diff --git a/CMakeLists.txt b/CMakeLists.txt index 871e0ca1ab..97d888762d 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -419,19 +419,6 @@ function(create_target_directory_groups target_name) endforeach() endfunction() -# Gets a UTC timstamp and sets the provided variable to it -function(get_timestamp _var) - string(TIMESTAMP timestamp UTC) - set(${_var} "${timestamp}" PARENT_SCOPE) -endfunction() - -# generate git/build information -include(GetGitRevisionDescription) -get_git_head_revision(GIT_REF_SPEC GIT_REV) -git_describe(GIT_DESC --always --long --dirty) -git_branch_name(GIT_BRANCH) -get_timestamp(BUILD_DATE) - enable_testing() add_subdirectory(externals) add_subdirectory(src) diff --git a/CMakeModules/GenerateSCMRev.cmake b/CMakeModules/GenerateSCMRev.cmake new file mode 100644 index 0000000000..e82ad204d3 --- /dev/null +++ b/CMakeModules/GenerateSCMRev.cmake @@ -0,0 +1,101 @@ +# Gets a UTC timstamp and sets the provided variable to it +function(get_timestamp _var) + string(TIMESTAMP timestamp UTC) + set(${_var} "${timestamp}" PARENT_SCOPE) +endfunction() + +list(APPEND CMAKE_MODULE_PATH "${SRC_DIR}/externals/cmake-modules") +# generate git/build information +include(GetGitRevisionDescription) +get_git_head_revision(GIT_REF_SPEC GIT_REV) +git_describe(GIT_DESC --always --long --dirty) +git_branch_name(GIT_BRANCH) +get_timestamp(BUILD_DATE) + +# Generate cpp with Git revision from template +# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well +set(REPO_NAME "") +set(BUILD_VERSION "0") +if ($ENV{CI}) + if ($ENV{TRAVIS}) + set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG}) + set(BUILD_TAG $ENV{TRAVIS_TAG}) + elseif($ENV{APPVEYOR}) + set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME}) + set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME}) + endif() + # regex capture the string nightly or canary into CMAKE_MATCH_1 + string(REGEX MATCH "citra-emu/citra-?(.*)" OUTVAR ${BUILD_REPOSITORY}) + if (${CMAKE_MATCH_COUNT} GREATER 0) + # capitalize the first letter of each word in the repo name. + string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1}) + foreach(WORD ${REPO_NAME_LIST}) + string(SUBSTRING ${WORD} 0 1 FIRST_LETTER) + string(SUBSTRING ${WORD} 1 -1 REMAINDER) + string(TOUPPER ${FIRST_LETTER} FIRST_LETTER) + set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}") + endforeach() + if (BUILD_TAG) + string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG}) + if (${CMAKE_MATCH_COUNT} GREATER 0) + set(BUILD_VERSION ${CMAKE_MATCH_1}) + endif() + if (BUILD_VERSION) + # This leaves a trailing space on the last word, but we actually want that + # because of how it's styled in the title bar. + set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ") + else() + set(BUILD_FULLNAME "") + endif() + endif() + endif() +endif() + +# The variable SRC_DIR must be passed into the script (since it uses the current build directory for all values of CMAKE_*_DIR) +set(VIDEO_CORE "${SRC_DIR}/src/video_core") +set(HASH_FILES + "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp" + "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h" + "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp" + "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h" + "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp" + "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h" + "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp" + "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h" + "${VIDEO_CORE}/shader/decode/arithmetic.cpp" + "${VIDEO_CORE}/shader/decode/arithmetic_half.cpp" + "${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp" + "${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp" + "${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp" + "${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp" + "${VIDEO_CORE}/shader/decode/bfe.cpp" + "${VIDEO_CORE}/shader/decode/bfi.cpp" + "${VIDEO_CORE}/shader/decode/conversion.cpp" + "${VIDEO_CORE}/shader/decode/ffma.cpp" + "${VIDEO_CORE}/shader/decode/float_set.cpp" + "${VIDEO_CORE}/shader/decode/float_set_predicate.cpp" + "${VIDEO_CORE}/shader/decode/half_set.cpp" + "${VIDEO_CORE}/shader/decode/half_set_predicate.cpp" + "${VIDEO_CORE}/shader/decode/hfma2.cpp" + "${VIDEO_CORE}/shader/decode/integer_set.cpp" + "${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp" + "${VIDEO_CORE}/shader/decode/memory.cpp" + "${VIDEO_CORE}/shader/decode/other.cpp" + "${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp" + "${VIDEO_CORE}/shader/decode/predicate_set_register.cpp" + "${VIDEO_CORE}/shader/decode/register_set_predicate.cpp" + "${VIDEO_CORE}/shader/decode/shift.cpp" + "${VIDEO_CORE}/shader/decode/video.cpp" + "${VIDEO_CORE}/shader/decode/xmad.cpp" + "${VIDEO_CORE}/shader/decode.cpp" + "${VIDEO_CORE}/shader/shader_ir.cpp" + "${VIDEO_CORE}/shader/shader_ir.h" + "${VIDEO_CORE}/shader/track.cpp" +) +set(COMBINED "") +foreach (F IN LISTS HASH_FILES) + file(READ ${F} TMP) + set(COMBINED "${COMBINED}${TMP}") +endforeach() +string(MD5 SHADER_CACHE_VERSION "${COMBINED}") +configure_file("${SRC_DIR}/src/common/scm_rev.cpp.in" "scm_rev.cpp" @ONLY) \ No newline at end of file diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index 845626fc5b..f38c0fee97 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -1,42 +1,56 @@ -# Generate cpp with Git revision from template -# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well -set(REPO_NAME "") -set(BUILD_VERSION "0") -if ($ENV{CI}) - if ($ENV{TRAVIS}) - set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG}) - set(BUILD_TAG $ENV{TRAVIS_TAG}) - elseif($ENV{APPVEYOR}) - set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME}) - set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME}) - endif() - # regex capture the string nightly or canary into CMAKE_MATCH_1 - string(REGEX MATCH "yuzu-emu/yuzu-?(.*)" OUTVAR ${BUILD_REPOSITORY}) - if (${CMAKE_MATCH_COUNT} GREATER 0) - # capitalize the first letter of each word in the repo name. - string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1}) - foreach(WORD ${REPO_NAME_LIST}) - string(SUBSTRING ${WORD} 0 1 FIRST_LETTER) - string(SUBSTRING ${WORD} 1 -1 REMAINDER) - string(TOUPPER ${FIRST_LETTER} FIRST_LETTER) - set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}") - endforeach() - if (BUILD_TAG) - string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG}) - if (${CMAKE_MATCH_COUNT} GREATER 0) - set(BUILD_VERSION ${CMAKE_MATCH_1}) - endif() - if (BUILD_VERSION) - # This leaves a trailing space on the last word, but we actually want that - # because of how it's styled in the title bar. - set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ") - else() - set(BUILD_FULLNAME "") - endif() - endif() - endif() -endif() -configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp" @ONLY) +# Add a custom command to generate a new shader_cache_version hash when any of the following files change +# NOTE: This is an approximation of what files affect shader generation, its possible something else +# could affect the result, but much more unlikely than the following files. Keeping a list of files +# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update +set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core") +add_custom_command(OUTPUT scm_rev.cpp + COMMAND cmake -DSRC_DIR="${CMAKE_SOURCE_DIR}" -P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake" + DEPENDS + # WARNING! It was too much work to try and make a common location for this list, + # so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well + "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp" + "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h" + "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp" + "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h" + "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp" + "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h" + "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp" + "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h" + "${VIDEO_CORE}/shader/decode/arithmetic.cpp" + "${VIDEO_CORE}/shader/decode/arithmetic_half.cpp" + "${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp" + "${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp" + "${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp" + "${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp" + "${VIDEO_CORE}/shader/decode/bfe.cpp" + "${VIDEO_CORE}/shader/decode/bfi.cpp" + "${VIDEO_CORE}/shader/decode/conversion.cpp" + "${VIDEO_CORE}/shader/decode/ffma.cpp" + "${VIDEO_CORE}/shader/decode/float_set.cpp" + "${VIDEO_CORE}/shader/decode/float_set_predicate.cpp" + "${VIDEO_CORE}/shader/decode/half_set.cpp" + "${VIDEO_CORE}/shader/decode/half_set_predicate.cpp" + "${VIDEO_CORE}/shader/decode/hfma2.cpp" + "${VIDEO_CORE}/shader/decode/integer_set.cpp" + "${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp" + "${VIDEO_CORE}/shader/decode/memory.cpp" + "${VIDEO_CORE}/shader/decode/other.cpp" + "${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp" + "${VIDEO_CORE}/shader/decode/predicate_set_register.cpp" + "${VIDEO_CORE}/shader/decode/register_set_predicate.cpp" + "${VIDEO_CORE}/shader/decode/shift.cpp" + "${VIDEO_CORE}/shader/decode/video.cpp" + "${VIDEO_CORE}/shader/decode/xmad.cpp" + "${VIDEO_CORE}/shader/decode.cpp" + "${VIDEO_CORE}/shader/shader_ir.cpp" + "${VIDEO_CORE}/shader/shader_ir.h" + "${VIDEO_CORE}/shader/track.cpp" + # and also check that the scm_rev files haven't changed + "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" + "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h" + # technically we should regenerate if the git version changed, but its not worth the effort imo + "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake" +) add_library(common STATIC alignment.h diff --git a/src/common/scm_rev.cpp.in b/src/common/scm_rev.cpp.in index 2b17277696..d69038f650 100644 --- a/src/common/scm_rev.cpp.in +++ b/src/common/scm_rev.cpp.in @@ -11,6 +11,7 @@ #define BUILD_DATE "@BUILD_DATE@" #define BUILD_FULLNAME "@BUILD_FULLNAME@" #define BUILD_VERSION "@BUILD_VERSION@" +#define SHADER_CACHE_VERSION "@SHADER_CACHE_VERSION@" namespace Common { @@ -21,6 +22,7 @@ const char g_build_name[] = BUILD_NAME; const char g_build_date[] = BUILD_DATE; const char g_build_fullname[] = BUILD_FULLNAME; const char g_build_version[] = BUILD_VERSION; +const char g_shader_cache_version[] = SHADER_CACHE_VERSION; } // namespace diff --git a/src/common/scm_rev.h b/src/common/scm_rev.h index af9a9daed0..666bf03676 100644 --- a/src/common/scm_rev.h +++ b/src/common/scm_rev.h @@ -13,5 +13,6 @@ extern const char g_build_name[]; extern const char g_build_date[]; extern const char g_build_fullname[]; extern const char g_build_version[]; +extern const char g_shader_cache_version[]; } // namespace Common diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index 4d02a800df..4b0e50b905 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -4,6 +4,8 @@ #pragma once +#include + #include #include "common/assert.h" @@ -11,6 +13,7 @@ #include "common/common_types.h" #include "common/file_util.h" #include "common/logging/log.h" +#include "common/scm_rev.h" #include "core/core.h" #include "core/hle/kernel/process.h" @@ -26,9 +29,7 @@ enum class EntryKind : u32 { }; constexpr u32 NativeVersion = 1; - -// TODO(Rodrigo): Hash files -constexpr u64 PrecompiledHash = 0xdeadbeefdeadbeef; +constexpr u32 ShaderHashSize = 64; // Making sure sizes doesn't change by accident static_assert(sizeof(BaseBindings) == 12); @@ -38,6 +39,12 @@ namespace { std::string GetTitleID() { return fmt::format("{:016X}", Core::CurrentProcess()->GetTitleID()); } + +std::string GetShaderHash() { + std::array hash{}; + std::strncpy(hash.data(), Common::g_shader_cache_version, ShaderHashSize); + return std::string(hash.data()); +} } // namespace ShaderDiskCacheRaw::ShaderDiskCacheRaw(FileUtil::IOFile& file) { @@ -130,9 +137,9 @@ std::vector ShaderDiskCacheOpenGL::LoadPrecompi } const u64 file_size = file.GetSize(); - u64 precompiled_hash{}; - file.ReadBytes(&precompiled_hash, sizeof(precompiled_hash)); - if (precompiled_hash != PrecompiledHash) { + char precompiled_hash[ShaderHashSize]; + file.ReadBytes(&precompiled_hash, ShaderHashSize); + if (std::string(precompiled_hash) != GetShaderHash()) { LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of yuzu - removing"); file.Close(); InvalidatePrecompiled(); @@ -255,7 +262,9 @@ FileUtil::IOFile ShaderDiskCacheOpenGL::AppendPrecompiledFile() const { } if (!existed || file.GetSize() == 0) { - file.WriteObject(PrecompiledHash); + std::array hash{}; + std::strcpy(hash.data(), GetShaderHash().c_str()); + file.WriteArray(hash.data(), hash.size()); } return file; }