key_index) {
if (key_index == Settings::NativeKeyboard::None) {
return;
}
SetButton(keyboard_key_identifier, key_index, true);
}
void Keyboard::ReleaseKeyboardKey(int key_index) {
if (key_index == Settings::NativeKeyboard::None) {
return;
}
SetButton(keyboard_key_identifier, key_index, false);
}
void Keyboard::SetKeyboardModifiers(int key_modifiers) {
for (int i = 0; i < 32; ++i) { for (int i = 0; i < 32; ++i) {
bool key_value = ((key_modifiers >> i) & 0x1) != 0; bool key_value = ((key_modifiers >> i) & 0x1) != 0;
SetButton(modifier_identifier, i, key_value); SetButton(keyboard_modifier_identifier, i, key_value);
// Use the modifier to press the key button equivalent // Use the modifier to press the key button equivalent
switch (i) { switch (i) {
case Settings::NativeKeyboard::LeftControl: case Settings::NativeKeyboard::LeftControl:
SetButton(key_identifier, Settings::NativeKeyboard::LeftControlKey, key_value); SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftControlKey, key_value);
break; break;
case Settings::NativeKeyboard::LeftShift: case Settings::NativeKeyboard::LeftShift:
SetButton(key_identifier, Settings::NativeKeyboard::LeftShiftKey, key_value); SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftShiftKey, key_value);
break; break;
case Settings::NativeKeyboard::LeftAlt: case Settings::NativeKeyboard::LeftAlt:
SetButton(key_identifier, Settings::NativeKeyboard::LeftAltKey, key_value); SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftAltKey, key_value);
break; break;
case Settings::NativeKeyboard::LeftMeta: case Settings::NativeKeyboard::LeftMeta:
SetButton(key_identifier, Settings::NativeKeyboard::LeftMetaKey, key_value); SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftMetaKey, key_value);
break; break;
case Settings::NativeKeyboard::RightControl: case Settings::NativeKeyboard::RightControl:
SetButton(key_identifier, Settings::NativeKeyboard::RightControlKey, key_value); SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightControlKey,
key_value);
break; break;
case Settings::NativeKeyboard::RightShift: case Settings::NativeKeyboard::RightShift:
SetButton(key_identifier, Settings::NativeKeyboard::RightShiftKey, key_value); SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightShiftKey, key_value);
break; break;
case Settings::NativeKeyboard::RightAlt: case Settings::NativeKeyboard::RightAlt:
SetButton(key_identifier, Settings::NativeKeyboard::RightAltKey, key_value); SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightAltKey, key_value);
break; break;
case Settings::NativeKeyboard::RightMeta: case Settings::NativeKeyboard::RightMeta:
SetButton(key_identifier, Settings::NativeKeyboard::RightMetaKey, key_value); SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightMetaKey, key_value);
break; break;
default: default:
// Other modifier keys should be pressed with PressKey since they stay enabled until // Other modifier keys should be pressed with PressKey since they stay enabled until

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@ -28,11 +28,23 @@ public:
*/ */
void ReleaseKey(int key_code); void ReleaseKey(int key_code);
/**
* Sets the status of the keyboard key to pressed
* @param key_index index of the key to press
*/
void PressKeyboardKey(int key_index);
/**
* Sets the status of the keyboard key to released
* @param key_index index of the key to release
*/
void ReleaseKeyboardKey(int key_index);
/** /**
* Sets the status of all keyboard modifier keys * Sets the status of all keyboard modifier keys
* @param key_modifiers the code of the key to release * @param key_modifiers the code of the key to release
*/ */
void SetModifiers(int key_modifiers); void SetKeyboardModifiers(int key_modifiers);
/// Sets all keys to the non pressed state /// Sets all keys to the non pressed state
void ReleaseAllKeys(); void ReleaseAllKeys();

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@ -28,6 +28,10 @@ void MappingFactory::RegisterInput(const MappingData& data) {
if (!is_enabled) { if (!is_enabled) {
return; return;
} }
if (!IsDriverValid(data)) {
return;
}
switch (input_type) { switch (input_type) {
case Polling::InputType::Button: case Polling::InputType::Button:
RegisterButton(data); RegisterButton(data);
@ -168,4 +172,25 @@ void MappingFactory::RegisterMotion(const MappingData& data) {
input_queue.Push(new_input); input_queue.Push(new_input);
} }
bool MappingFactory::IsDriverValid(const MappingData& data) const {
// Only port 0 can be mapped on the keyboard
if (data.engine == "keyboard" && data.pad.port != 0) {
return false;
}
// The following drivers don't need to be mapped
if (data.engine == "tas") {
return false;
}
if (data.engine == "touch") {
return false;
}
if (data.engine == "touch_from_button") {
return false;
}
if (data.engine == "analog_from_button") {
return false;
}
return true;
}
} // namespace InputCommon } // namespace InputCommon

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@ -66,6 +66,13 @@ private:
*/ */
void RegisterMotion(const MappingData& data); void RegisterMotion(const MappingData& data);
/**
* Returns true if driver can be mapped
* @param "data": An struct containing all the information needed to create a proper
* ParamPackage
*/
bool IsDriverValid(const MappingData& data) const;
Common::SPSCQueue<Common::ParamPackage> input_queue; Common::SPSCQueue<Common::ParamPackage> input_queue;
Polling::InputType input_type{Polling::InputType::None}; Polling::InputType input_type{Polling::InputType::None};
bool is_enabled{}; bool is_enabled{};

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@ -402,15 +402,6 @@ std::string GenerateKeyboardParam(int key_code) {
return param.Serialize(); return param.Serialize();
} }
std::string GenerateModdifierKeyboardParam(int key_code) {
Common::ParamPackage param;
param.Set("engine", "keyboard");
param.Set("code", key_code);
param.Set("toggle", false);
param.Set("pad", 1);
return param.Serialize();
}
std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right, std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
int key_modifier, float modifier_scale) { int key_modifier, float modifier_scale) {
Common::ParamPackage circle_pad_param{ Common::ParamPackage circle_pad_param{

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@ -134,9 +134,6 @@ private:
/// Generates a serialized param package for creating a keyboard button device. /// Generates a serialized param package for creating a keyboard button device.
std::string GenerateKeyboardParam(int key_code); std::string GenerateKeyboardParam(int key_code);
/// Generates a serialized param package for creating a moddifier keyboard button device.
std::string GenerateModdifierKeyboardParam(int key_code);
/// Generates a serialized param package for creating an analog device taking input from keyboard. /// Generates a serialized param package for creating an analog device taking input from keyboard.
std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right, std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
int key_modifier, float modifier_scale); int key_modifier, float modifier_scale);

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@ -609,7 +609,7 @@ int GRenderWindow::QtKeyToSwitchKey(Qt::Key qt_key) {
return Settings::NativeKeyboard::ZenkakuHankaku; return Settings::NativeKeyboard::ZenkakuHankaku;
// Modifier keys are handled by the modifier property // Modifier keys are handled by the modifier property
default: default:
return 0; return Settings::NativeKeyboard::None;
} }
} }
@ -662,8 +662,10 @@ void GRenderWindow::keyPressEvent(QKeyEvent* event) {
// Replace event->key() with event->nativeVirtualKey() since the second one provides raw key // Replace event->key() with event->nativeVirtualKey() since the second one provides raw key
// buttons // buttons
const auto key = QtKeyToSwitchKey(Qt::Key(event->key())); const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
input_subsystem->GetKeyboard()->SetModifiers(moddifier); input_subsystem->GetKeyboard()->SetKeyboardModifiers(moddifier);
input_subsystem->GetKeyboard()->PressKey(key); input_subsystem->GetKeyboard()->PressKeyboardKey(key);
// This is used for gamepads
input_subsystem->GetKeyboard()->PressKey(event->key());
} }
} }
@ -671,8 +673,10 @@ void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
if (!event->isAutoRepeat()) { if (!event->isAutoRepeat()) {
const auto moddifier = QtModifierToSwitchModdifier(event->nativeModifiers()); const auto moddifier = QtModifierToSwitchModdifier(event->nativeModifiers());
const auto key = QtKeyToSwitchKey(Qt::Key(event->key())); const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
input_subsystem->GetKeyboard()->SetModifiers(moddifier); input_subsystem->GetKeyboard()->SetKeyboardModifiers(moddifier);
input_subsystem->GetKeyboard()->ReleaseKey(key); input_subsystem->GetKeyboard()->ReleaseKeyboardKey(key);
// This is used for gamepads
input_subsystem->GetKeyboard()->ReleaseKey(event->key());
} }
} }

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@ -344,15 +344,6 @@ void Config::ReadDebugValues() {
void Config::ReadKeyboardValues() { void Config::ReadKeyboardValues() {
ReadBasicSetting(Settings::values.keyboard_enabled); ReadBasicSetting(Settings::values.keyboard_enabled);
for (std::size_t i = 0; i < Settings::values.keyboard_keys.size(); ++i) {
Settings::values.keyboard_keys[i] = InputCommon::GenerateKeyboardParam(static_cast<int>(i));
}
for (std::size_t i = 0; i < Settings::values.keyboard_mods.size(); ++i) {
Settings::values.keyboard_mods[i] =
InputCommon::GenerateModdifierKeyboardParam(static_cast<int>(i));
}
} }
void Config::ReadMouseValues() { void Config::ReadMouseValues() {